Hey everybody, I'd like to introduce my newest map, MLG Frostbite. (Yeah, really creative name, I know.)
So, from the first time I played Cold Storage, it always bothered me how it didn't really play very well for team games, especially for MLG. (Which I play quite alot.)
However, I really liked Cold Storage, particularly the art and structure of the map. Everything in Cold Storage is very nice to look at. Anyways, I had been thinking about trying something outside of Foundry for a change, and I thought, "What if I make an MLG Cold Storage?" At first, I wasn't sure how I would go about making Cold Storage playable for MLG; it seemed far too small. But then I realized, that although Cold Storage is small horizontally, it has a lot of space
vertically.
To sum up, I added ramps, bridges and other little things to expand Cold Storage as much as possible. Since this is an MLG-style map, all teleporters have been removed, and there is an MLG weapon set.
You may think that it looks a little basic, however, you'd be surprised at how much bridges and ramps can change how the map plays. My testers are competetors in the GameBattles ladders, and they said that it could very well be accepted by MLG if they saw it.
The result is that most of the action takes place on the top of the map. One of my testers mentioned that it reminded him of Construct because of this. It's interesting how adding a few bridges and ramps, while removing the teleporters can completely change how a map plays. I'm very pleased with how it turned out. I think it flows very well, and I hope you guys like it. Cheers!
Note: My friend Hayv (not a member of ForgeHub) did the spawns, because he competes in GameBattles all the time and I trusted him to do it well. I think he did a great job.
Weapon Set
4x Battle Rifle
4x Covenant Carbine
1x Plasma Pistol
1x Mauler
1x Rocket Launcher
6x Frag Grenades
6x Plasma Grenades
And now... the Pictures.
In the previous two pictures, the ramp doesn't look like it's lined up, and it's not. That's on purpose. The holes allow people to quickly jump down and off the ramp and not get clogged there, should the other team be controlling the bridge. After I added those holes in v1.3, there was a lot less Rocket Triple Kills.
In this Flood Room as well, the ramp is slightly unaligned to allow for drop down escapes. If you start at the bottom of the ramp and keep running straight, you will fall off of the ramp onto the floor. If someone is chasing you from the main room, usually you will be above their sight line when you drop off of the ramp, and they get confused. Time to turn the tables!