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Old 08-15-2008   #21 (permalink)
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I see the idea, although it really does not qualify for the MLG standards...

3/5


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Old 08-15-2008   #22 (permalink)
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This map looks well-designed, but I feel that it doesn't have the MLG setup very much. MLG maps usually do not stress vertical features, with the exception of Construct. Also, MLG maps do not use grav-lifts, man-cannons, or any of those types of items, and instead rely on tactical jumps. The map functions very well for regualr slayer, but I think that this isn't really very MLG. 4/5.


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Old 08-15-2008   #23 (permalink)
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I'm really glad to see an original style map that is made for the MLG gametypes. Almost every other "MLG" map that is made looks so sadly similar that you might as well just keep one because the gameplay never changes. This may actually make a MLG game intersting for a few minutes.
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Old 08-15-2008   #24 (permalink)
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Thank you all. Yes since it was our first map and we like MLG gametypes we tried to make a map for it. I guess its not so much MLG as a MLG esque map that works just as well for other game types.


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Old 08-15-2008   #25 (permalink)
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Yeah the general idea was to make something an MLG map thats a little "new/differe nt" and it will work with a variety of game types.Another one on the way and the regular weapon set for level up as well thanks again.
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Old 08-17-2008   #26 (permalink)
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Quote:
Originally Posted by ZANDER1994 View Post
I think it's really cool how you made it high up, but I don't like maps that have areas where you can't jump because of invisible barriers. Jumping is one of the key things in halo, so it really bothers me. Is it a problem in this map?

This guy has it right. The top level interferes with your jumps, which could really mess somebody up. I think the map would be much improved if the second and third levels were slightly lowered. I don't think this map has any of the upper-level superiority problems that I initially suspected, so that's cool. Since access to the second level is available from any corner (I assume that the ability to jump off of the dumpsters was intentional), and the mancannon on either side gives a player quick access to the top level, there was never much of a problem getting around. So while the top levels aren't dominating the bottom ones, there's still a bit of a problem: the ground level is awkward to fight on. The weapon placement simply doesn't agree with the slick building in the middle. It's clearly a close-combat oriented structure, but the only weapons available are: four carbines and a mauler. Uh, what? It's like the creators wanted everybody to either ignore that area, or have one guy clear everybody out with a mauler so that they don't come back. There's no incentive to stay down there at all. A little fleshing out of the bottom level would go a long way on this map.

I'm not really a huge fan of MLG, but even I know that this is not such a typical map for the gametype. I think that when you come out with the non-MLG weapon set, this map will be much better automatically.
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Old 08-18-2008   #27 (permalink)
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nice map but it needs a better structure


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Old 08-18-2008   #28 (permalink)
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Okay so more close combat weapons near the bottom, and lower the middle level. Well since we are working on our second map now we might not lower the middle level, but a new weapon placement or adding weapons should not be a problem. Also yes the dumpsters were intentional for those who found it. And to the above post do you mean it needs a better structure in the middle of the bottom? Thank you for the detailed review, more like it would be great.


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Old 08-25-2008   #29 (permalink)
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thanks again the reviews are greatly apreciated and we will be adding a different weapon set so do not worry. Are next map is coming along great and we look forward to posting it
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Old 08-27-2008   #30 (permalink)
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This is a very fun FFA map, but not for team games.
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