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Old 04-11-2009   #1 (permalink)
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Exodus


Exodus - Download
Manufactured by Solo and JEEF


Background: It began when Sethiroth, Kronic Smoke, TKS Monster and I all sat in a party laying down ideas for our new installment of Foundry masterpieces. Little did we know the bunch would dwindle down to just Kronic and me, joined shortly after by Jeff who became the second full time forger. Jeff and I continued to forge while Kronic chose to step back from the reigns and function as moral support. The map spanned over a three month time period from start to finish, and I estimate the build time to be somewhere from 150-200 hours. Exodus is the product of the minds of many and even through my many hissy fits and disagreements with everyone this map was a blast to bring to life.

Description: Exodus is a symmetrical 2-base arena. Although it is just this, it's Midship inspired geometry is a fresh breath of air from the cookie-cutter Onslaught layout. The fast paced game play and easily maneuverable layout is where Exodus shines. As with my previous maps, I tried to integrate as many ramps and levels into the design and avoid using jump-ups. While in the testing period it was very noticeable that the map's initial flow benefited from this decision. With a positive mind, precision forging and a kick in the ass from peers looking over this project, birth was given to our newest child, Exodus. Enjoy this lightning fast hellhole. :)





Weapon Set:
  • Battle Rifle (4)
  • Carbine (2)
  • Plasma Grenade (4)
Supported MLG Gametypes:
  • Team Slayer
  • Neutral Bomb
  • Capture the Flag
Give me screenshots DUDE!


Top middle overview:



Blue Base Front:


Inside Blue Base, notice mancannon lift under base:


Showing transition between base and Pink tower:


Pink Tower:


Pink Tower Ramp:


Carbine:


Inside Carbine side:



Additional Stuff!: Special thanks to all of the testers and friends who watched this map's progress from start to finish. We love you all. :)

Last edited by Solo; 04-24-2009 at 07:06 PM.
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Old 04-11-2009   #2 (permalink)
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Hey this map blows.

Just kidding on a serious note. This is completely different from what we originaly started but its great to see you continued with it.

With that being said if people like this map i cant wait for them to see the new map me and you are going to work on

My Maps
THE ARK: A 2 way symmetrical roombased arena map designed for Slayer and CTF.
SAPHERICAL: Original Asymetrical map with King of the Hill and Team Slayer in mind
HYBRID: MLG v6 Test map. V2 is out, Now with better gas mileage

Forge Bandits:Sethiroth,HezbollaHector,Jeef12356,TKS Monster, Darkling Ninja
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Old 04-11-2009   #3 (permalink)
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Im a bit curious on the name of choice? I don't see much departure-ing happening here, but back to business. The interlocking in this map is flawless so far as I can tell, excluding the second picture on how the single box is stacked on top of the double box. That would look nicer if it was fixed. I understand that you wanted to leave the top layer bare and without cover for obvious reasons, but even then some small wedge would be nice. Even if it isn't large enough to crough behind.
MLG maps have always seem to catch my eyes, and this one hasn't failed. I'm not completely sure on this but did you place the mancannon under ground? If so, than great job, that must've been a huge hassle. Love the crane merge.




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Old 04-11-2009   #4 (permalink)
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Quote:
Originally Posted by Twilight Snipe View Post
Im a bit curious on the name of choice? I don't see much departure-ing happening here.
Jeff suggested it when we started building. I liked it, we rolled with it. :)
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Old 04-11-2009   #5 (permalink)
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this map is AMAZING! i witnessed this map in the making, i made sure that the sides of the map were properley BLOCKED OFF. this map has good game play ( i was forced to play ) but thats ok becuase WHOEVER made this did an amazing job ;-) good job SOLO! ... and jeef >.> LOOKING FORWARD TO WHATS NEXT

why so unoriginal?
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Old 04-12-2009   #6 (permalink)
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I like it. this map was well done and the geomerging and interlocking were flawless as far as i can see. The bases remind me a little of lockdown (not a bad thing). the only suggestion for a v2 i have is in the back carbine, making ways to get up on top from the sides besides the stairs. some sort of jump up. dunno just my opinion.
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Old 04-12-2009   #7 (permalink)
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The first two pictures seem like a hybrid of MLG Lockdown and MLG Onslaught. You paid a great amount of attention to detail here.

I'm curious that there isn't at least one power weapon present on Exodus. Also, I give a round of applause to both of you. JEEF, you are an excellent forger and I think your maps deserve more attention. Make a Sandbox map!

I especially like the sides of this map. The way it takes its shape and gives such a great feeling in addition to the game play. Overall nice map. Great job.
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Old 04-12-2009   #8 (permalink)
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Quote:
Originally Posted by iiHeCtic View Post
I like it. this map was well done and the geomerging and interlocking were flawless as far as i can see. The bases remind me a little of lockdown (not a bad thing). the only suggestion for a v2 i have is in the back carbine, making ways to get up on top from the sides besides the stairs. some sort of jump up. dunno just my opinion.
There is a jump-up from the bases to C3 before the open boxes. The bases are raised allowing the jump from the main floor of the base. It's much easier on 110% speed.
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Old 04-12-2009   #9 (permalink)
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It's a pretty decent mlg map. 4/5 I think that top mid needs a bit more cover and probably a couple jump ups, not just walk ins from the side. Also, the floor needs a few pieces of cover.



"We doubt that Activision would try to sue. That would be like a husband abandoning his family and then suing after his wife meets a better looking guy."
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Old 04-13-2009   #10 (permalink)
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well, i started out really enjoying this map, but the bridge at the top seams a little too open and barren, as well as much other portions of the map. dont get me wrong however, open space is crucial to a great map, but this one sort of dissapointed me. im sorry. it still deserves a 5/5, but over all i hoped for a bit more. plus you stole the name i was going for for months! >:O

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