Register Forums

 Forge Hub > Halo 3 > Halo 3 Forge Maps > MLG Maps > Sandbox Archaic
Reply
 
Thread Tools Display Modes
Old May 17th, 2009   #1 (permalink)
Member
 
HezbollaHector's Avatar
 
Joined: Jun 2008
Gamertag: HezbollaHector
Location: Boise, ID
Posts: 155
Archaic

Archaic first started out when my good friend Goatnutts420 asked me if i wanted to make a map with him. I was a bit hesitant at first since i hadnt seen many maps from him but i decided to take my chances and forge with him. Originally Archaic was supposed to be a 4 floor asymmetrical matchmaking style map. We decided to switch themes about 1/4 of the way through, we wanted to create one of the first good MLG maps on Sandbox. Archaic has been 95% done for the last month but both me and goat got tired of forging around that time. Luckily I had some good friends who pushed me to finally finish this beast of a map so I decided to stay up until 4 AM last night finishing it.

Download Archaic

Download Archaic 1.1

Download MLG Sky Ball

Version 1.1 Changelog:
Added in bridge between mid and s1
Removed hiding spot behind s1 to s2 jump
Removed nade jump opportunity above s2
Changed timer on red OS to 120 seconds
Removed column above s2 entrance

It is a 2 floor asymmetrical semi enclosed skybubble map. It consists of 4 major areas. red lift, blue lift, rockets, and sniper. It was designed with team slayer and oddball in mind but later on we found out that KOTH is its best gametype.

Teams starting spawns are at their corresponding lift color.

Rockets is more of a roomy area of bottom with 3 ways to get up to rockets 2 they are: red lift ramp, blue lift ramp, and the jump up from bottom rocks. Its a little over a block huge higher than top red and top blue.
Rockets spawn at rocks 1 right next to the jump up to rocks 2. they spawn every 180 seconds with 0 spare clips.

Sniper 1 is more of an enclosed area on bottom but top sniper 2 is a block huge higher than top red and top blue. There are 4 ways to get up to sniper 2: stone bridge s1 to s2 jump, top red lift ramp, top blue lift ramp, and s1 to s2 ramp which is inspired by s1 to s2 on guardian and the outer walkways on Epitaph. This ramp wraps around the outside of the map and sniper spawns every 150 seconds with 1 spare clip at the bottom.

Weapons/Powerup list:
Many BRs standard MLG time
2 carbines standard MLG time
1 Sniper drop spawn; 150 seconds; 1 spare clip
1 Rocket Launcher drop spawn; 180 seconds; 0 spare clips
1 Red OS spawns 120 seconds into the game above bottom mid

Gametypes:
MLG TS
MLG Sky Ball
MLG KOTH

Now for pics:

Overview


Bottom mid


Top red lift


Bottom red lift


Top blue lift


Bottom blue lift


Rock 1 to Rock 2 ramp #1


Rock 1 to Rock 2 ramp #2

View from Rock 1 to top blue lift


Rock 2


Rock 1/ rock spawn


Sniper 1


Sniper 2


Sniper 2 windows


Sniper 1 to Sniper 2 jump up


Sniper 1 to Sniper 2 ramp/ sniper spawn


Thanks to: all our testers, Sethiroth87 for helping convert this to a 4v4 map, and Goatnutts420 for forging it with me, youre the best dude.

Download Archaic

My maps-
Archaic- An MLG 2 floor semi enclosed asymmetrical map positioned in Sandbox's skybubble. Forged by HezbollaHector and Goatnutts420. Now with more feature!

Titanous v1- Finally done! White base has been raised, the middle lowered, and cover issues have been taken care of. Play it the way it was meant to be!

Titanous Beta- Test version of the above map. By BFP Sticky v3 and HezbollaHector.

Lateralus- A coforged, asymmetrical, objective focused map that took over 2 months to create.

Last edited by HezbollaHector; June 19th, 2009 at 04:43.
HezbollaHector is offline   Reply With Quote
Old May 17th, 2009   #2 (permalink)
Member
 
jpitty's Avatar
 
Joined: May 2008
Gamertag: JesusLicksBalls
Location: Pendleton, OR
Posts: 371
Kind of reminds me of guardian a little bit. Nicely forged, looks like it should be a nice MLG map and also I like the fact that you have distinct call-outs as well. Nice job.

Althought, I would of liked to see a mauler to add to the arsenal, or maybe power-ups. I'll give it a DL, from the looks I give it a 4.2/5

Last edited by jpitty; May 17th, 2009 at 19:38.
jpitty is offline   Reply With Quote
Old May 17th, 2009   #3 (permalink)
Member
 
Moniter117's Avatar
 
Joined: Dec 2008
Posts: 161
It looks like a mixture of a couple of Halo maps from Halo 2 and 3. I really like the layout of the map, it flows really well and it also has a pretty good balance. keep up the good forging
Moniter117 is offline   Reply With Quote
Old May 17th, 2009   #4 (permalink)
Junior Member
 
D4RK 3NCRYPT3R's Avatar
 
Joined: Dec 2008
Gamertag: D4RK 3NCRYPT3R
Location: In the void of no return
Posts: 84
This map looks like you spent an imense amount of time on it. I admire the dedication. In fact your dedication shows how well thought out it is.
I agree with jpitty though, you should add a mauler other than that, I don't see any flaws 5/5

