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Old 06-04-2008   #1 (permalink)
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[XL] Hype v7


Hype
(2-8 players - MLG variants)

XL Hype v7 [Link updated 10/10/08]

Hype v7 [Link updated 10/10/08]




Description

New Changes for v7: [10/10/08]
  • Replaced base indicators. [Team version only]
  • Added more cover to the sides of "A" tower.
  • Lowered single walls at front of bases a fraction to stop them sticking out a bit above the bridges.
  • Removed BR from 3rd tier of base.
  • Changed a bunch of other trivial things (outside wall etc.) to allow budget/resources for above changes.
Previous Changes for v6: [9/25/08]
  • Run-throughs bottom mid blocked off.
  • More cover added to B side of bases.
  • Corner walls on bases raised as-per players' request. [FFA version only]
  • Triangle jump-ups on A tower changed from walls to window panels.
  • Window panel ledge top B removed.
  • Base indicators removed to allow budget for above changes.
  • Spawns adjusted.
Weapons

[Weapon settings are the same as used on MLG v5 maps]


4x Battle Rifle (10 sec respawn / 2 spare clips)
2x Carbine (30 sec respawn / 2 spare clips)
1x Mauler (120 sec respawn / 1 spare clip)

6x Plasma Grenade (30 sec respawn)
2x Frag Grenade (30 sec respawn)


Gametypes

The map is set up for all gametypes. I obviously focused more on possible MLG gametypes i.e. Slayer, KotH and CTF, but it should be good for everything else as well.

There has especially been a lot of care put into the objective placement for CTF and KotH. Thanks to ash55, you will no longer have to trip over the Flag Spawns because they are beneath the ground (or bridge…but you can’t pick the flag up from underneath so don’t even try it mister!) In KotH, the hills are set up the same as MLG does it. i.e. it follows a sequence like this: Middle Hill – B Side Hill – Middle Hill – A Side Hill – Middle Hill – B Side Hill – Middle Hill – A Side Hill.


New Screenshots [Updated 10/10/08]:













[Base corner walls are much lower in the Team version than they are in the FFA version]

Team version:


Last edited by SuperFeiGn; 10-13-2008 at 02:39 PM.
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Old 06-04-2008   #2 (permalink)
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This map looks very good. I'm not much of a MLG player tho, but I do love Inertia. looks like another great and simple build.


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Old 06-04-2008   #3 (permalink)
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First good MLG map I have seen in about a month or so! Nice job, 5/5
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Old 06-04-2008   #4 (permalink)
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This was really fun to play two flag on even though we lost and you seamlessly wrecked our entire team singlehandedly. The geo-merging is very smooth and so is all the interlocking. The Bases and Towers look very clean and all of the map is used.

I think that this would be a very nice addition to the MLG Playlist.

My only concern is too much cover. While I love the multitier system some aspects seem to provide players with easy escape routes. But I still love it nontheless.
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Old 06-04-2008   #5 (permalink)
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i think the MLG type map has been way overdone... but i do agree with poopiedeloopie

?
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Old 06-04-2008   #6 (permalink)
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i was never a huge fan of mlg, but this could be a nice addition to the playlists, nice job ill check it out
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Old 06-04-2008   #7 (permalink)
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This is really cool. I don't see why they don't have FFA on the hardcore playlist, this would be a really good map for it. I will have a lot of fun on this map for sure.

http://www.bungie.net/Stats/halo2emblem.ashx?s=70&0=29&1=27&2=27&3=2&fi=27&bi=  1&fl=1&m=1
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Old 06-04-2008   #8 (permalink)
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very nice map. looks great for MLG i like the detail that it looks sort of like onsluaght with top "A" and top "B" great!!!!!
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Old 06-04-2008   #9 (permalink)
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This looks crazy to play on. Awesome interlocking!
I seriously recommend you show this to the people over at MLG. You never know..
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Old 06-04-2008   #10 (permalink)
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looks like the only mlg style map ill enjoy dl now

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