I just found this thread. I don't come into mini-games often. I must say that when I first heard about this idea when it was still inside Devinish's brain, I wasn't very interested. "A game where you kill a dummy over and over? Might be fun once."
But then I saw an early version of the map. "Oooooh, this is pretty cool."
And then came the questions. "How do you make it so that the teleporter opens after all the pallets are destroyed, and
only then? How do you make it so the dummy ends up in a random location in the shotgun area? How do you get this other door to open when he dies again?"
And then came the answers. And that's when I nearly shit my pants. This map is an incredible masterpiece of planning and object manipulation. It takes a brilliant mind to orchestrate something like this. I've seen some pretty impressive switches and things, but this blows them all away. And I haven't even seen the final version yet. From the post it looks like Devinish added one or two things. I can't wait to check them out.
Quote:
Originally Posted by Devinish
Everything else does itself.
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I love how you sum it all up like that. That's like saying, "turn the key and the car engine does everything else."
Quote:
Originally Posted by Total Beat Down
This is a stroke of genius!
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Couldn't have said it better myself.