^Kidbomber made this^
-=MY MAPS=-
D4RK 3NCRYPT3R is offline   Reply With Quote
Old May 17th, 2009   #5 (permalink)
Junior Member
 
Joined: Oct 2008
Gamertag: punkshorty27
Location: Detriot, Michigan
Posts: 37
this map sorta reminds me of a parking garage with the multiple layers and all of the ramps it seems more like an asymetrical ffa map then a team map though casue i could see some nice oddball or slayer brs on this winding multi layered map
very nice 4.75/5
wish you woulda shown wear all the weapons spawn

Current Status
*Symmetrical map on Citadel*
Brainstorming-Forging-Testing-Fixing-Posting-Downloadable
xpunkshorty27x is offline   Reply With Quote
Old May 17th, 2009   #6 (permalink)
Member
 
Shlbamobinladen's Avatar
 
Joined: Feb 2009
Gamertag: shlbam
Posts: 125
This is like an Epitaph and Guardian mix with EPIC win sause spilling every where out of it. I love it! Gameplay is awesome. Great use of tacticle jumps. I do think this MLG Map is feature worthy, this will be on my harddrive until... Hell I dont know, Great map tho!

shlbamobinladen





My Maps:
Infection: SkycastleBravo-3 total downloads :0
Competitive: Proclomat...ion-6 total downloads :)
Quote:
Originally Posted by Seaboro Kibbles
So, if you can't beat 'em join 'em.. or do something different.
Shlbamobinladen is offline   Reply With Quote
Old May 17th, 2009   #7 (permalink)
Member
 
Skanky Toast's Avatar
 
Joined: Oct 2008
Gamertag: Frozen Banshee
Posts: 321
I think you should CALL the ramp part of this elbow, everyone likes elbowz

The way you used the tubes as a ceiling is really cool. like others have said, you should add a mauler on the grassy part. On sniper two, you could put a blue light to add a bit of color, and sniper just FEELS blue :). No red lights though, it makes everything look weird.5/5 you have my DL, ill look at it and i really want to see or find some places that i like or would want to change, then give you feedback. Keep the good work :D

NubCake - (Noun) - A delicious nub-flavored baked treat!

Picture posting guide in there..


Last edited by Skanky Toast; May 17th, 2009 at 21:18.
Skanky Toast is offline   Reply With Quote
Old May 17th, 2009   #8 (permalink)
Member
 
ShortKidPena's Avatar
 
Joined: Nov 2008
Gamertag: ShortKidPena
Location: Encinitas
Posts: 216
Send a message via AIM to ShortKidPena Send a message via Skype™ to ShortKidPena
I love this map! This map just oozes competition and matchmaking. My favorite parts are probably the sniper windows and the lower level. Also, i love how that you made the ceiling tubes, its so unique.

Overall, the entire thing is amazing, and maybe even feature worthy. 5/5

MY MAPS~

ShortKidPena is offline   Reply With Quote
Old May 17th, 2009   #9 (permalink)
Member
 
HezbollaHector's Avatar
 
Joined: Jun 2008
Gamertag: HezbollaHector
Location: Boise, ID
Posts: 155
Quote:
Originally Posted by jpitty View Post
Kind of reminds me of guardian a little bit. Nicely forged, looks like it should be a nice MLG map and also I like the fact that you have distinct call-outs as well. Nice job.

Althought, I would of liked to see a mauler to add to the arsenal, or maybe power-ups. I'll give it a DL, from the looks I give it a 4.2/5
Read the weapons/powerups list...

And thanks for the good feedback guys, i honestly didnt expect that coming from forgehub, no offense to you but some poeple dont know a thing about constructive criticism.

@Skanky Toast: We will be adding in a blue light to sniper, itll be situated under the ramp sniper spawns at. The mauler wont work though since oddball spawns bottom mid.

My maps-
Archaic- An MLG 2 floor semi enclosed asymmetrical map positioned in Sandbox's skybubble. Forged by HezbollaHector and Goatnutts420. Now with more feature!

Titanous v1- Finally done! White base has been raised, the middle lowered, and cover issues have been taken care of. Play it the way it was meant to be!

Titanous Beta- Test version of the above map. By BFP Sticky v3 and HezbollaHector.

Lateralus- A coforged, asymmetrical, objective focused map that took over 2 months to create.

Last edited by HezbollaHector; May 17th, 2009 at 22:28.
HezbollaHector is offline   Reply With Quote
Old May 18th, 2009   #10 (permalink)
The Joker
 
Joined: May 2008
Gamertag: RaBBiiTTT
Location: Philippines
Posts: 1,796
This looks extremely well built. I love the multiple ramps and pathways present here.

Quote:
1 Sniper drop spawn; 150 seconds; 0 spare clips
1 Rocket Launcher drop spawn; 180 seconds; 1 spare clip
Personally, I don't think the Rocket Launcher is a good weapon for this map. I recommend removing it and replacing it with a mauler.

As for the sniper, 150 seconds may be enough but 0 spare clips? If you ask me, I would set it to 120 sec (or even 150) and 1 spare clip.

Add some red and blue lights to the red and blue bases respectively.
Good job.



Thanks to Icecikle.
RaBBiiTTT is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


The current time is 04:19 (GMT -4)
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.5.1 PL1
Template-Modifications by TMS