Author- Kon Artist
Layout- 4 Base
Game types- MLG
Game Variations- FFA, TS, CTF, Koth, Ball
Map Size- 2-6 players
Weapons- MLG set (BR, Carbine, Mauler, stickies)
Overview
Yellow Base
Center
Bottom Yellow Base
Bottom AB Tower
Click Here to Download Impact
Description- by Pegasi Delta
"Your pics are really good, they show off the map and convey the layout well. You might want to add a description to your post though, its true some people don't bother to read them, but for those who do it can make increase a maps appeal if you include an overview, playstyle, features etc.
The map itself has really grabbed me. The nice deviation from the massively overdone MLG look is refreshing, and the opposing angles and lines of sight across the map are very appealing. I like the true 4 base layout, something surprisingly rare in this current trend of MLG inspired maps, and very well utilised in this map. You've done well to block off foundry to create a square canvas, and have compensated nicely for the resulting asymmetry of foundry's geometry. The 4 base layout gives it more FFA potential as well, a nice feature since so many recent MLG maps have disappointing FFA gameplay.
Jumping around this map is a real pleasure, its such a ninjas' paradise with so many possible ways to move about. Inter level movement is surprisingly well integrated also, and all the interlocking and spacing is definitely up to spec to support this fluid movement (the angled doors interlocked with the 4 towers make a really nice jump from the middle structure for example). The middle structure is nicely put together, but the stand out feature here is the bowl. Its a great alternative to the common MLG middle structure, and is perfectly forged for easy movement in and out, it also acts as a nice transition between the lower and upper levels.
Cover in general is very good, and the lines of sight are very refreshing for MLG as I said. The fluid movement does not make the map too easy to traverse, and danger seems well distributed with all routes appearing to be well balanced. Effective area separation is astounding for a map of this size, and it feels much bigger than it is, especially in the lower level.
This is just an initial forgethrough impression, and when I have a chance to get a game together on this I will post back with more of a gameplay review. I'm keen to see how CTF and Oddball play on this map, as well as check out its FFA potential. If its gameplay lives up to its impressions then it may actually restore my faith in the MLG prefix. I'm really impressed.
Oh, and I found your easter egg BTW, pretty nice touch."