Current version: v1.3
My map started a very, very ambitious dream: to combine elements of maps from two of the greatest competitive shooters of all time, Halo:CE and Shadowrun. As you will see from the pictures, the map has come a long way from its original design, which had a bunch of good ideas, but no solid foundation. With the help of a few different people, the map slowly evolved into what it is today.
Expanse takes influence and inspiration from several different maps, mainly Prisoner, Hang 'em High, and Pinnacle, but despite this, it still manages to be its own map that both looks and plays great. The multiple sprawling catwalks and balanced high points create fast-paced, intense, and competitive gameplay. No "lazy" cover is used, as the map geometry itself serves to provide cover and block lines of sight, which are numerous and yet limited at the same time to give the map a less open feel. Top control is vital, and yet all powerups and power weapons are placed low and spread across the map, promoting heavy teamwork and roaming setups.
Gametypes:
- Team Slayer
- Oddball
- King of the Hill (hills spawn top mid, custom graveyard, camo graveyard, and C2)
Weapons:
6 BRs - 10 second respawn
4 carbines - 90 second respawn
1 sniper rifle (1 extra clip) - 150 second drop spawn, spawns at S2
1 rocket launcher (1 extra clip) - 180 second drop spawn, spawns on rocket ramp
1 custom powerup - 120 second respawn, not spawned at start, spawns back custom
1 active camo - 120 second respawn, not spawned at start, spawns in camo corner
6 frag grenades - 30 second respawn
6 plasma grenades - 30 second respawn
Pictures:
Main areas of the map and objective spawns only - for more pics, check the callouts section.
Top mid:
Sniper tower:
Rocket corner:
Custom corner:
Camo corner:
Graveyard:
Ball spawn:
Callouts:
The link to the map can be found
here. Keep and eye out for updates, and be sure to leave feedback on the map.