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Old 09-28-2009   #21 (permalink)
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EDIT:

Forgot to congratulate the creator.

So far I am very impressed by this new type of escape map and I hope to see more in the future. Interestingly enough, through this map, I've learned how to do the machine-gun map escaping trick (I'd say I figured it out myself, but the situation in the room really made me think about the concept, first). It really led to some new discoveries and I managed to recreate some parts of your map on my own (just for the fun of it, of course- I'm not going to take credit for anything).

Aesthetics: 5/5 (I know much hasn't been really been made by you, but the feel is very much like the 19th/20th level of Portal. Very unique to the Halo Forging World).

Game Play: 5/5 (Obviously, a very unique way of solving puzzles).

Flow: 3/5 (I understand the issues with having to merge the teleporters below the ground- trust me, I've tried other ways- but it's a bit of a hassle to have to enter the portal from a certain direction or a certain speed to avoid getting the "Teleporter is blocked" message)

Cheatability: 4/5 (By 4/5 I mean mostly uncheatable. Glad that you worked around some of the "new round" possibilities, but you did mention that there were some issues with multiple people that are common with most other escape maps).

Creativity: 5/5 (Again, very unique gameplay and design. It's definitely a bonus that this was made with glitches as opposed to mods).


Overall: 5/5
(Great Job!)

---------------------------------------------------------------

I have played this since it first came out...

Stage 1- Complete
Stage 2- In Progress...
Stage 3- Unattempted
Stage 4- Unattempted
Stage 5- Unattempted
Stage 6- Unattempted
Stage 7- Unattempted
Stage 8- Unattempted
Stage 9- Unattempted

I can't figure out stage 2 (the room with the turrent).

Things I've Noticed:
- You can only move the turret once you've detached it once before.
- The picture of Stage 3 has a teleporter in it that's beyond the wall with the picture of the pipe.
- Trying to turret-glitch out of any wall seems futile. What I've tried:
  • Escaping from the original corner: Escaped and Died
  • Escaping from the corner with the double block and fence: Appeared below the turret, moved around, slowly moved below map, moved around a bit, then died.
  • Escaping from the corner with the double block and the wall with the pipe sign: Escaped and Died
  • Escaping into the double box from the middle in hopes that I'd slide magically into the third room: Escaped and Died
- The turret instantly respawns, so don't be afraid to break it off.

End Note:
I really, really don't want a walkthrough or an answer. I just want another hint and I know I'm not the only one.

Kudos to those who've made it past this room!

Last edited by Techninjaz; 09-28-2009 at 12:59 AM.
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Old 09-28-2009   #22 (permalink)
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Quote:
Originally Posted by Techninjaz View Post
EDIT:
I can't figure out stage 2 (the room with the turrent).

Things I've Noticed:
- You can only move the turret once you've detached it once before.
- The picture of Stage 3 has a teleporter in it that's beyond the wall with the picture of the pipe.
- Trying to turret-glitch out of any wall seems futile. What I've tried:
  • Escaping from the original corner: Escaped and Died
  • Escaping from the corner with the double block and fence: Appeared below the turret, moved around, slowly moved below map, moved around a bit, then died.
  • Escaping from the corner with the double block and the wall with the pipe sign: Escaped and Died
  • Escaping into the double box from the middle in hopes that I'd slide magically into the third room: Escaped and Died
- The turret instantly respawns, so don't be afraid to break it off.
Thank you for the detailed review. I enjoyed the read and I'm glad you're having fun with it.

Since more than one of you have asked for help with the turret room, I will provide some hints:



There, that's all the hints I can give without completely giving that puzzle away. Between what was said before me and my hints, I'm confident most of you should be able to work it out.

The first ever puzzle map that you play in Forge.
"Think with Forge!" - Forger's Cell
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Old 09-28-2009   #23 (permalink)
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Last night I played it and got all the way to puzzle number 7. I saved it of course, and I'm doing it again tonight. I will conquer it and I will reclaim what has been lost, my mind.
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Old 09-28-2009   #24 (permalink)
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Wow, really original concept. I'll give this a shot sometime. It kinda reminds me of Trine, except you only have 2 people instead of 3.


Old School CTF v3 - A map just like the game you used to play with your friends, featuring a jail and a jailbreak system.
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Old 10-05-2009   #25 (permalink)
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Ingenious puzzle man, Just finished it couldnt have dont it without your help on the last 2 puzzles, I'll be expecting more forge puzzles. ohh and just so everyone knows the turret room is probably one of the easier rooms in the puzzle. Yey! nowI get to enjoy all the lovely vehicles and the flamethrower ;)


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Old 10-12-2009   #26 (permalink)
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Originally Posted by IndigoBeef View Post
I'll be expecting more forge puzzles.
Don't count on it. Only been up slightly over a week and it was already relegated to second page :(

Come on guys, this is a truly unique experience, I promise you! Don't let the "Puzzle" tag fool you, this is unlike any puzzle map you have ever played before!

This is ForgeHub, you guys are the best forgers around, this puzzle map was made to test your knowledge of Forge itself, challenges you've never faced before in the name of Forge. Build your way to freedom folks!

I cannot stress enough that this is NOTHING like a regular puzzle map.

I don't enjoy shameless self-promotion, but Months of hard work went into making this dream a reality and I felt like it was the most impressive thing I'd created to date. At least give it a chance people! Thank you.

Heck, I'll even help you out if you get stuck ;)

The first ever puzzle map that you play in Forge.
"Think with Forge!" - Forger's Cell
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Old 10-12-2009   #27 (permalink)
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Well I for one can say I've probably spent about 3 hours on this map so far, and I enjoyed the whole experience immensely. I've had some fun group sessions where we showed others the map, and some mind bending solo/doubles attempts. Being able to save your progress is a brilliant perk of the concept, too. I think it's a fantastic achievement and the most original work this year.

As for my actual progress, I'm close, but haven't conquered it quite yet. I'd like to work it out on my own for now, however. Keep some pride intact. :)
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Old 10-12-2009   #28 (permalink)
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This is crazy inventive. I've thought about doing this but i could never figure out how to, even though now i see its painfully obvious. The puzzles themselves are very good if a little hard to do. I didn't get all the way, but as far as i got, puzzle 5 or so was good for the countless hours i spent on it.
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Old 10-13-2009   #29 (permalink)
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Yer this is a great map, only started playing it today becaue i joined Mental but im glad i did, been up for a good hour trying to get through this, i think il save and go to sleep.
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Old 10-14-2009   #30 (permalink)
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Originally Posted by adam2008 View Post
Yer this is a great map, only started playing it today becaue i joined Mental but im glad i did, been up for a good hour trying to get through this, i think il save and go to sleep.
And that's just incredible. I think it bears reiterating, the brilliance of saving your progress as you go. It curtails player frustration, and widens the audience beyond the adventurous forum-goers and regular puzzle fans.
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