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Old 05-18-2009   #11 (permalink)
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Wow! This map is awesome. I'm not into MLG but I'm very glad I downloaded this map. The pics are good but they just don't do it justice. First, I love how you made an asymetric map with symmetrical qualities(sort of like guardian). The lines of sight seem to be perfect, well, maybe not perfect but they are very good. Love the fact that there are varying levels of elevation and multiple drop-downs and ways to go up levels. Putting up lots of handrails was a very good idea imo. They make it seem more professional in a way, I guess. Will definitely be playing some games on this and keeping it for a long time. I might have just found a new favorite FFA map. Excellent job, 5/5!!

My Maps:
Sandbox:
Undertow(Symmetrical skybubble)
Mettle(Skybubble arena)
Scorpio(Gemini Remake)
Foundry:

Last edited by RunTime83; 05-18-2009 at 05:39 PM.
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Old 05-18-2009   #12 (permalink)
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wow, this left me speechless when first saw it. Its insane, very neat and very well executed. The gameplay on this is setup to be fantastic will dl and edit my comment on how it plays!
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Old 05-18-2009   #13 (permalink)
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Quote:
Originally Posted by RaBBiiTTT View Post
This looks extremely well built. I love the multiple ramps and pathways present here.



Personally, I don't think the Rocket Launcher is a good weapon for this map. I recommend removing it and replacing it with a mauler.

As for the sniper, 150 seconds may be enough but 0 spare clips? If you ask me, I would set it to 120 sec (or even 150) and 1 spare clip.

Add some red and blue lights to the red and blue bases respectively.
Good job.
Oh my bad haha, the sniper has 1 spare clip and the rockets have 0 spare clips.

My maps-
Archaic- An MLG 2 floor semi enclosed asymmetrical map positioned in Sandbox's skybubble. Forged by HezbollaHector and Goatnutts420. Now with more feature!

Titanous v1- Finally done! White base has been raised, the middle lowered, and cover issues have been taken care of. Play it the way it was meant to be!

Titanous Beta- Test version of the above map. By BFP Sticky v3 and HezbollaHector.

Lateralus- A coforged, asymmetrical, objective focused map that took over 2 months to create.
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Old 05-18-2009   #14 (permalink)
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Originally Posted by HezbollaHector View Post
Oh my bad haha, the sniper has 1 spare clip and the rockets have 0 spare clips.
I was about to say that same thing. Btw hezbolla you make me seem like such a bad kid in the original post, but you already know that. Sorry about the last month.

Just so everyone knows there will be a v2 of this, I dont know if hezbolla mentioned that in the post.
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Old 05-18-2009   #15 (permalink)
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Originally Posted by Goatnuts View Post
I was about to say that same thing. Btw hezbolla you make me seem like such a bad kid in the original post, but you already know that. Sorry about the last month.

Just so everyone knows there will be a v2 of this, I dont know if hezbolla mentioned that in the post.
Are we still on for 8 my time tonight? I wanna start getting some stuff swapped out.

Oh and you should check out the MLGpro post, it had like 50 posts before Zanno deleted the ones from Salot's little bitch.

Edit: Oh and BTW, were already at 175 downloads goat! It hasnt even been a full day yet!

My maps-
Archaic- An MLG 2 floor semi enclosed asymmetrical map positioned in Sandbox's skybubble. Forged by HezbollaHector and Goatnutts420. Now with more feature!

Titanous v1- Finally done! White base has been raised, the middle lowered, and cover issues have been taken care of. Play it the way it was meant to be!

Titanous Beta- Test version of the above map. By BFP Sticky v3 and HezbollaHector.

Lateralus- A coforged, asymmetrical, objective focused map that took over 2 months to create.

Last edited by HezbollaHector; 05-18-2009 at 07:14 PM.
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Old 05-18-2009   #16 (permalink)
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Holy fucking shit, do I love this map. I just played some 1v1 and it played beautifully. For both of our first times on the map, it was very easy to navigate and the sight lines were very well executed. My only nitpick would be to connect the middle section to all of the areas on the bottom, but it still didn't detract from the overall love I have for this. I can safely say that there aren't too many maps that stay on my hard drive now that we're all so close to the xbox content limit, but this one (or it's successors) will stay on my hard drive for a long time to come.

