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Old 07-18-2008   #1 (permalink)
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Default MLG Frostbite v1.5


Hey everybody, I'd like to introduce my newest map, MLG Frostbite. (Yeah, really creative name, I know.)

So, from the first time I played Cold Storage, it always bothered me how it didn't really play very well for team games, especially for MLG. (Which I play quite alot.)

However, I really liked Cold Storage, particularly the art and structure of the map. Everything in Cold Storage is very nice to look at. Anyways, I had been thinking about trying something outside of Foundry for a change, and I thought, "What if I make an MLG Cold Storage?" At first, I wasn't sure how I would go about making Cold Storage playable for MLG; it seemed far too small. But then I realized, that although Cold Storage is small horizontally, it has a lot of space vertically.

To sum up, I added ramps, bridges and other little things to expand Cold Storage as much as possible. Since this is an MLG-style map, all teleporters have been removed, and there is an MLG weapon set.

You may think that it looks a little basic, however, you'd be surprised at how much bridges and ramps can change how the map plays. My testers are competetors in the GameBattles ladders, and they said that it could very well be accepted by MLG if they saw it.

The result is that most of the action takes place on the top of the map. One of my testers mentioned that it reminded him of Construct because of this. It's interesting how adding a few bridges and ramps, while removing the teleporters can completely change how a map plays. I'm very pleased with how it turned out. I think it flows very well, and I hope you guys like it. Cheers!

Note: My friend Hayv (not a member of ForgeHub) did the spawns, because he competes in GameBattles all the time and I trusted him to do it well. I think he did a great job.

Weapon Set
4x Battle Rifle
4x Covenant Carbine
1x Plasma Pistol
1x Mauler
1x Rocket Launcher
6x Frag Grenades
6x Plasma Grenades

And now... the Pictures.




In the previous two pictures, the ramp doesn't look like it's lined up, and it's not. That's on purpose. The holes allow people to quickly jump down and off the ramp and not get clogged there, should the other team be controlling the bridge. After I added those holes in v1.3, there was a lot less Rocket Triple Kills.



In this Flood Room as well, the ramp is slightly unaligned to allow for drop down escapes. If you start at the bottom of the ramp and keep running straight, you will fall off of the ramp onto the floor. If someone is chasing you from the main room, usually you will be above their sight line when you drop off of the ramp, and they get confused. Time to turn the tables!














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|MLG Frostbite v1.5|A few of my favs.|Part Two|
Epitome (Unofficial name): Brainstorming|Forging|Testing|Fixing|Posted
My Xbox has experienced complete hardware failure. (NOT the RRoD though.)

Last edited by blackfox03; 07-19-2008 at 11:30 AM..
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Old 07-18-2008   #2 (permalink)
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read the first line in big print linu
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Old 07-18-2008   #3 (permalink)
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It wasnt there a second ago, when I posted that.
and now your post fails, iversonrocks03.

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Old 07-18-2008   #4 (permalink)
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Quote:
Originally Posted by linubidix View Post
It wasnt there a second ago, when I posted that.
and now your post fails, iversonrocks03.
someones in a very cocky mood lately :D


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Old 07-18-2008   #5 (permalink)
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Sorry guys, I think I hit return or something, I dunno, and it posted it. I was like, "Damn!!" Have you ever done that with an email before you're ready to send it?
Anyways, let the painful criticism begin!



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|MLG Frostbite v1.5|A few of my favs.|Part Two|
Epitome (Unofficial name): Brainstorming|Forging|Testing|Fixing|Posted
My Xbox has experienced complete hardware failure. (NOT the RRoD though.)
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Old 07-18-2008   #6 (permalink)
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saying that my post fails,

is that supposed to affend me?

well it doesnt, its not my fault you tried to be a blam! to blackfox saying that he can point the avatar back at him, or whatever you said

i was just letting you know that there has been a misunderstanding

now can we please wait for him to finish his post

thank you in advance


----------------------------------------------------------------

i like the idea of using the energy blockers, as bridges to connect things

it makes the level more complete and useful, because you dont have to jump across.

a good map, espeacially for cold storage

=]

Last edited by iversonrocks03; 07-18-2008 at 04:02 PM..
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Old 07-18-2008   #7 (permalink)
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this actually looks fairly well done. ill download it and try it out. im just not a fan of MLG games. I really like what you did with the yellow flood room.


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Old 07-18-2008   #8 (permalink)
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Quote:
Originally Posted by iversonrocks03 View Post
saying that my post fails,

is that supposed to affend me?

well it doesnt, its not my fault you tried to be a blam! to blackfox saying that he can point the avatar back at him, or whatever you said

i was just letting you know that there has been a misunderstanding

now can we please wait for him to finish his post

thank you in advance
gawd, why is every one so touchy. Have a sense of humor.

Anyway, onto the map. It does look very well thought out.
It seems everything is linked. Like you're able to walk up a ramp and go to another level from any room. I dont know how that'll affect gameplay, I assume this has been tested, as this is V1.5

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Old 07-18-2008   #9 (permalink)
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thats looks very good
very cleanly done and nice job figuring out where to put everying
4.5/5

Last edited by TexturedSun; 07-19-2008 at 08:49 PM..
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Old 07-18-2008   #10 (permalink)
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Looks good, as far as Cold Storage goes. IMO I don't think Cold Storage can have many good results when it comes to forging the map. It always looks a mess, and although this one isn't as scruffy as others, the whole map interlocked and pasted into foundry would look better.



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