Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > MLG Maps


Reply
 
Thread Tools Display Modes
Old 09-28-2008   #1 (permalink)
Junior Member
 
Fanatic 66's Avatar
 
Join Date: May 2008
Location: US
Posts: 49
Asylum v3


Asylum v3.1
Created by Fanatic 66

Canvas: Foundry
Gametypes Supported: MLG FFA, MLG TS, MLG Ball, MLG KOTH, and MLG CTF (Onslaught style)
Recommended Players: 2-8
Map Style: Asymmetrical Map

Asylum is an asymmetrical 4-room map meant for MLG. It’s great for FFA, TS, and Ball. Asylum is inspired by Halo CE asymmetrical maps such as Chill Out, Damnation, and Prisoner.

The weapon list is only MLG approved weapons with MLG approved respawn times:
-5 BRs (10 sec.)
-3 Carbines (90 sec.)
-Plasma Pistol (90 sec.)
-1 Mauler (2:00 min.)
-1 Sniper Rifle (2:30 min., drop spawn)
-1 Rocket Launcher (3:00 min., drop spawn)
-4 Plasma Grenades (30 sec.)
-4 Frags (30 sec.)
-1 Camo (2:00 min.)

Asylum has four rooms: blue room, red room, B room/rocket room, and A room.

Blue Room is where the blue team spawns. Stairs lead to Camo Bridge where you’ll find the camo (what a surprise!). In the room itself, there is a bridge which takes you from Blue Room to Red Room.

Red room is where the red team spawns. Stairs lead to the upper level which leads to the other side of Camo Bridge. The plasma pistol is ontop of the merged single box. Between Blue and Red Rooms there is a sniper on the bridge to the side of the rooms (not to be confused with Camo Bridge).

B/Rocket Room features 3 pillars of various heights. The highest one has a rocket on top of it.

The last room, A Room, features several things. On top of a merged single box there is a mauler. Stairs lead to Camo Bridge. The rest of the room is designed like a base and is a good spot to hold the oddball.

The Oddball spawns directly above the camo spawn.


Overview of Asylum


Camo Bridge


Camo Bridge from top of Red Room


Blue Room


Blue Room


Blue Room


Red Room


Red Room


Red Room


B Room/Rocket Room


B Room/Rocket Room


B Room/Rocket Room


A Room


A Room


A Room



v3 Changes
-All the teleporteres are gone. They were unneccessary because the map is small enough without them, they cause respawn problems, and cost a lot.
-Opened up bottom part of camo bridge to improve the flow of the map.
-Added a few jump ups to improve the flow of the map and make it easier to get to the top. This way the team controlling the top of the map won't have such an easy advantage.
-Changed the starting spawns. Red team still spawns in Red Room but blue team spawns in A room (behind the corner wall. This gives both teams an equal oppurtinity to grab the power up/weapons on the map.
-Moved the sniper to blue bridge so it's an equal distance from each team's starting point.
-Added a plasma pistol on merged single box in Red Room and 1 more BR ontop of Red Room.
-Moved around/added/deleted some spawns to improve the spawning system.

v3.1 Changes
-Added spawns/hills for KOTH
-Added spawns/flags for CTF (use Onslaught CTF gametype)
-Asylum works completely with every MLG gametype now.

Thanks to everyone that left feedback on the first thread.

Please download and leave feedback. If anyone wants to help test Asylum, send me a FR, or post your GT and I’ll send you one.

Maps:

Download Asylum v3.1
Download Asylum FFA v3.1

Gamertag: Fanatic 66

Str8 Rippin for #1!

Check out my MLG maps Condemned v2.1 and Asylum v3.1!

Last edited by Fanatic 66; 12-10-2008 at 05:50 PM. Reason: updating
Fanatic 66 is offline   Reply With Quote
Old 09-28-2008   #2 (permalink)
Senior Member
 
Join Date: Mar 2008
Gamertag: IVovaK
Location: Grand Rapids, MI
Posts: 659
Send a message via AIM to Novak
This looks a lot like Chill Out, nice job. A lot different looking than most standard MLG maps, and a good attempt at an assymetrical one. I just don't understand where all the teleporters lead from the description, I guess I'll have to check it out when I DL it.
Novak is offline   Reply With Quote
Old 09-29-2008   #3 (permalink)
Member
 
n1n3CAL's Avatar
 
Join Date: Jul 2008
Gamertag: Ender Gamma
Location: Weatherford, TX
Posts: 139
Though this is a very good map, well interlocked and everything, I have one complaint. To my knowledge MLG maps are not suppose to support power ups. I may be wrong but the camo would have to go in my opinion. Other than that pretty nice map. 3/5

