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View Poll Results: After playing on it, how would you rate this map?
Decent 0 0%
Good 2 13.33%
Outstanding 4 26.67%
Amazing 9 60.00%
Voters: 15. You may not vote on this poll

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Old 10-30-2008   #1 (permalink)
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MLG Underground v1.0


MLG Underground V1.1

After my last map i started right away on another MLG project. With many ideas running through my head on what i wanted i decided to go with this design. If your still reading this and havent skipped ahead to the pictures than a big "thanks" goes out to you.

The design started with a single thought....Underground. I wanted to design a map like other profesional maps. And i got to thinking about all my favorite maps. Most of them have a large underground such as Gaurdian, Blackout and Narrows. Narrows being the only Symetrical of the three. So i decided to make a Foundry map with that strong point in mind.

I've put well over 40 hours and atleast 5 packs of smokes into this map with many changes in layout in between. With just under 20 geomerges and virtually everything interlocked with it's neighbor i am finally happy. This map is NOT budget glitched however i did use every last penny and wish i had atleast another $40 for some more aesthetics but oh well.

This map was 100% made by me. However i would like to thank CitizenOpeth for helping me get creative and set up the spawns.

This map supports MLG Team/FFA CTF, Slayer, Oddball and KOTH.

This map supports 2-8 players.

WEAPONS
10 BR's - 10 sec.
2 Carbine's - 90 sec.
1 Mauler - 60 sec.
6 plasmas - 30 sec.
10 Frags - 30 sec.
1 Custom PowerUp - 120 sec.

Onto the pictures:

Here is an Over view of Top Mid. As you can see it has a cross in the middle which is the universal symbol for health. There you'll find a custom power up for 3X overshield.



Here's a closer picture of the Custom. To get it you must fall down the hole from the top or possibly jump on a friends head from the bottom. This hole leads from the highest point down to the center of the underground where you'll land on a Mauler.



Here's another view panned out a little to see the depth of the power up.



Here is an overview of A side. Callouts would be A1 and A2 to signify levels.



Here's a view of B1 and B2. Pay attention to my spartan in the top right corner when viewing the next picture.



In game view down from blue side to red flag. The next picture shows a closer look of the red flag.



An overview of red flag.



Blue Flag Corner. With plenty of cover a sneaky Spartan can make from one base to another unscathed with a multitude of ways to get there.



Here's a view of B side overlooking Blue side.



A better view of A side overlooking Red side.



This is a view of the two entrances from the back of each base side. The openings are on both sides of the Geo'd double box.



A closer look from B1 at the opening to the underground. It is the same on A1.



A view of the Underground. Alot of action will go down here, even more so in objective games.



This pictures shows where Oddball spawns. There is one next to the A sign like the picture above and another Ball spawn on the other side next to the B sign. (Having 2 spawn locations was inspired by Narrows.) Mauler will spawn inbetween at the very center of the map.



A view now of me entering the underground(bottom mid) to get into the Hill.



Hill controll over A2's shoulder. (A2 and B2 are home of the carbine)


I hope that is enough pictures to get your tastes buds going. I took as many as i thought were neccessary. Please take the time to Download and rate the map as i have spent alot of time crreating it and bringing it here for your critique/enjoyment. If anything is off or out of place, speak up and let me know so i can repair it quickly. Please also check out MLG Dead Zone(link in sig) for more of my MLG creations.

NOTE: I have two gamertags. DeathstarsOG and Deathstars85. Just put that out there for those of you who are wondering about a discrepency of the file author.


v1.0 update changes:
Removed 4 of the frag grenades and two of the stickies. Also the map was easily breakable in the two corners of B side through the window panels which is now fixed. Please DL V1.0 for the repairs to the original.

v1.1 Update changes:
-Dumpsters at flag and opposing courtyards were swapped with the stairs from the bottom A and B sides.
-Mauler was replaced with a plasma pistol to counter the OS right above it.
-Two hills that were on top platform have been moved. New location is bottom A side and bottom B side.
-A double box was re-geo'd as it left an opening for grenades to fall through.
-Spawns were tweaked along with respawn area changes.

DOWNLOAD UNDERGROUND v1.1: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=60560442

Last edited by DeathstarsOG; 12-16-2008 at 03:16 PM.
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Old 10-30-2008   #2 (permalink)
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The map is very well designed and creative. I personally like the crouching part down there. But i have the feeling that the mauler person could camp there. Also, I think you could have geomerged those boxes at the ground. They aren`t are they? Anyways really nice map.

-Ich lehne mich zurück und kuck ins tiefe Blau,
schließ die Augen
und lauf einfach gradeaus.
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Old 10-30-2008   #3 (permalink)
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Well actually the bottom center is not as low as it appears. You do not have to crouch at all when you run through there. It's like the opening of a single open box. And the only time you'll get someone camping with a mauler there is on KOTH, but it's easy to get him out if you don't just run in after him.
As far as geomerging those four boxes, it would mess up the top level if i did since they are used as part of the floor.
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Old 10-30-2008   #4 (permalink)
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Simply beautiful. It seems to promote incredibly fast paced gameplay, the interlocking is flawless, great map design, the list goes on for a while. I love what you did with the center of the map, it's creative and fills it's purpose perfectly.

My only criticism is the custom powerup. That's a no-no on MLG Foundry maps, if I remember correctly.
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Old 10-31-2008   #5 (permalink)
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wow this is really good nice layout... hope u put this in the forge like a pro comp... nice look and feel really good i think this could be in MM..... nice interlocking and geo merging looks pretty smooth keep forgeing
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Old 10-31-2008   #6 (permalink)
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I think you need to play MLG in MM. You have some weapon/equiptment not allowed in MLG. 3.5/5
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Old 11-01-2008   #7 (permalink)
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Quote:
Originally Posted by matman2540 View Post
I think you need to play MLG in MM. You have some weapon/equiptment not allowed in MLG. 3.5/5
The only thing on this map that is even controversial is the custom power up. I play plenty of MLG and know the rules thouroghly. Please name somethiing else on here that breaks MLG rules/standards to warrent your 3.5/5? Have you even played the map? I added the custom powerup knowing it would be controversial, but with it's positioning i believe it is very balanced for either team and therefore should create no problem. If someone could show me the rule book from MLG where it says no custom powerups on Foundry, i will more than happily take it out.

Quote:
Originally Posted by Boyle06 View Post
wow this is really good nice layout... hope u put this in the forge like a pro comp... nice look and feel really good i think this could be in MM..... nice interlocking and geo merging looks pretty smooth keep forgeing
It is already entered in the forge like a pro contest and i hope it does well. I'd hope for a feature before i even thought about matchmaking. I have some more ideas going through my head and i can almost gaurentee i'll add atleast one more map in the "FLAP" contest. Thanks for the input

Update. Check the first post at the bottom for full details. Please re-DL the map from the link in the first post.

Last edited by Shad0w Viper; 11-02-2008 at 05:49 AM. Reason: Triple post.
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Old 11-03-2008   #8 (permalink)
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MLG Underground is amazing.
Great Job 5/5

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Old 11-05-2008   #9 (permalink)
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Wow

Simply Amazing

:recon:
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Old 11-06-2008   #10 (permalink)
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hey this is an excellent idea but some helpful critism wud be there cannot be a custom power up on mlg and, it doesnt really look symetric or mlg style, but i downloaded it and ill check it out, but if u look at like amplified or onslaught or other mlg maps there is usally two bases, two sides with acces to centerpeice and then there is alot of open space otherwise. mlg is supposed to be for open space brs
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