There's a lot of important information to squeeze in here so, please, bare with me!
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Introduction.
So, first of all, why should you play this puzzle map? I mean, come on, let's be fair now, there's been a veritable mountain of top quality puzzle maps out lately! What makes this one special...?
...Well, played any puzzle maps in
FORGE lately?
No really! This is a puzzle map you play in
FORGE. Yup, with your monitor and everything! "
Madness!" I hear you cry. "
It can't be done!" you exclaim. Oh how naive...It actually can be done and...well yes it is madness ;)
Credit goes to TheCartographer and Gamer720 for the initial inspiration to do a Forge Puzzle Map.
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The Rules.
Naturally there must be some rules. We can't have you gallivanting about willy nilly now can we? I know, you must be thinking "Oh bah, a bunch of honour rules, how lame!" Well, actually, there's just the one and that is...
-No going Under/Outside the map geometry: Yup, that's it! That's the only rule. Absolutely anything else your crazy mind can concoct while in my puzzle map is fair game, provided you're on your own, this is a solo puzzle map of course.
If you must insist on having other members with you in your party then there are two more rules you must follow:
-No Off-Host only tricks: This includes such tricks as "tele-tapping" - The ability of Off-Host to pull/push a teleporter through a wall/barrier. Basically if the connection host can't do a trick, then you shouldn't be doing it. You may also suffer some minor glitches, it's best if only the connection host initially solves the puzzle before other players follow suit.
-No using more than one player to solve a puzzle: This means things like having one player hold up an object in Monitor Mode so that the second player can benefit from it. All puzzles must be solved and completed as if there were only one player present.
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Important Information.
Beyond the rules, there are some other things you should be made aware of. This is a completely new experience for everyone and I want to prepare you as best I can.
Most of the Forge Objects you discover you will be unable to grab/move/delete. I have done this because I don't want you moving, grabbing or deleting them! How have I done this? Most of you probably know. How have I made this break-proof? Most of you will end up discovering that for yourselves!
Of the objects that you can grab/move/delete be
Very Careful what you do with them. For example, if you delete an object then you cannot get it back! Deleting something should be the
Last thing on your mind when you come across an object. It should be a last resort if it is blocking your path, not the first plan of action! The majority of objects you come across you will actually want to move, not delete!
There is a new style of checkpoint system in this map. At some point you will come across a Sender that you can manipulate, this is the new Hub - the Forge Hub you could say! As you unblock new areas you can switch the channel on this sender. There is also another cool thing you can do; you can actually save the map! If you want to stop at any point, and you know you've not messed anything up (like gone around deleting stuff) then you can just save the map and come back to it later, knowing everything is where you last left it. I would advise saving it as a new map though!
My final piece of important information is this: Forget about everything you ever knew about puzzle maps! All of it, just forget the whole lot, all the glitches, tricks, everything, none of it will help you here. Everything about this puzzle map was made with Forge in mind. This also means that it doesn't matter if you're the world's best puzzle player, an expert at previous puzzles, or an all out noob of puzzle maps. You're all on an even playing field here. The best weapon to have for this puzzle map is a good knowledge of Forge.
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Pics and Hints.
With each pic you will get a hint, as well as important information regarding that room (like what NOT to do!)
Puzzle 1 - I believe that door says "Push". Always remember to look where you're going!
Extra Information: This isn't the room you spawn in, but it is the first puzzle. Also, don't delete the door!
Puzzle 2 - The picture for puzzle 3 is a rather big clue for where you're trying to go next.
Extra Information: It is possible to go the wrong way here. You'll know if you've gone the wrong way because you'll see a firebomb. If this happens I'm afraid you have to kill yourself and try a different approach.
Puzzle 3 - This puzzle is nothing to do with tricks or glitches. It's about spacial awareness.
Extra Information: Don't drop the object near the sides of the room, it will cause it to be deleted! Also don't take it too close to the Double Box as it will leave the room and you will be unable to get it back! Also Off-Host can break this room. Please only have Connection Host try to solve this puzzle, otherwise it spoils the fun.
Puzzle 4 -
First something must be taken away for it to be recreated. (Change: No longer applies) The location of creation is important if you want to topple its brothers.
Extra Information: Letting go of the object when it is beyond an invisible barrier will mean you cannot grab it again, it would also mean you're screwed. Don't let go of it! Delete it instead (Yes, one of those times you actually do want to delete something)
Puzzle 5 - Two rooms: One has been reachable for a while now, but seemingly has no escape. The other you have just unlocked and is where you can create the escape route. It may help to use a stick to extend your reach.
Extra Information: Off-Host can break this room. Please only have the connection host try to solve this puzzle, otherwise it spoils the fun.
Puzzle 6 - Speedy thing switches modes, speedy thing switches back! Momentum is conserved!
Extra Information: Connection host will find this a lot easier.
Puzzle 7 - Neither monitor nor spartan can fit through, bow your head in shame!
Extra Information: Really weird this one. All types of different ways this can be done but only one way will work if you're connection host and on your own. So, if you ever try this again on your own you may wonder why the solution you did last time doesn't work. Needless to say there is one correct solution!
Puzzle 8 - Your spartan will quite happily stay where he is should your monitor venture to a location he cannot go. Use this trick to get under the stairs!
Extra Information: There is a single box in this room. Do NOT delete it!!! You need it to complete this challenge. You may notice there was a single box just before it though that was blocking your way, that one is safe to delete since it was acting as a checkpoint for your sender node.
Puzzle 9 - Reset your surroundings for any hope to complete this final challenge.
Extra Information: There's a reason the receiver is initially on channel 7 so that you don't have to guess which channel it should be changed to. (You've hopefully noticed you've only been increasing channels by "1" each time so far)
End! Enjoy your freedom and merriment with the vehicles! You've earned it!!!
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Version Changes.
New version 1.1 - 02/10/2009 (2nd Oct)- Fixed two breaks in Puzzle Challenge 8
- Minor alteration to solution for Puzzle Challenge 9
- Added checkpoint to Puzzle Challenge 3 from Puzzle Challenge 1
- Removed unnecessary barrel from Puzzle Challenge 4
New version 1.2 - 08/10/2009 (8th Oct) - Fixed break in Puzzle Challenge 9
- Balanced out an element of "Luck" in Puzzle Challenge 9
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Download Link.
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