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Old 10-01-2008   #11 (permalink)
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Awesome


I think this is as good as Regicide (Fritzster's upcoming map).
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Old 10-01-2008   #12 (permalink)
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Quote:
Originally Posted by MLG_NaFy View Post
I think this is as good as Regicide (Fritzster's upcoming map).
Thanks. That means a lot, since Fritzster is one of the best forgers.

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Old 10-10-2008   #13 (permalink)
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Hey everyone! I just finished updating Asylum.

v3 Changes
-All the teleporteres are gone. They were unneccessary because the map is small enough without them, they cause respawn problems, and cost a lot.
-Opened up bottom part of camo bridge to improve the flow of the map.
-Added a few jump ups to improve the flow of the map and make it easier to get to the top. This way the team controlling the top of the map won't have such an easy advantage.
-Changed the starting spawns. Red team still spawns in Red Room but blue team spawns in A room (behind the corner wall. This gives both teams an equal oppurtinity to grab the power up/weapons on the map.
-Moved the sniper to blue bridge so it's an equal distance from each team's starting point.
-Added a plasma pistol on merged single box in Red Room and 1 more BR ontop of Red Room.
-Moved around/added/deleted some spawns to improve the spawning system.

If anyone wants to help test send me a FR or leave your GT.

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Old 10-25-2008   #14 (permalink)
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Omg i love this map so much!!! Thnks fanatic!!

Music is like candy, you throw away the wRAPPERS :happy:
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Old 10-29-2008   #15 (permalink)
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Originally Posted by Oo iTz KiLLJoY View Post
Omg i love this map so much!!! Thnks fanatic!!
Thanks for leaving a positive review but is there anything you think I should fix or incorporate?

The reason I ask, is because I'm going to start a new map (for the MLG Forgehub contest) and I want to know what works and what doesn't work.

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Old 10-31-2008   #16 (permalink)
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this looks really nice well forged... my only complaint is the bases might be too boxed up... and looke hard to siege... add more to the mid and make it more open this is still really good tho put it in the forge like a pro comp... keep making theese
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Old 10-31-2008   #17 (permalink)
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This map looks like it would play better with lone wolves then MLG although there are places where camping could be a problem so MLG probably is the better choice.

This map looks good, the interlocking I would give 4.5/5 on and the layout would have to be a 4/5

good JOb
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Old 10-31-2008   #18 (permalink)
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Quote:
Originally Posted by Boyle06 View Post
this looks really nice well forged... my only complaint is the bases might be too boxed up... and looke hard to siege... add more to the mid and make it more open this is still really good tho put it in the forge like a pro comp... keep making theese
Yeah I am putting Asylum in the Forge Like a Pro competition once I add flag, KOTH, and tweak a few things.

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Old 12-11-2008   #19 (permalink)
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I finally got around to finishing Asylum (i've been busy and lazy, lol). v3.1 is up. I also submitted Asylum to the Forge like a Pro contest.

v3.1 Changes
-Added KOTH
-Added CTF
-A few other minor things

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Old 12-11-2008   #20 (permalink)
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I love this map. Its got very great interlocking and geo-merging. and great wepon placement. The map also has some cool features like the great cover placement and color labeling on it. Please you should make another version. But thats just my opinion.

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