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Old 04-23-2009   #1 (permalink)
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MLG Outpost v1


Hey guys, this is kind of a rough draft, but please download... i will make a 100% smooth variant if this gets enough good feedback... thanks... Story behind the map: The USNC needed an outpost to help hold of the flood. The structure (pictured below) was created specifically for this... being in the sky (out of flood jumping range), the marines could easily pick of hundreds of flood as they passes below. As time waned on, the war moved elsewhere and the structure became empty... Now this is a place for Spartans-in-training come to get their necessary skills... Map layout: Fully symetrical, higher bases with low mid, rockets and snipe inbetween base and mid height... Weapons: Frag grenade-10-10sec, Plasma grenade-6-10sec, BR-4-10sec, Carbine-4-30sec, Rocket-1-3min-0 spare, Sniper-1-2:30min-1 spare, Mauler-1-2:30min-1 spare... Gametype: Capture the Flag

Pictures:
Full map(behind rockets):


Full map(side veiw):


Rockets:


Rockets from blue:


Top-mid from red:


Snipe:


Red Base:


Map download: Bungie.net : Halo 3 File Details

Gametype download (same as CTF ONS v6): Bungie.net : Halo 3 File Details

remember, its just a playable version, i want to see how it plays before i make it perfect... thanks guys... I NEED HELP TESTING if anyone is interested, message me (gt: Hulksey) hope you guys enjoy

EDIT: did some changing already and personally like it 100% better than before... hit the object limit so theres not much MORE i can do with it, but if theres stuff that needs to be moved around please tell me... thanks heres the pics...






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Last edited by Hulksey; 04-23-2009 at 22:49.
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Old 04-23-2009   #2 (permalink)
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Spawnkilling will be a MAJOR problem here. There is a single platform with almost no cover to spawn on. A team could be trapped there easily. The map itself is good, but it has too many holes. MLG is all about constant, fluid gameplay, and holes never help that along. The structure of the map is good, it could use some railings. Did you know that all your pictures are the same? You may want to fix that. 3.5 but can improve a lot.


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all I am saying is that you should use your imagination when making the name of your map and try not to be too original.
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Old 04-23-2009   #3 (permalink)
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yea... i already fixed the pics... noticed it right after i posted... thanks for the feedback... any suggestions on how i could help make cover?

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Old 04-23-2009   #4 (permalink)
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Try making the spawn place wider, maybe a second level above it to really make sure that it won't be a problem. For cover, testing always helps. Look for lines of sight, and block them if they lead to spawnkilling.


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all I am saying is that you should use your imagination when making the name of your map and try not to be too original.
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Old 04-23-2009   #5 (permalink)
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Does anybody even know what MLG is anymore? Really, holes defeat the whole purpose of MLGs smooth, continuous, fluid play style. Seal them there holes, remove rockets, fix spawns and you have yourself a very average, uninspired MLG map on the sky bubble, again...

Really, the bubble may be perfect for these kind of things, but it's just like when foundry came out and everybody posted the same freaking map concept. With time however, I know that some good stuff will start to form in the bubble.

2/5


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Check out my completed maps!

1. Hog Zombies
2. Storm the Base
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Old 04-23-2009   #6 (permalink)
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Okay a couple things.
1) Try putting this into competitive maps instead of mlg. You may get better reception and advice from the comunity.
2) With the type of description this map has, I expected some (or better yet most) of the flooring would be wall slits so that it is plausible that marines would have shot flood below them. (This is just an aesthetic improvement)
3) As another has said, fix the spawn placements. Put a lot of spawns, but only next to cover or near areas players don't usually go to.
4) some of those walls and floors don't look straight, and don't feel smooth when you play on it. solutions a) do better on version two or b) follow the link and read about wierd stuff happening to object placements. Bungie.net : Bungie Weekly Update: 04/17/09 : 4/17/2009 4:22 PM PDT
5) just keep working. You'll reach a major breakthrough eventually ^.^

Ask me to review a map and I will see if I can get it into my schedule. I joined this site mainly because I wanted to be able to help others with some useful advice for their maps. Just send me a message with a link to the map that you want me to review.

Current Maps
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Old 04-23-2009   #7 (permalink)
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thanks a ton vanyel... im going to playtest this a bit before i start a v2... ill make alterations during testing (mostly for spawns, smoothness of floors, ect.) but until then i still need people to help play test... thanks

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Old 04-23-2009   #8 (permalink)
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I can help playtest it with you on saturday after 4:30 - 5:00 p.m. when I get my xbox back. (I get it back saturday) my gamertag is vanyel37

Ask me to review a map and I will see if I can get it into my schedule. I joined this site mainly because I wanted to be able to help others with some useful advice for their maps. Just send me a message with a link to the map that you want me to review.

Current Maps
1. Sky Tether (aesthetic and 2%)
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Old 04-23-2009   #9 (permalink)
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ok i got some good and some bad for this map.

GOOD: i like the set up and the forging is pretty good some spots here and there that could use some tweaking but nothing major

BAD: its very open could use some more cover. the main bases look very bleak and uninspired compared to the rest of the map. also i know since everyone is trying to build an MLG map in skybox they leave holes to fall through but i really dont think MLG would have holes you can just walk off at. thats just my opinion though.

overall its a decent looking map with potential. looking forward to a V2! 7/10

Currently Working:
Reign (Conquest) :: PROGRESS - Forging


Newest Map: Bliss V2

I am desprately looking for people to test my upcoming Conquest map called Reign. If your interested message me online. GT is IVI FI J ii IK
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Old 04-23-2009   #10 (permalink)
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alright... i added a couple things and took out the major holes... im really glad you guys said something it already looks/feels a lot better... right now im thinking of a way to make the base better and the overall map less open... thanks a ton guys... please keep the suggestions coming... *reserved for screenshots*

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