Quote:
Originally Posted by The Benergizer
Well, when I saw this map I was really interested; it looked like it had potential to be something unique.
Unfortunately, when I played it, I was a bit disappointed. I thought your center structure was unique and liked it. However, there's simply no way to get from bottom mid to top mid and that's a necessity when you've got as little cover there as you do. In one of the corners, the vertical 'wall corner' was cockeyed.
Also, I don't really think that the grav lifts seemed to fit into the overall continuity of the MLG theme. It was a nice try, but the way you incorporated them into the bases didn't seem to work out for me.
I guess the biggest thing for me was the extreme lack of cover. Yeah, you're supposed to have long lines of sight, but honestly, I counted 4, 5 seconds walking distance between cover in some places. And in MLG, with intense competition and strong teamshooting, that just spells instant death and unsatisfying gameplay.
I think you tried to replicate Onslaught but incorporate your own unique elements; a noble idea, but executed substandard.
In the end, that was the reason it didn't keep a spot on my harddrive.
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I might not agree with everything you're saying but I see where you're going. I'm actually glad you posted this because your ideas will help me for my new map.
I'm going to make a new MLG map for the MLG Forgehub Contest and I'm trying to get a feel of what works and what doesn't.