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Old 08-15-2008   #1 (permalink)
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Default MLG Leverage v2



(Above: The B Base, an symmetrical copy of the A Base)

MLG Leverage v2 is an MLG-style map, compatable with Slayer, CTF, and Oddball. The map is perfectly symmetrical, made for 2-8 players, and is good for Head-to-Head, Doubles, Slayer, or Objective.


(Above: The Center of the map, a hollowed-out structure containing the only mauler on the map.)

I named the map Leverage because it can be navigated with a few simple jumps. You can make it from one end to the other without touching the ground, you just have to know where to jump.


(Above: The Right Side of the map. The boxes provide cover for players on the ground and a faster way to move across on the 2nd level.)

Leverage v2 is now interlocked, so it runs a lot smoother than the first version. I added carbines to the map, got rid of the trucks and forklifts, and added more cover on the ground. I also made the surrounding walls a lot higher and cleaner so the map is harder to get out of. Everything in v2 is cleaner and runs smoother, so enjoy.


(Above: The Left Side of the map. The boxes provide cover as while as platforms to jump to.)

*Note: BRs, Carbines, Snipers, and a Mauler are the only weapons on the map, so BR Starts are Highly Recommended.

Download Here:
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(Tell me what you think)

-biscuit127

Last edited by biscuit127; 08-15-2008 at 12:39 AM.. Reason: Download Link
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Old 08-15-2008   #2 (permalink)
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this is actually pretty cool looking, you have interlocked well, theres no geomerging, but thats ok, the map is well built, nice job.



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Old 08-15-2008   #3 (permalink)
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Hey I like the idea of the map and i think it would play great because there is a lot of cover on the map. I d/led and I'll try to play on it tonight when I test out some of my newly downloaded F.H maps. I don't know if I'm right but in some areas where double boxes and other objects are up against the wall I think you could have geometry merged them to make them more clean and to make it get more downloads. My technique for geo merging objects into walls and the ground is to...
First, spawn your object and place it up against the ground or wall where you want it. Then, surround the box or other object with window panels or walls, both work good. Then what you can do is spawn 4 doors and put them so the top of the door is going into the box. To morph the object into the wall or ground by just quickly clicking the object and letting go, and the object should morph into the map geometry. If you already knew this technique sorry, just helping cuz i think your map idea is great.
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Old 08-15-2008   #4 (permalink)
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It looks really nice, why do I get the feeling I'm going to be playing MLG on this map alot! 5/5 DL for me!




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Old 08-15-2008   #5 (permalink)
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its an excellent map! is this your first? if so very impressive


THanks to BOYDY for this awesome sig!
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Old 08-15-2008   #6 (permalink)
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Looks good I like that you can jump from one side to another. Plus I love MLG. 5/5


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Old 08-15-2008   #7 (permalink)
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Its a great map I see you added some interlocking which is good but it really doesn't need it, the gameplay looks good a little work could be added here and there but its a cool looking map. 4/5
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Old 08-15-2008   #8 (permalink)
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Default Nice job

Looks like a cool map with interesting structures. Good interlocking but (V2?) change the spawns/add more. Well done on the weapon placement.
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Old 08-15-2008   #9 (permalink)
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nice map but am i the only one who thinks it just dosnt look mlg..ish



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Old 08-15-2008   #10 (permalink)
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looks inc. well built nice interlocking
isnt the most eye catching mlg map ever... and the midle section looks bumpy but it still looks fine


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