Quote:
Originally Posted by ExtreemKablooie View Post
i see you like dumpsters... what are you a hobo?
n1n3CAL is offline   Reply With Quote
Old 09-29-2008   #4 (permalink)
Senior Member
 
JASONYO's Avatar
 
Join Date: Jan 2008
Gamertag: JASONYO
Location: P-Town, Oregon
Posts: 788
Send a message via AIM to JASONYO
i think that u should change out the invis with MLG's custom power up so it's more legit. and this is a very unusual design to an MLG map. brings out the unordinary in it. very nice

Super Ranks!

if you want one, look at my blog.

cool pic dawg. check it

Help me with this
JASONYO is offline   Reply With Quote
Old 09-29-2008   #5 (permalink)
Junior Member
 
Fanatic 66's Avatar
 
Join Date: May 2008
Location: US
Posts: 49
Thanks for the feedback so far.

Novak: Blue teleporter goes to Rocket Room. The teleporter in A Room goes to Red Room.

n1n3CAL: There are only two MLG foundry maps and they don't have powerups but they are both symmetrical arena maps while Asylum is an asymettrical map. Also MLG's other maps do have powerups.

JASONYO: Not a bad idea, but I'll need I want to try camo first. If no one likes it, I'll switch it out for OS.

Gamertag: Fanatic 66

Str8 Rippin for #1!

Check out my MLG maps Condemned v2.1 and Asylum v3.1!
Fanatic 66 is offline   Reply With Quote
Old 09-29-2008   #6 (permalink)
Junior Member
 
Fanatic 66's Avatar
 
Join Date: May 2008
Location: US
Posts: 49
I'm planning on running some 4v4s on Asylum at the end of this week (Friday, Saturday, and Sunday). If anyone is interested in helping send me a FR (Fanatic 66), post your GT, or send me a PM with your GT.

Gamertag: Fanatic 66

Str8 Rippin for #1!

Check out my MLG maps Condemned v2.1 and Asylum v3.1!
Fanatic 66 is offline   Reply With Quote
Old 09-29-2008   #7 (permalink)
Senior Member
 
Join Date: Mar 2008
Gamertag: IVovaK
Location: Grand Rapids, MI
Posts: 659
Send a message via AIM to Novak
I'll play games on it, add me - IVovaK
Novak is offline   Reply With Quote
Old 09-29-2008   #8 (permalink)
Junior Member
 
biscuit127's Avatar
 
Join Date: Aug 2008
Gamertag: biscuit127
Location: Chicago
Posts: 38
Asylum looks great... the whole map is very well interlocked and geomerged. Something about this makes it really feel like a Halo 2 map (Thats not a bad thing). I really like what you did with the vertical bridges and rocket launcher spawn; thats the kind of originality you don't see in many MLG maps. The original layout is a plus, and the way you put it all together makes it perfect.

5/5 and definite DL... this should be featured.
biscuit127 is offline   Reply With Quote
Old 09-30-2008   #9 (permalink)
Member
 
II AceMasta II's Avatar
 
Join Date: Jul 2008
Gamertag: Xx Stygian xX
Location: Stealin lolrusse's bucket
Posts: 181
Looks pretty good dude and I'm not normally a fan of MLG but this looks great. I like the walls that look like teeth in red room they are very unique. You can has 4.5/5

Quote:
Originally Posted by Myself
When all else fails... Drop tha hamma!!


My maps worth a look at:
II AceMasta II is offline   Reply With Quote
Old 09-30-2008   #10 (permalink)
Junior Member
 
Fanatic 66's Avatar
 
Join Date: May 2008
Location: US
Posts: 49
Thanks again for the positive feedback from everyone.

Novak-I sent you a FR. I'm hoping to start some testing this weekend if I'm not too busy (got to watch MLG Dallas!).

Biscuit127-I'm glad you like it.

AceMasta-Thanks. I'm glad you like the teeth. It's fun running up and down them.

Gamertag: Fanatic 66

Str8 Rippin for #1!

Check out my MLG maps Condemned v2.1 and Asylum v3.1!
Fanatic 66 is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:49 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0