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Old 09-06-2008   #11 (permalink)
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hey this map looks good, the lights from the teleporters make this map stand out the besst good job

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Old 09-06-2008   #12 (permalink)
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Default Good things about the map

Good things about the map:
  1. Very very clean interlocking
  2. Good wall designs used (teleports thingy)
  3. Gamplay looks fun
Overall looks very fun 5/5 iv seen your maps there great


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Old 09-16-2008   #13 (permalink)
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Kon the map is pretty much good for MLG gametypes from testing. I can see a lot of other gametypes working, let me know if you want to help test a lot of maps for November.

And I can't wait for you newer map, the way you explained the layout was perfect.

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Old 09-29-2008   #14 (permalink)
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Quote:
Originally Posted by Fritzster View Post
Kon the map is pretty much good for MLG gametypes from testing. I can see a lot of other gametypes working, let me know if you want to help test a lot of maps for November.

And I can't wait for you newer map, the way you explained the layout was perfect.
Conflict v2 uploaded. This is a budget glitch free version of conflict. Also some major changes done to the sides. The bases have change slighty to bring the map with-in budget. Namely the top layer of the bases have been removed. Also Active camo was replaced with a mauler.

CTF spawns have been improved. Hill location have been changed. I have a B.net tread for v2. And v2.1 is in my file share, which I'm sure you cna figrue out how to get if you want. The only thing that is different in v2.1 was one box wasn't spawning at start on yellow side. Something you could never see b/c it spawned about 2 sec after the gmae started. Anyways enjoy.
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Old 09-29-2008   #15 (permalink)
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You have written an amazing detailed time line and I've read every single bit of it. Amazing work - thank you so much for taking that time and maybe later we can catch up to our discussions in campaign, I really enjoyed that, but somehow the servers turned off 2 hours early, sorry about that Kon I thought for sure it was 2am PST.

I'll TTYL hopefully sometime today and looking forward to your new map.

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Old 10-05-2008   #16 (permalink)
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I had the pleasure of playing this with you yesterday Kon Artist. Since I couldn't say anything yesterday (mic troubles...), I'll have to say some things now.

Overall, the map is fantastic. The multiple levels and long lines of sight with just enough cover made this into a pretty much perfect MLG map. The layout isn't quite like any other MLG map I've seen before, so more props for that.

For one, let me start off saying that I loved that intense game of CTF. That was seriously one of my best MLG games on Halo 3 yet. and it's up there for one of my funnest games on Halo 3 period. The different amount of routes and surprise factor where anybody could kill you at pretty much any moment while carrying the flag was just epic. I know I got stopped inches away from the return point once or twice during that game.

You really need a strategic focus while playing objective gametypes on this map, which is what really bring team gametypes alive. In KOTH, if the hill was in one of the corner bases, the perfect plan to eliminate the opposing team from the hill was to get them from all sides. one person goes through top middle entrance, another comes from the bottom entrance, and the others come from the sides. While you have an offensive plan, you also need a defensive plan, where one person would try to pick off opposing team members heading towards the hill, while the rest of your team is racking up points and defending the hill.

So overall, the unique gameplay this map provides provided me, some of the best MLG games I've played in a while. No joke.

Can't wait for the next one Kon.


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Old 10-09-2008   #17 (permalink)
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hey im gonna double check but what gametyps are t hey suppodes to be im guessing capture the flag or slayer mayby team doubles not sure?
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Old 10-09-2008   #18 (permalink)
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i like this congratz on feature nice map looks fun hope to see it in bungie's playlist wenever it comes out :>... nice interlocking... amazing layout... lots of time i can tell... nice geo... nice weapons... really its all nice congrats... and keep forging...


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Old 11-01-2008   #19 (permalink)
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holly poo... Kon, that was a lot of writing, I loved it any way, great job bro, I love your work. keep it up. Ill keep an eye out for it over at bungie. the swat game was very fun on this too man.


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