Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > MLG Maps


Reply
 
Thread Tools Display Modes
Old 08-24-2008   #21 (permalink)
Member
 
Join Date: Jun 2008
Gamertag: L A X R
Location: United States
Posts: 309
Send a message via AIM to Laxer Send a message via Skype™ to Laxer

Hey great MLG map, I really like the custom with the damage amp - puts a new twist on MLG. Also the grav lifts look like they will help you get around faster. Maybe add some interlocking. 4.5/5



Laxer is offline   Reply With Quote
Old 08-25-2008   #22 (permalink)
Junior Member
 
br l3g3ends's Avatar
 
Join Date: Aug 2008
Gamertag: br l3g3ends
Posts: 3
Ok, i like the layout and symmetry of the map,the damage amplifier is clever, and i like the use of grav lifts. But once again...same old mlg map for you.

http://www.bungie.net/Stats/Halo3/De...=br%20l3g3ends

check out my service record sometime=)
br l3g3ends is offline   Reply With Quote
Old 08-26-2008   #23 (permalink)
Junior Member
 
Fanatic 66's Avatar
 
Join Date: May 2008
Location: US
Posts: 49
v2 is up! Check out the first page of the thread for updated pictures and links.

v2 Changes:

-All bridges leading to structures were flipped right side up to prevent any bumps when walking over them.
-Walls added on sides of bases for cover.
-One spawn taken from the pair of spawns at each top lift (now there is only one spawn) because the spawn was not covered.
-Doors in front of each "empty" corner were removed.
-"Empty" corners were changed dramatically. The dumpster were moved up and spawns behind the dumpsters were removed. A corner wall was merged into the wall in each corner to give more cover. You can also jump ontop of each corner wall via merged window panel. There is also a merged vertical door ontop of each corner wall to provide cover as well.

Gamertag: Fanatic 66

Str8 Rippin for #1!

Check out my MLG maps Condemned v2.1 and Asylum v3.1!
Fanatic 66 is offline   Reply With Quote
Old 08-26-2008   #24 (permalink)
Junior Member
 
Masterofdeath07's Avatar
 
Join Date: May 2008
Gamertag: Masterofdeath07
Location: Right behind you....
Posts: 27
I don't know, it seems like a MLG map, but from the screenshots it doesn't feel MLG, you know what I'm saying? Anyway nice map, few cover placements here and there and its good.

:lol:
Masterofdeath07 is offline   Reply With Quote
Old 08-26-2008   #25 (permalink)
Junior Member
 
Fanatic 66's Avatar
 
Join Date: May 2008
Location: US
Posts: 49
Quote:
Originally Posted by Masterofdeath07 View Post
I don't know, it seems like a MLG map, but from the screenshots it doesn't feel MLG, you know what I'm saying? Anyway nice map, few cover placements here and there and its good.
I'm confused. Why doesn't it feel MLG?

Gamertag: Fanatic 66

Str8 Rippin for #1!

Check out my MLG maps Condemned v2.1 and Asylum v3.1!
Fanatic 66 is offline   Reply With Quote
Old 08-30-2008   #26 (permalink)
Member
 
Theartofhalo2's Avatar
 
Join Date: Aug 2008
Location: USA
Posts: 136
I like the system of catwalks you have up their, some good interlocking looks good for some battle rifle action. It doesn't strike me as a MLG map though, maybe adding some weapons and using it as a team slayer map would be nice.


Theartofhalo2 is offline   Reply With Quote
Old 08-30-2008   #27 (permalink)
Member
 
forgyforge's Avatar
 
Join Date: Aug 2008
Posts: 325
Wow, great MLG map, reminds me of Warlock in the middle, I liked Warlock, and this looks better!
forgyforge is offline   Reply With Quote
Old 08-30-2008   #28 (permalink)
Member
 
Join Date: Jul 2008
Gamertag: A pOiSoNeD BR
Location: ny
Posts: 105
Send a message via AIM to nickseeknconker
wow nice map this map kicks all my maps in the ass well i like your idea though the pillars remind me of onslaught but all in all awesome map
nickseeknconker is offline   Reply With Quote
Old 09-01-2008   #29 (permalink)
Junior Member
 
Fanatic 66's Avatar
 
Join Date: May 2008
Location: US
Posts: 49
Quote:
Originally Posted by beastness View Post
i'm srry but y do all mlg maps have look the same
Despite the similarity between other MLG 2 base maps, I tried to make Condemned stand out more. The damage amp is really fun and great for competitive play.

I just started working on a new MLG map, which is going to be a room based asymmetrical map (think chill out and damnation from H1). So hopefully you'll like it when I finish.

Gamertag: Fanatic 66

Str8 Rippin for #1!

Check out my MLG maps Condemned v2.1 and Asylum v3.1!
Fanatic 66 is offline   Reply With Quote
Old 09-01-2008   #30 (permalink)
Junior Member
 
Join Date: May 2008
Posts: 34
Because it is an MLG map I would remove the Grav-lifts and put crates with weapon holders on top. Other than that little thing it looks like a well designed map.
firephoenix229 is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:09 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0