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Old 04-03-2008   #11 (permalink)
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What WhiteLime thinks


I think that this looks like a very well thought out map and it looks like it has been executed well. I like the look of your middle structure and the look of your base from the inside. i think the interlocking has made this map alot cleaner. Overall this looks brilliant. But i'm wondering if this would play better if it wasn't a MLG based map:confused:

[17:07] <Projectt2501> You are pulling me.....
[17:07] <Projectt2501> lol
[17:07] <Domi_Boy> Indeed.
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Old 04-03-2008   #12 (permalink)
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I like the look of this so I've queued it.

However, it's not an MLG map. I can see shield doors on one screenshot and there's equipment in the description. You also note one area that is only accessible from one direction. None of these things appear in MLG maps.

I understand that you said to remove the equipment for MLG gametypes but why put them in in the first place if you designed this map to be for MLG games?

I don't understand what you mean about spawn raping around the flag. If this is a problem, how does the shield door solve it? For an MLG game, rather than place a shield door (which gives the flag carrier an instant advantage) I think you should consider moving where the flag is located to redress the balance.

That it's asymmetrical and has been designed for a set up is of course forgivable, but there should be multiple set ups (for the Guardian example above, setting up at snipe tower/green vs setting up at blue room/gold) possible.

It looks like a good map (possibly for a team tower of power variant) but to be an MLG map these points would need addressing.

I'm still DLing, though ;)



Why would I save a world I no longer have any stake in?
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Old 04-03-2008   #13 (permalink)
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Originally Posted by gamergimp View Post
I like the look of this so I've queued it.

However, it's not an MLG map. I can see shield doors on one screenshot and there's equipment in the description. You also note one area that is only accessible from one direction. None of these things appear in MLG maps.

I understand that you said to remove the equipment for MLG gametypes but why put them in in the first place if you designed this map to be for MLG games?

I don't understand what you mean about spawn raping around the flag. If this is a problem, how does the shield door solve it? For an MLG game, rather than place a shield door (which gives the flag carrier an instant advantage) I think you should consider moving where the flag is located to redress the balance.

That it's asymmetrical and has been designed for a set up is of course forgivable, but there should be multiple set ups (for the Guardian example above, setting up at snipe tower/green vs setting up at blue room/gold) possible.

as for the spot with one way up their two more ways up to it u can crouch jump off the walls on the bottom not the best way up but i was running low on cash so i improvised
It looks like a good map (possibly for a team tower of power variant) but to be an MLG map these points would need addressing.

I'm still DLing, though ;)
i know it made but when i play with my buddie we usally play mlg slayer and they liked the idea of the eq being there it makes the map better and plus im completely unaware of what mlg standers are i have the weapons right but i not aware of what eq they use but if some would make a list on this site so people know what they need to do to make it mlg standerd i would appriecate it.

the shield door is placed so that people rushing in will have to turn around to fight the barriers make it so u can hide and wait for them to rush and its not the only way in to the base thier are at least 3 other ways that are alot better the shield door prevent u from being in the open when u spawn thus providing a completely covered base area
as for the place with only one way up thier are two other way u have to crouch jump off of the higher of the two walls sticking out of the box not the beat way up but i was low on cash and a more solid way up would of been impossible due to i had like 30points left

thanks for the advice i alway like it when some try to help you out instead of saying ur map sucks

Last edited by deathangle; 04-03-2008 at 20:09.
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Old 04-03-2008   #14 (permalink)
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Originally Posted by whitelime View Post
I think that this looks like a very well thought out map and it looks like it has been executed well. I like the look of your middle structure and the look of your base from the inside. i think the interlocking has made this map alot cleaner. Overall this looks brilliant. But i'm wondering if this would play better if it wasn't a MLG based map:confused:
i have a non mlg variant that me and my buddies play from time 2 time it has a laser and shotgun on it and some of the carbiens are switched out with other guns cant think of em off the top of my head
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Old 04-03-2008   #15 (permalink)
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GAWD!!! The spelling and grammer hurt so much! I dled this and went through it last night. Its good. A person with snipe certainly has an overbearing advantage, however.
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Old 04-03-2008   #16 (permalink)
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GAWD!!! The spelling and grammer hurt so much! I dled this and went through it last night. Its good. A person with snipe certainly has an overbearing advantage, however.
trust me i cant spell i misspelled cat on my first grade spelling test
but on anouther note i can read at a college level

ya the the snipe is pretty dominate on this map but it place square top center an plus if a guys waiting at the base ontop and see you out there will have problem but let me ask u a question should i put in two snipes one at each base or just leave it alone
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Old 04-03-2008   #17 (permalink)
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y is it mlg r u just saying use mlg settings or am i gonna c this pop up in their hopper

Super Ranks!

if you want one, look at my blog.

cool pic dawg. check it

Help me with this
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Old 04-03-2008   #18 (permalink)
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y is it mlg r u just saying use mlg settings or am i gonna c this pop up in their hopper
no it wont be in the hopper although i would be honered if they did no i dont really no what mlg standers are i played it online and made a map i though would go good with the game type
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Old 04-03-2008   #19 (permalink)
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My eyes are bleeding from the grammar! Ah!

Otherwise, nice map deathangle!
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Old 04-04-2008   #20 (permalink)
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thanks i i dont know i thought my map was good but looking around here i can tell it really aint nothing special i just want to make somthing that people will like but i can see that i wont be easy with the number of maps posted and the level of skill everyone distrubes not to mention they put alot more time than im willing to into thier maps
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