Revelation
Created by "aAftershock"
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Summary
Revelation, although it is the sequel to Absolution, is designed in a completely new way, with four separate parts.
You can complete the four parts
in any order you like.
This map is designed not to be frustrating, tedious or repetetive. I have tried to make the puzzles as varied, fun and interesting as possible, so there is sure to be something for everyone :).
Objective
The objective is to reach the oddball on your own. You do this by destroying the grav lifts at the end of each of the levels. Once you have destroyed all four, you can reach the oddball from the hub.
This works because in the hub there is a corridor, at the end of which is the oddball, but there are four damaged columns blocking this corridor, and these are held up by the four grav lifts. Once you destroy all four grav lifts, these damaged columns no longer block the way, and you can reach the oddball. This allows you to do the four levels in any order you want :).
Features
- An original system, that allows you to complete the map in any order you like.
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- A way to commit suicide/ return to the hub from any point in the map, so you will never get stuck if you want to try a different level.
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- Four levels of varying difficulty...
- Red level (the easiest level)
- Blue level (the hardest level)
- Crypt level (takes place mostly in the crypt)
- Sky level (takes place mostly in the sky bubble.
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- 7 hidden plasma pistols, and 1 hidden plasma rifle. (The plasma pistols are quite easy to get, the plasma rifle is very very hard to get).
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- Smooth forging and awesome aesthetics.
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- No ghost jumps, turret clips or very hard tricks. This is a puzzle map not a jump map :).
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- No hidden objects, this map is about figuring out what you have to do with the objects you have, not about finding some random hidden weapon or vehicle.
Notes- The gametype is REQUIRED!
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- I have not designed this map to be rediculously hard.
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- This map is designed for one person, but it can still be fun for multiple people, although having more than one person will make some challenges easier to complete.
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- There are no decoys or red herrings, everything is useful for something.
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- There are death teleporters that are used to return to the hub if you get stuck. These are usually only just sticking out of the wall, so you know they're there and so it's hard to enter them by accident.
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- This my favourite one of all my maps :D. It's also my longest.
Pictures
The hub
A second view of the hub
The first room of the red level
The first room of the blue level
The end of the crypt level
The end of the sky level
A room in the blue level
A room in the sky level
Another room in the sky level
A room in the blue level
The end of the red level
A room in the sky level
A room in the crypt level
Another room in the red level
The first room of the crypt level
Item lists, hints and help
The items listed are the ones you need to complete each challenge.
The Red Level- Mongoose
- Mongoose, Overshield, Custom Powerup
- Deployable Cover
- Grav Lift, Deployable Cover [teabag the wall to reach the death teleporter]
- Sentinel Beam (DESTROY GRAV LIFT)
- Mongoose (RETURN TO HUB)
The Blue Level- Active Camo, Deployable Cover
- Machine Gun Turret
- Mongoose [Try not to splatter yourself]
- Radar Jammer, Plasma Cannon
- (DESTROY GRAV LIFT)
- Mongoose, Overshield, Machine Gun Turret x3 (RETURN TO HUB)
The Sky Level- Sword, Battle Rifle [You can enter both teleporters by jumping]
- Grav Lift
- Fuel Rod Gun, Pallet
- Mongoose, Needler
- Sniper Rifle (DESTROY GRAV LIFT)
- Sniper Rifle (RETURN TO HUB)
The Crypt Level- Golf Ball
- Sniper Rifle, Flamethrower
- Plasma Cannon, Needler
- Battle Rifle
- Kill Ball, Bubble Shield, Pallet, Custom Powerup [Beating down 8 times marks about 9.5 seconds]
- (DESTROY GRAV LIFT)
- Power Drain (RETURN TO HUB)
Thanks
TESTERS:
ActualGlory
BuddhaCrane
Mander A1
Final Comment
This may well be my last solo puzzle map on halo 3, depending on whether i think up enough new ideas, and have enough time, but i will definitely forge group projects.
Talking of group projects, the paradox forgers' latest map Paradox Origins should hopefully come out soon, and it features some insane puzzles and rediculous aesthetics. It is definitely one to look forward to.
If anybody beats this map, finds the plasma pistols and plasma rifle, or finds any breaks. Please let me know. Thanks :D