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Old 08-12-2008   #1 (permalink)
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MLG Zenith V1.4


Zenith V1.4

This is my 3 base symmetrical arena; setup for Slayer, CTF, Ball and KoTH.

There are 6 Battle Rifles, 4 Frag grenades, 4 Plasma grenades, 2 Carbines, 1 Mauler, 1 Plasma pistol and 1 Snipe.
Hill starts at A, then Red base, then B, then Blue base. Ball Spawns bottom mid. Snipe spawns at top A.









Changes from v1.3 to v1.4

- Added respawn areas for TS and Ball
- Adjusted respawn point placement
- Removed Pistol
- Added Carbine to front of bottom A
- Moved Carbine from top B to front of bottom B
- Moved Plasma pistol to top B.
- Increased hill sizes
- Removed 2 walls from A corners
- Moved remain walls at A corner to corner position

Changes from v1.0 to v1.3 (Deep breath, here goes)

- Adjusted respawn points for more even weighting
- Increased width of opening in front of A
- Increased width of A and B hills
- Moved A base A signs into corners to allow nade banking
- Added barriers on top of A signs to prevent ball dropping behind
- Added Snipe to top A - drop spawn 150s
- Added respawn areas for Koth
- Modified respawn areas for CTF.
- 1 magnum removed - remaining magnum moved to bottom A
- 2 Plasmas removed - remaining plasmas moved to bottom A and bottom B
- 2 Frags removed - remaining frags moved to bottom red and bottom Blue - A doorway.
- PP moved to bottom B
- Added 2 single open boxes to middle - B
- Added 2 dumpsters to middle - A
- Exchanged all flat open boxes with solid boxes to prevent weapon sinking
- Removed window panels from top B - replaced with fence wall
- Rotated B side door jumps 90 degrees.
- Moved Blue and Red base door jumps closer to base and away from towers.
- Added stairs to blue and red base B side through bridges.

Please leave feedback on the changes and any suggestions for improvements.

Zenith V1.4

Last edited by Baron; 10-21-2008 at 04:46 PM.
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Old 08-12-2008   #2 (permalink)
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This is very nicely made. It appears as though you paid an immense ammount of attention to detail and precision. B side is total eye candy. I really like it. :)

Edit: Tonight I'm running 4v4's on this. So after that, I'll report on it's gameplay!

Last edited by Solo; 08-12-2008 at 07:28 PM.
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Old 08-12-2008   #3 (permalink)
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oh you dog....you geo merged! lol 4.5/5 very nice, very clean.

removed.
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Old 08-12-2008   #4 (permalink)
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Wow dude not much more need be said it looks like this is perfectly symetrical which is hard for me :P. I make mainly FFA maps so its always good to see that there are people there who can in fact make an even map :P.

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Old 08-12-2008   #5 (permalink)
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this is what makes your map stand out...very well done on making the bridges smooth and clean...nice angles too...BTW are there bumps?





Last edited by sdrakulich; 08-12-2008 at 07:36 PM.
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Old 08-12-2008   #6 (permalink)
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Wow, what can i say. Everything looks thought out and so prefectly put together. 5/5

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Old 08-12-2008   #7 (permalink)
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I love symmetric and even maps and this no exception.

You interlocked the bridges very well and the gameplay seems smooth.

5/5 KOTH would definitely work well here.

:joker:
Be ready...

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Old 08-12-2008   #8 (permalink)
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Wow Baron this is awsome the geomerging is streamline and the weapon placement looks teriffic 5/5 buddy O and a tip i just decoverd a way to make doors fit perfictly with no edges all you have to do is push a window panell against the box ar anything you are placing it on and then start a new round so the box, ect. is gone then push the door aginst the window panell then earase the window panell and make the box come bake and it should be perfect. if this helped please msg me back thx.
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Old 08-12-2008   #9 (permalink)
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looks really well made i can swear there is a map kinda like this but thats cool looks fun.
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Old 08-12-2008   #10 (permalink)
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very nice map, looks like a great MLG, the interlocking is fantastic on the whole map.

I make sigs?
Yes i do has make sigs, ask and you shall recive!
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