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Old 10-15-2009   #11 (permalink)
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this looks really cool, cant wait to try it :)

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Old 10-18-2009   #12 (permalink)
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I played this map yesterday, and I loved it. The problem, which was sort of big, was that after you die and you're throwing down firebombs, the other people can assasinate you, and then you spawn dow in the middle layer.

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Old 10-21-2009   #13 (permalink)
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Oh my...

I'll download. Ever since I was four I've always wanted to be one of the quarters going down the swirly donation boxes at the zoo.

I like the idea, with vehicles and such, and since you said it was cheat proof and you claim you tested all I assume to tried out mongooses? Or did you go with ghosts for cannon/hijack factors?

Oh and about the cannons, can't you just kill each other with those, because the gametype allows you make damage, as shown with the viewers having flame grenades. Or..is that just for distraction? OR..did you change some settings so people in the hill make no damage while spectators who are not in the hill DO cause damage.

My last question is how do you prevent spectators [if there are more than one] from incinerating each other? Or does it not matter because the game type doesn't give them points?

Well I'll try it out tonight and make another post, or edit this one if no one posts after me, I wouldn't want to get double-poster eaters out after me 0.0

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Old 10-22-2009   #14 (permalink)
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Originally Posted by Prosper View Post
I'll download. Ever since I was four I've always wanted to be one of the quarters going down the swirly donation boxes at the zoo.

I like the idea, with vehicles and such, and since you said it was cheat proof and you claim you tested all I assume to tried out mongooses? Or did you go with ghosts for cannon/hijack factors?

Oh and about the cannons, can't you just kill each other with those, because the gametype allows you make damage, as shown with the viewers having flame grenades. Or..is that just for distraction? OR..did you change some settings so people in the hill make no damage while spectators who are not in the hill DO cause damage.

My last question is how do you prevent spectators [if there are more than one] from incinerating each other? Or does it not matter because the game type doesn't give them points?

Well I'll try it out tonight and make another post, or edit this one if no one posts after me, I wouldn't want to get double-poster eaters out after me 0.0
As far as I know the map is cheat proof. I haven't had the chance to test it out with a large number of friends yet so im not sure what tweaking need to be done.

I choose ghosts because they work by far the best. They can go closer to the killball than any other vehicle they have boost and the hoover over the ground nicely. When your on the ghost it is not possible to kill or be killed by ghost fire.

The only problem that I have come across so far if people dying in the spectators box and sometimes spawning out of the map. It doesnt effect the scores or anything like that but I can see how people would find being assassinated 100 times annoying. To your question yes people can be incinerated by other people and the fire grenades are meant for distracting/temporarily blind people. Simple because to prevent camping in the place where you start with ghosts I made it so you are very weak and fusion coils can kill you very easy. It seems like theres no way around that so I guess will just have to be an honour rule.

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Old 10-26-2009   #15 (permalink)
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Freaky... I was just playing v.1 with my friends...
Anyway this looks like a fun variant that I'm going to download and play tommorow :)
Looks a bit sloopyer thank the old one though, you should have kept the circular layout instead of the 'jagged' one. I.M.O
Edit: And to fix the spectator box mabye each person spawns in their own 'cubicle'

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Old 10-26-2009   #16 (permalink)
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As much as I like this, I liked the old version better. The old version tops this for the these reasons.

The wall was funny in infection when 20 odd infected smash the last man standing out the map lol.

The ghost spawns were good because you could trap them in.

I do like this still tough, it looks like a kathrine wheel. It is well forged and nice and smooth just like the older versions, keep it up :)
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Old 12-06-2009   #17 (permalink)
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I love it!

But it is a bit annoying when the last two guys die at the same time ...

Last edited by Garanaw; 12-07-2009 at 09:46.
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Old 12-06-2009   #18 (permalink)
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I like this game a lot, it was pretty fun, and very creative. The forging is perfect, and it was incredibly smooth. The only problem with this map was that it got old kind of fast.

I also agree with B3NW, I liked the previous version better.

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Old 12-30-2009   #19 (permalink)
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So this is pretty much the map we always default to when we can't immediately think of anything else to play.
Just thought I'd give my compliments.
Only problem though is that if two people die at the same time then everyone's stuck. oh and sometimes people spawn on the midlevel or in the crypt which is annoying.

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Old 01-03-2010   #20 (permalink)
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I liked this map a lot, and i have played it also much. The only big problem came out when the two last people died at the same time, so I had to stop the game, wich was verry annoying.
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