EDIT:
Forgot to congratulate the creator.
So far I am very impressed by this new type of escape map and I hope to see more in the future. Interestingly enough, through this map, I've learned how to do the machine-gun map escaping trick (I'd say I figured it out myself, but the situation in the room really made me think about the concept, first). It really led to some new discoveries and I managed to recreate some parts of your map on my own (just for the fun of it, of course- I'm not going to take credit for anything).
Aesthetics: 5/5 (I know much hasn't been really been made by you, but the feel is very much like the 19th/20th level of Portal. Very unique to the Halo Forging World).
Game Play: 5/5 (Obviously, a very unique way of solving puzzles).
Flow: 3/5 (I understand the issues with having to merge the teleporters below the ground- trust me, I've tried other ways- but it's a bit of a hassle to have to enter the portal from a certain direction or a certain speed to avoid getting the "Teleporter is blocked" message)
Cheatability: 4/5 (By 4/5 I mean mostly uncheatable. Glad that you worked around some of the "new round" possibilities, but you did mention that there were some issues with multiple people that are common with most other escape maps).
Creativity: 5/5 (Again, very unique gameplay and design. It's definitely a bonus that this was made with glitches as opposed to mods).
Overall: 5/5 (Great Job!)
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I have played this since it first came out...
Stage 1-
Complete
Stage 2-
In Progress...
Stage 3- Unattempted
Stage 4- Unattempted
Stage 5- Unattempted
Stage 6- Unattempted
Stage 7- Unattempted
Stage 8- Unattempted
Stage 9- Unattempted
I can't figure out stage 2 (the room with the turrent).
Things I've Noticed:
- You can only move the turret once you've detached it once before.
- The picture of Stage 3 has a teleporter in it that's beyond the wall with the picture of the pipe.
- Trying to turret-glitch out of any wall seems futile. What I've tried:
- Escaping from the original corner: Escaped and Died
- Escaping from the corner with the double block and fence: Appeared below the turret, moved around, slowly moved below map, moved around a bit, then died.
- Escaping from the corner with the double block and the wall with the pipe sign: Escaped and Died
- Escaping into the double box from the middle in hopes that I'd slide magically into the third room: Escaped and Died
- The turret instantly respawns, so don't be afraid to break it off.
End Note:
I really, really don't want a walkthrough or an answer. I just want another hint and I know I'm not the only one.
Kudos to those who've made it past this room!