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Old 10-03-2009   #1 (permalink)
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Tetris


Tetris
Recommended 3-6 players
"A vertical Trash compactor that you can win." -Ell3ment

Map Variant:
Tetris

Game Variant:
Theme A




Description

That's pretty much how you play the game, just a bunch of Spartans trapped in the bottom of a Tetris board for 3 minutes. The goal for the Spartans trapped in the bottom is to climb to the Top and jump in one of the four teleporters, while the goal for the zombie in the Warthog is to crush their opponents under a giant pile of rocks. And after a certain period of time the bottom half of the level will be closed off and filled with kill balls, If you don't make it to the safety railing in time, the kill ball will give you a nice big hug! (I will show you what I mean later in the post)

Pictures
I know most of you only look at pictures, so, here you go.


Standard overview shot



A view at the top platform



Down the hole



How pushing the blocks down works


Another view at how pushing blocks own works

Below is what happens in the pit at the certain time intervals


The 60 second wooden "safety railings" make sure that the humans that are still alive can make it to the next section, while the 90 second kill balls destroy anyone who didn't make it to the safety railing, and the new platform lets players have a better chance to make it to the top, and lastly the 150 second safety railing ensures that anyone that lives this long will be rewarded.



And as it gets easier to get to the top, the zombie has extra objects to toss at the humans at the 45 second mark.



A closer view of the extra objects.



How the objects become available at the 45 second mark



When the clock hits 45



What happens when someone gets to the top? (The wood flooring he is climbing is the safety railing of the second section, it only appears 30 seconds before the game is over)



He comes through out teleporter...



...grabs his weapons...



...and kills the zombie.


And another round starts from there.

Misc. Pictures



Just a cutaway shot I thought people would like to see


And this picture shows how the receiver node sends someone to the top. (there is a sender node, upside-down, behind the receiver.

Frequently asked questions:

What are the safety railings and what do they do?
The safety railings are there to make sure the players can progress to the top of the map. But why can't they just climb the blocks to the very top? Players cannot climb enough blocks to get to the top for two reasons, 1. there physically aren't enough blocks and 2. every block, when moved from the vector point (teardrop) starts a 30 second timer, when that timer runs out the object respawns where it's vector point is set. However, this timer can be added to if the object gets bumped by another object and when the warthog pushes every block there isn't anything to keep this object bumped, and they all start to reappear at the top. Do they serve any other purposes? Yes, they make sure that the 'Hog doesn't just leave everyone to die by not pushing anything down, they also reward the players for surviving, instead of just having the humans try to run out the clock, they get to kill the guy that has been torturing them and killing the zombie makes the game way more fun.


Why make a new flooring for the jumpers?
As I stated above all the objects disappear after a certain time (usually around 60 seconds, but how many people in the game effect this timer), and eventually the blocks sink down, and keep you at a steady height around two blocks high. Since the teleporters are set at a height of about 4 blocks high, when the second platform is filled, the jumpers can get to the top

Why kill off the players at the bottom?

This adds pressure to get to the next level, and makes sure that games don't drag on forever by people who have gotten stuck at the bottom. My friend was at the bottom and didn't get asploded from the kill balls, what happened? When the center of the kill ball can't "see" the player in the kill ball, they don't die, so when that giant pile of rocks got in between your buddy and the kill balls, he lived, the only way of fixing this rare problem is by adding a lot of fusion coils. The downfall of adding a bunch of fusion coils is that the game lags like crazy.


Map Variant:
Tetris

Game Variant:
Theme A




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Last edited by MetaWaddleDee; 10-11-2009 at 03:00 PM.
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Old 10-03-2009   #2 (permalink)
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I played it and it was very enjoyable. I was wondering why the zombie was so slow though? it takes a bit to walk toward the grav lift for the zombie to drop those extra things down. I also feel like the railings need to go. they really take away from the whole point of Tetris

Trolling- Trolling is a method of fishing where one or more fishing lines, baited with lures or bait fish, are drawn through the water.

We now know..

Last edited by Spawn of saltin; 10-04-2009 at 03:21 PM.
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Old 10-03-2009   #3 (permalink)
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oh nice you posted. It is a fun map and is perfectly made as far as i played it. It is most fun being human than zombie cus you get an intence feeling of needing too get out the first floor before the kill balls spawn.
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Old 10-03-2009   #4 (permalink)
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I remember testing this with you and Ell3ment. It was pretty fun, I'd definitely like to play this with a large party. Splattering is my favorite part of Halo 3, so this caters to my tastes. Nice job and thanks for a fun game!

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Old 10-04-2009   #5 (permalink)
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This was a very fun game both times I played it. Were you able to fix the zombie's accidentally flying into the hole when trying to push a sideways block tiny in? Did you add a way for humans to either kill themselves or get back into the map if they spawn in the crypt/main level because of intense lag? Other than those two problems, the game is amazing. A definite keeper.

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Old 10-04-2009   #6 (permalink)
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Quote:
Originally Posted by Sotha Sil156 View Post
This was a very fun game both times I played it. Were you able to fix the zombie's accidentally flying into the hole when trying to push a sideways block tiny in? Did you add a way for humans to either kill themselves or get back into the map if they spawn in the crypt/main level because of intense lag? Other than those two problems, the game is amazing. A definite keeper.
You're game was one of the only games I ever saw the 'Hog jump into the hole, it only happens when the block pushes you up and another block spawns underneath you (very rare), and about spawning in the middle, it has been fixed.


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Last edited by MetaWaddleDee; 10-04-2009 at 06:04 PM.
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Old 10-04-2009   #7 (permalink)
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About time you got this up... the first pic wins btw.

Even though I suck at this(I've only ever gotten to the 2nd floor like once), I found it to be really enjoyable. Gameplay is very fun(although can get somewhat repetitive imo), and much better than trash compactor. I've tested it plenty of times with you, and have given all the suggestions I could give so I don't really have anything to complain about, great job waddle.
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Old 10-04-2009   #8 (permalink)
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hey i played this just a few hours ago before it was even posted. Extremely addicting map, something about jumping on blocks to stay alive just doesn't get boriing. My only complaint I think is how unoticeable the grav lift leading to the prowler and mongooses are, but other than that very well made map. Kinda sucks though when you're completely trapped and you know you're going to die :P
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Old 10-04-2009   #9 (permalink)
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First pic had me lolin. Nuff said
It was fun testing it that one time when I decided to dive the warthog off the top into the hole, failing completely and getting killed in about 2 secnds. His of course before you added the lift, which If I say so myself, looks quite sexy. A dl from me and good luck with future projects.

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Old 10-04-2009   #10 (permalink)
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Excellent job of posting and making your map. You should be very proud of your work.
You already answered most of my questions in your description but one is this-
Dont all you have to do is survive the game until the safety railings appear? Bc they take you to the teleporters and I kno you said they dont appear until the end of the game but that seems to make it hard for the zombie to win
I will obviously have to play but I am glad to. This map is awesome great job and Kudos.


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