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Old 05-06-2008   #31 (permalink)
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Wow...... really? Why is everyone so confused about this? It's so simple.
You need a second controller so that you can have a guest in your party set to blue team. I mean, I guess you could ask a friend to play with you and go to blue team and ask him not to move for the entire game... but we all know that wouldn't really work.

This really isn't that hard people.


Since when did what we pay for colored cloth gauge our gravity?

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Old 05-06-2008   #32 (permalink)
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Quote:
Originally Posted by NeverlessWonder View Post
Wow...... really? Why is everyone so confused about this? It's so simple.

...


This really isn't that hard people.
Yeah really!

This looks totally unbelievable and EXTREMELY easy to understand. Like, 4 year-old easy :)
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Old 05-08-2008   #33 (permalink)
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I just found this thread. I don't come into mini-games often. I must say that when I first heard about this idea when it was still inside Devinish's brain, I wasn't very interested. "A game where you kill a dummy over and over? Might be fun once."

But then I saw an early version of the map. "Oooooh, this is pretty cool."

And then came the questions. "How do you make it so that the teleporter opens after all the pallets are destroyed, and only then? How do you make it so the dummy ends up in a random location in the shotgun area? How do you get this other door to open when he dies again?"

And then came the answers. And that's when I nearly shit my pants. This map is an incredible masterpiece of planning and object manipulation. It takes a brilliant mind to orchestrate something like this. I've seen some pretty impressive switches and things, but this blows them all away. And I haven't even seen the final version yet. From the post it looks like Devinish added one or two things. I can't wait to check them out.

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Everything else does itself.
I love how you sum it all up like that. That's like saying, "turn the key and the car engine does everything else."

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Originally Posted by Total Beat Down View Post
This is a stroke of genius!
Couldn't have said it better myself.

"I do not fear death. I had been dead for billions and billions of years before I had been born, and had not suffered the slightest inconvenience from it."-Mark Twain
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Old 05-09-2008   #34 (permalink)
What's a respawn area?
 
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^^ You should listen to him.

I have made everything I know about respawns publicly available. It's a long read, but if you want to know how I can make the guest spawn in certain locations with 100% accuracy, you should check it out.

The full article can be found here.
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Old 05-13-2008   #35 (permalink)
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this is actually pretty revolutionary. dag, the grenade section took me a while to get. but that's besides the point, this is some high-level forgecraft.
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Old 05-14-2008   #36 (permalink)
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This is incredibly revolutionary. Everyone should DL this and try it. I dare you. It's like watching a good illusionist; you see it working but don't know how the hell he does it. Great job, Devinish. This is far and away one of the most impressive things I've seen in Forging.


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Old 05-14-2008   #37 (permalink)
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one question, how do make it so that they can't go through the teleporter unless they hit them all



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Old 05-15-2008   #38 (permalink)
What's a respawn area?
 
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All of the behind the scenes stuff can be found on page 3 of this forum topic. Just look for the wall of pictures.
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Old 05-15-2008   #39 (permalink)
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nice map.. looks interesting
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Old 05-20-2008   #40 (permalink)
What's a respawn area?
 
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Thanks, make sure you leave a review after you are done!
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