Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Mini Game Maps


Reply
 
Thread Tools Display Modes
Old 10-04-2009   #11 (permalink)
Member
 
Katanga Askar's Avatar
 
Join Date: Mar 2008
Gamertag: Katanga Askar
Location: South Yorkshire, England
Posts: 194

I really enjoyed playing a quick 1v1 on it. The game felt just right; a perfect balance of fear and humour.

However, one of my friends got stuck in a corner, but remained alive when the killball spawned. No idea how it occured, just thought i'd let you know.

Also, those spawning levels are scary as hell, especially when it has that quick-lag at the spawn.



Katanga Askar is offline   Reply With Quote
Old 10-04-2009   #12 (permalink)
Member
 
Urban Myth's Avatar
 
Join Date: Jul 2008
Gamertag: Urban Myth XXXX
Location: Colorado
Posts: 498
I definetely loved playing this game. It was fun, unexpecting at times, and It had some originallity to it. I definetely recomend people to play this because it's one of the better mini games made in a while.

Maps
Quote:
Originally Posted by CaMOfo View Post
OMg liek i alwAyz w4nted a buton that wudd maek mApz 4 u.. u no? dat wudd b awwsum
Urban Myth is offline   Reply With Quote
Old 10-04-2009   #13 (permalink)
Senior Member
 
meltyourtv's Avatar
 
Join Date: Mar 2009
Gamertag: meltyourtv
Location: Massachooooooooooooosecks!
Posts: 995
Glad you posted this.

I remember playing it, and thinking how much fucking fun it was. The concept is unique, and it's executed perfectly. Great job, Meta. :)



meltyourtv is offline   Reply With Quote
Old 10-04-2009   #14 (permalink)
Member
 
MetaWaddleDee's Avatar
 
Join Date: Jan 2009
Gamertag: MetaWaddleDee
Location: MN
Posts: 428
Quote:
Originally Posted by Spawn of saltin View Post
I played it and it was very enjoyable. I was wondering why the zombie was so slow though? it takes a bit to walk toward the grav lift for the zombie to drop those extra things down. I also feel like the railings need to go. they really take away from the whole point of Tetris
The zombie is slower than normal to reduce his chances of assassinating players, and to reduce his chances of hopping off at the last second. The railings serve multiple purposes as well, they help players who "made it" get to the top of the pit before the kill balls abolish the "unworthy players" and in order to get the top of the level, there needs to be a new floor because the objects that get pushed in "time out" and dissapear. And having no reward for the players below makes the game rather dull, but letting the humans kill the zombie that has been torturing them, makes the game very fun to play. And lastly if the zombie doesn't want to push anything down, the players can make it to the next section.


Quote:
Originally Posted by Urban Myth View Post
I definetely loved playing this game. It was fun, unexpecting at times, and It had some originallity to it. I definetely recomend people to play this because it's one of the better mini games made in a while.
You still have fun playing this map? I only had you test it with me, what over 9000 times?

Quote:
Originally Posted by Katanga Askar View Post
However, one of my friends got stuck in a corner, but remained alive when the killball spawned. No idea how it occured, just thought i'd let you know.
I am very aware of this, sadly it is the only thing I could never get perfect...The kill ball can't kill someone when the center of the kill ball can't see the player, so when there's a huge pile of rocks It doesn't have the cleanest shot. I did fix this at one point though, it involved spawning 9 fusion coils on the bottom of the level, this "fix" however created a larger problem, the game lagged like crazy when they spawned. I reduced this number to 4, now the problem is still there but greatly reduced.


(click me!)
(1200+ Downloads)
(Featured on Forgebattle)


Last edited by MetaWaddleDee; 10-05-2009 at 08:11 PM.
MetaWaddleDee is offline   Reply With Quote
Old 10-04-2009   #15 (permalink)
Glitcher of Legend
 
Death YoYo's Avatar
 
Join Date: May 2009
Gamertag: jex yoyo
Posts: 287
I just downloaded because this looks exactly like the kind of pointless fun game that I really like to play with my friends. If this is as good as it looks, it gets a spot reserved with Blast Off and AvP. Too bad for you, if its that fun for me it will turn into the huge game that everyone plays but nobody wants to =)

Death YoYo is offline   Reply With Quote
Old 10-05-2009   #16 (permalink)
Member
 
Noxiw's Avatar
 
Join Date: Jul 2009
Gamertag: Noxiw
Location: In the bowels of B.net
Posts: 237
This looks quite awesome, definetely going to be playing this with some friends soon. :)

Great job.

Like my sig? Refresh the page, it'll change. :)

Map Previews: Grif Wall Ball in Ixchel's Court | Epivolc | Guardian Ball 3.0 and Grif Blast | Dez Moines | EVEN MORE SUPER SECRET PROJECT!!
Noxiw is online now   Reply With Quote
Old 10-05-2009   #17 (permalink)
Junior Member
 
Fusionguy's Avatar
 
Join Date: Jun 2008
Gamertag: UrgentFusionguy
Location: Cheshire, England
Posts: 56
looks like a really good, inventive idea. Just one question:
Couldn't the zombie not push anything down the hole, and therefore let all the humans die, due to the appearing floor + kill-ball. Just something you might want to fix

Maps in progress

Butcher-Posted
Boats on water-posted 350 DOWNLOADS!!!
Pirates on the high seas-Posted
Moratorium-Posted
Fusionguy: Original creator of the boat mini games

Fusionguy is offline   Reply With Quote
Old 10-05-2009   #18 (permalink)
Member
 
MetaWaddleDee's Avatar
 
Join Date: Jan 2009
Gamertag: MetaWaddleDee
Location: MN
Posts: 428
Quote:
Originally Posted by Fusionguy View Post
looks like a really good, inventive idea. Just one question:
Couldn't the zombie not push anything down the hole, and therefore let all the humans die, due to the appearing floor + kill-ball. Just something you might want to fix

The safety railing is there to prevent this from happening, In the old version of this map this was a huge problem, but it is non existent now.


(click me!)
(1200+ Downloads)
(Featured on Forgebattle)

MetaWaddleDee is offline   Reply With Quote
Old 10-05-2009   #19 (permalink)
Junior Member
 
Join Date: Jul 2009
Gamertag: Fire Phoenix117
Location: Where do I live???
Posts: 51
Finally you posted this I really liked this game to such an extent. I love the fact that its actually like tetris very original and unique Nice job buddy.
Fire Phoenix117 is offline   Reply With Quote
Old 10-06-2009   #20 (permalink)
Junior Member
 
Join Date: Apr 2008
Posts: 67
Quote:
I am very aware of this, sadly it is the only thing I could never get perfect...The kill ball can't kill someone when the center of the kill ball can't see the player, so when there's a huge pile of rocks It doesn't have the cleanest shot. I did fix this at one point though, it involved spawning 9 fusion coils on the bottom of the level, this "fix" however created a larger problem, the game lagged like crazy when they spawned. I reduced this number to 4, now the problem is still there but greatly reduced.

Yes. I noticed this as well. I think you could spawn a Man Cannon or a Grav Lift in the spot though. Other then that one problem, the map is great and me and all my little buddies love your map. Exept for one. But I kicked him from the game.

liphttam1 is offline   Reply With Quote
Reply

Tags
metawaddledee, mini game, tetris, theme a, trash compactor



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:56 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0