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Old 08-07-2008   #11 (permalink)
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only a few things i have to say about this,
1) i like the feel of the map, however it is way to open, when you tested it did you ever find it hard to get into cover?
2) I like the structure around the mauler spawn, but with those shield doors and the mauler, basically anyone who goes in there will die with a shot melee.
3) overall your structures are beautifull, but just add some cover in those bare spots

once you have gotten all of that down, i think you will find that you have a much higher quality map on your hands
4/5
great job!

EDIT: i didnt notice that the shield doors did not cover all sides, sorry, i now give you a 4.5/5, just fix up that cover!
=]

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Has anyone really been far even as decided to use even go want to do look more like?

Last edited by InferiorPigeon; 08-07-2008 at 01:56 PM.
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Old 08-07-2008   #12 (permalink)
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nicely Interlocked, i could never build a map like that. Good For VIP. defiantly Downloadin
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Old 08-07-2008   #13 (permalink)
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looks really well forged, but i think it might be a little too open, mauler spawn is cool

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Old 08-07-2008   #14 (permalink)
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Don't get me wrong, this map has got potential to be great but there are a few things to think about. Firstly and mainly, the openness. You need to add loads more cover to this map, maybe even two mini structures as it is too open. Gameplay will get boring otherwise. I think the interlocking could be better in a few places but it's definatley not bad.

Good points are that each base is well made, the middle structures are nice and the wall boundry is well made.



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Old 08-07-2008   #15 (permalink)
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ok. well i myself have never made an MLG map, but i believe i know how one should be made. The first thing that stood out to me is how open it is. think about Onslaught and Amplified. they have little wide open space for long range battles on the ground level. so maybe adding a couple walkways/ structures in those open spots can help you get rid of all that open area. secondly, the shield doors. i'll admit it, they look pretty cool the way you used them. but shield doors are a no-no in MLG. as you may or may not know, shield doors lead to camping. take snowbound for instance. if you have the shotgun right in front of the shield door, there's no way anybody is going to be able to go through the shield door. they can't chuck a grenade at you or anything to weaken you before they can shoot you. so, shield doors, gone.

Now, I really do like the weapons you have on the map and how you placed them. except for the plasmas. i dont like how you placed them right next to the mauler. you get the mauler and the plasma grenades together, your the most powerful person at close range in the game. but also reconsidering all the open space.... the mauler really isnt powerful at all and the BRs/Carbines absolutely overpower the map. This is again why you need to add some walkways or structures.

Now lastly, a compliment! =D i absolutele love those structures you have off to the side. the side looks i think you called them? again, with the open space that spot is very over powering. but if you didnt have the open space, that spot would be a good, safe spawn area and a good place to watch over in CTF games. it is also pretty unique as i haven't seen it in any MLG maps ever.

I hope I help you make this map better! it really does have some potential.

?
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Old 08-07-2008   #16 (permalink)
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VERY clean and nice interlocking. the gameplay on this map is fantastic!!!!! i love there is plenty of cover and weps. nice bases. 5/5

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Old 08-07-2008   #17 (permalink)
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Quote:
Originally Posted by MLG Ninja View Post
Looks Ausome. But there is 1 thing I think is wrong. It's to Open. But it's original/Great! 4/5
Yes it's too open. Make a V2 with some more cover and then test it with your friends. Okay?


97% of people don't click the pictures below this text. If your one of the 3% who do, then you can have a cookie.

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Old 08-07-2008   #18 (permalink)
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well great map overall i like it alot, but it needs a bit more cover a v2 would be good, w/ cover 5/5 without cover 4.5/5 great job i look forward to seeing ur posts agin
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Old 08-07-2008   #19 (permalink)
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Originally Posted by Skirym View Post
If you ran out of money, try using the Infinite money glitch.

And you should definatly make a V2.
One requirement for MLG maps in circuit is that they do not use the money glitch.

As for your map, I don't think that using a certain weapon set and powerups as base indicators should automatically qualify for a MLG prefix. The map itself looks interesting, but using gimmicky things like thrones as bases and shield doors, while very cool looking and interesting, won't get this map a second look over at the MLG forums.

Strictly going by the pictures, the lines of sight are huge and way too open. I'd heed some of the previous comments and rework your base idea to add a bit more cover yet keep the 'three ways in/three ways out' concept that the MLG folks like to see.

I'm making these comments only because you've chosen to attach the MLG prefix to your map. Honestly, I can simply judge by your screenshots that it isn't up to MLG standards. Apart from that, it looks like a good competitive map that could offer some unique gameplay. I'll give it a DL and come back with some more comments perhaps tomorrow.


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Old 08-07-2008   #20 (permalink)
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way too open
some open space is good, but this is way too much
how did you go about using all the budget with so much open space left?
The structures you have look really nice, but as a whole it's not much of a balanced/playable map especially for MLG. its just too open
5/10.

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