Not only is this a well-forged map (minus a few z-fighting issues), it plays better than most of the maps that I've seen built on Sandbox. Fantastic job, gentlemen.


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Old 05-19-2009   #17 (permalink)
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Originally Posted by squidhands View Post
Holy fucking shit, do I love this map. I just played some 1v1 and it played beautifully. For both of our first times on the map, it was very easy to navigate and the sight lines were very well executed. My only nitpick would be to connect the middle section to all of the areas on the bottom, but it still didn't detract from the overall love I have for this. I can safely say that there aren't too many maps that stay on my hard drive now that we're all so close to the xbox content limit, but this one (or it's successors) will stay on my hard drive for a long time to come.

Not only is this a well-forged map (minus a few z-fighting issues), it plays better than most of the maps that I've seen built on Sandbox. Fantastic job, gentlemen.
By connect the bottom to all areas do you mean connect s1 to the middle, if so that is in the plans for v2, if not please let me know what you mean.

Thanks for the great feedback btw.
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Old 05-19-2009   #18 (permalink)
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Quote:
Originally Posted by squidhands View Post
Holy fucking shit, do I love this map. I just played some 1v1 and it played beautifully. For both of our first times on the map, it was very easy to navigate and the sight lines were very well executed. My only nitpick would be to connect the middle section to all of the areas on the bottom, but it still didn't detract from the overall love I have for this. I can safely say that there aren't too many maps that stay on my hard drive now that we're all so close to the xbox content limit, but this one (or it's successors) will stay on my hard drive for a long time to come.

Not only is this a well-forged map (minus a few z-fighting issues), it plays better than most of the maps that I've seen built on Sandbox. Fantastic job, gentlemen.
Thanks a bunch. I believe we have played some customs before with the MLG forgers, i vaguely remember meeting you in a game of Avarice slayer.

We are debating adding the bridge, we will most likely add it in but its not a definate yet.

If you have any ideas to improve gameplay besides adding in the bridge be sure to mention them to me. I want us to make this the best we can. Oh and btw Squid this map already has quite the following on MLGpro, it has just surpassed the post count of Baron's map Solstice. Hopefully this will put me on the map.

My maps-
Archaic- An MLG 2 floor semi enclosed asymmetrical map positioned in Sandbox's skybubble. Forged by HezbollaHector and Goatnutts420. Now with more feature!

Titanous v1- Finally done! White base has been raised, the middle lowered, and cover issues have been taken care of. Play it the way it was meant to be!

Titanous Beta- Test version of the above map. By BFP Sticky v3 and HezbollaHector.

Lateralus- A coforged, asymmetrical, objective focused map that took over 2 months to create.
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Old 05-19-2009   #19 (permalink)
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I just realized when i saw that Goatnuts was the co-creator that i saw this map in its very early stages and was excited about it then as well!

I just played with squid and i share his thoughts on the map. theres not much point in me re-typing everything he just said. i agree about the bottom mid.
It is expertly forged and should gain some popularity due to that, as well as the fantastic gameplay.

Great job, I will not be deleting this from my lineup at all.

dont sleep on this map people
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Old 05-19-2009   #20 (permalink)
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Quote:
Originally Posted by Goatnuts View Post
By connect the bottom to all areas do you mean connect s1 to the middle, if so that is in the plans for v2, if not please let me know what you mean.

Thanks for the great feedback btw.
I do, sorry for any confusion. I should have looked at the pictures you provided before I posted my response, as I didn't remember the correct callout area.


Quote:
Originally Posted by HezbollaHector View Post
Thanks a bunch. I believe we have played some customs before with the MLG forgers, i vaguely remember meeting you in a game of Avarice slayer.
I do believe we've met a couple of times. I know we've been in some XBL parties together besides actual playing.

I've noticed the recognition that you've been getting over on MLGpro, and I wanted to comment here in hopes of getting this map more exposure to the FH members. This is a very worthy download and I'm looking forward to seeing what changes you do end up making.


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