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Originally Posted by Matty
Ok well this has a few problems just from the looks. Its far too big for a sucessful 4V4. From the looks of it you have used the full foundry area, which would happily accomodate a 6v6, especially on MLG.
An MLG map would have to be the smoothest and easiest to navigate of all the map syles. Your map doesnt look very easy to navigate, and it certainly isnt smooth, i recommend you use the interlocking technique on almost all of the scenery you have placed, and turn all the closed double and single boxes upside down, because the bottom is flatter and looks more appealing.
Also i dont think this map is suited for MLG. MLG maps have tight regulations to make them work, and i dont think this map matches them.
It seems alot of people are just branding thier maps with MLG, with the hope of more downloads from a competative audience, or as an excuse to place less weapons. I dont know.
All i know is if you can sucessfully create a working balanced arena, it should accomodate MLG quite nicely.
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6v6 would be way to chaotic for a map that is supposed to be tactical, it isn't that big of a map to be honest. If you actually play it you will see how it actually seems smaller when in battle. And did you know FOUNDRY is in the Doubles matchmaking, it doesn't appear often, but its there, and it works better for doubles than for 5v5 in my opinion, go figure
It runs smooth when you walk on it, which is all that matters for me, it may not look it, but it is, trust me, I might make it more visual in Version 2, I just wanted to get the gameplay down first and ask for comments to improve that.
Its pretty simple to negotiate once you know the map. If you have some examples of how its difficult, please explain so I can work to make it easier.
Which tight regulations are you talking about that mine doesn't have exactly? I tested this map on MLG settings, and made sure it was very tactical and balanced for both teams in every situation. I only used 2 power weapons, No vehicles, etc.
I don't really care about downloads as much as competitive players enjoying this map if they happen to download it, I don't care about quantity, just how happy the niche audience likes it.
I kinda made this because their arn't many good Team Based maps posted here. Most of them are just very aesthetic and work better for free-for-all. Or if they are very team based, seem a bit too linear. The ones I usually like are MLG maps that people make. Not to say thats WHY they were good, it just seemed they were always by people who enjoy competitive teamwork.
Please elaborate more on your post, I will be happy to work the changes into the map once I understand. Thanks for the lengthy comment, I appreciate it, hope you get back to me :)