Register Forums

 Forge Hub > Halo > Halo Forge Maps > MLG Maps > MLG Cake De Lie (Version 1)

Reply
 
Thread Tools Display Modes
Old 03-28-2008   #11 (permalink)
Junior Member
 
poopiedeloopie's Avatar
 
Join Date: Jan 2008
Posts: 86
Re: MLG Cake De Lie (Version 1)


Quote:
Originally Posted by Matty
Ok well this has a few problems just from the looks. Its far too big for a sucessful 4V4. From the looks of it you have used the full foundry area, which would happily accomodate a 6v6, especially on MLG.

An MLG map would have to be the smoothest and easiest to navigate of all the map syles. Your map doesnt look very easy to navigate, and it certainly isnt smooth, i recommend you use the interlocking technique on almost all of the scenery you have placed, and turn all the closed double and single boxes upside down, because the bottom is flatter and looks more appealing.

Also i dont think this map is suited for MLG. MLG maps have tight regulations to make them work, and i dont think this map matches them.

It seems alot of people are just branding thier maps with MLG, with the hope of more downloads from a competative audience, or as an excuse to place less weapons. I dont know.

All i know is if you can sucessfully create a working balanced arena, it should accomodate MLG quite nicely.
6v6 would be way to chaotic for a map that is supposed to be tactical, it isn't that big of a map to be honest. If you actually play it you will see how it actually seems smaller when in battle. And did you know FOUNDRY is in the Doubles matchmaking, it doesn't appear often, but its there, and it works better for doubles than for 5v5 in my opinion, go figure

It runs smooth when you walk on it, which is all that matters for me, it may not look it, but it is, trust me, I might make it more visual in Version 2, I just wanted to get the gameplay down first and ask for comments to improve that.

Its pretty simple to negotiate once you know the map. If you have some examples of how its difficult, please explain so I can work to make it easier.

Which tight regulations are you talking about that mine doesn't have exactly? I tested this map on MLG settings, and made sure it was very tactical and balanced for both teams in every situation. I only used 2 power weapons, No vehicles, etc.

I don't really care about downloads as much as competitive players enjoying this map if they happen to download it, I don't care about quantity, just how happy the niche audience likes it.

I kinda made this because their arn't many good Team Based maps posted here. Most of them are just very aesthetic and work better for free-for-all. Or if they are very team based, seem a bit too linear. The ones I usually like are MLG maps that people make. Not to say thats WHY they were good, it just seemed they were always by people who enjoy competitive teamwork.

Please elaborate more on your post, I will be happy to work the changes into the map once I understand. Thanks for the lengthy comment, I appreciate it, hope you get back to me :)
poopiedeloopie is offline   Reply With Quote
Old 03-28-2008   #12 (permalink)
Junior Member
 
Join Date: Mar 2008
Posts: 31
Re: MLG Cake De Lie (Version 1)

The map could use some merging, a long with less shield doors.

MLG despises shield doors.

My Maps:<br />Confinery
ZRDragoon is offline   Reply With Quote
Old 03-28-2008   #13 (permalink)
Junior Member
 
poopiedeloopie's Avatar
 
Join Date: Jan 2008
Posts: 86
Re: MLG Cake De Lie (Version 1)

Quote:
Originally Posted by ZRDragoon
The map could use some merging, a long with less shield doors.

MLG despises shield doors.
I just have the two as a temporary spawn kill preventors on top of the building, Im working on a different spawn kill stopper, just wanted to get the map out for oppinions on the gameplay. I might take out the ones in the tunnel though, that may be a good idea.

Thanks for your comments, any more gameplay suggestions are much appreciated, I am deffinately taking them into acount.

And everyone is saying interlocking, so that will be the first thing I do with version 3!

Version 2 will just update the gameplay and such, Version 3 visuals.

And can everyone download before they comment, on Bungie, it says there are 0 downloads. It may just be wrong or something, I dont know.
This is really a gameplay based map so you need to experience it in action to get the full picture of what the map is like.
poopiedeloopie is offline   Reply With Quote
Old 04-02-2008   #14 (permalink)
Junior Member
 
poopiedeloopie's Avatar
 
Join Date: Jan 2008
Posts: 86
Version 2 is coming out soon, any last suggestions?
poopiedeloopie is offline   Reply With Quote
Old 04-03-2008   #15 (permalink)
Member
 
El Capitaine's Avatar
 
Join Date: Jan 2008
Posts: 240
Send a message via MSN to El Capitaine
Your map title just begs it:

The cake is a lie.




Also, if you want to know why I have jigglypuff as my avatar, come visit the IRC channel.
El Capitaine is offline   Reply With Quote
Old 04-03-2008   #16 (permalink)
Junior Member
 
poopiedeloopie's Avatar
 
Join Date: Jan 2008
Posts: 86
'De' is 'of' in spanish. So the title is Cake of Lie. I did that on purpose :O
poopiedeloopie is offline   Reply With Quote
Old 04-03-2008   #17 (permalink)
Senior Member
 
XxTexasHornxX's Avatar
 
Join Date: Dec 2007
Gamertag: TheLastMohican7
Location: Austin, Texas
Posts: 691
Send a message via AIM to XxTexasHornxX
The reason Foundry works for doubles is because Foundry default setup is made for 4-8 people, but a custom map can be arranged to suit less or more people using the default map size. For example, Side Longest (a featured map) is a BTB battle that runs flawlessly on Foundry. Map doesn't always play a big as it is, just look at Construct. It is probably the size of a big map like Standoff, but since all the action happens upstairs, it plays much smaller.

Technically, AC is allowed in MLG, but I think it is only used in Guardian. It isn't recommended.

Interlocking isn't just for looks. It makes gameplay smoother, which is a must for MLG.

GT: TheLastMohican7
"Some people are born on third base,
and go through life thinking they hit a triple" - Barry Switzer
XxTexasHornxX is offline   Reply With Quote
Old 04-04-2008   #18 (permalink)
Master Procrastinator
 
Draw the Line's Avatar
 
Join Date: Jan 2008
Gamertag: Draw the Line
Location: Chicago, Illinois
Posts: 2,674
Hey, sorry its taken so long for me to look at your maps, I've been side tracked. I'm in the city right now, so I'll run through them on Monday and let you know what I think.
Draw the Line is offline   Reply With Quote
Old 04-05-2008   #19 (permalink)
Junior Member
 
poopiedeloopie's Avatar
 
Join Date: Jan 2008
Posts: 86
Nice, its ok.

I had a LAN Party yesterday :)

Hooked up a couple TVs, played Halo 1, Halo 2, RainbowSix Vegas 2, COD4 and some xbox live arcade games.

Then when we were done with those we played Halo 3 on my maps. I think the maps work really good on MLG setting, better than if you just play normal Team Slayer. Having a BR at all times, and then not having the radar to help you makes the map even better and more strategic.

Did I send you two maps or just one? I cant remember =\
poopiedeloopie is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:53.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0