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Old 2 Weeks Ago   #11 (permalink)
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Join Date: Dec 2008
Gamertag: YEE MAN IZ BAK
Location: VALDOSTA G.A. (aka TITLE TOWN)
Posts: 63

I like many aspects of this map, I think you made a good choice on building your hub the way you did. It seems to be aesthetically pleasing, and it offers more of options like multiple choices, like completing challenges in order you like. You had a good batch, of nice challenges although some were similar to previous concepts I seen. Also this map had good length, makes for a fun adventure. Puzzle after puzzle they are coming way faster than I think anyone could solve them. Overall another enjoyable map by aftershock, keep up the great work.
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Old 2 Weeks Ago   #12 (permalink)
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Join Date: Apr 2009
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For me, I mostly liked the style of the map over the challenges in this map. I know you said you weren't go for the most challenging map, but for me when I play a puzzle map I want to get a challenging map. The aesthetics however I don't think are as good as everyone says, but they are still top notch. One thing I have noticed is that you use tube pieces a lot in your map, leading to some unique pathways, and quicker forging.

My favorite puzzle in the map had to be the flamethrower room, it seemed like the most original challenge and most thought out challenge. But yeah, very unique puzzle mpa. 7.5/10.
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Old 1 Week Ago   #13 (permalink)
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This is an unbelievable map! I really liked the layout of it, and though I was showed through it, I still had fun doing the challenges. You struck a fine balance between aesthetics and challenges throughout the map, and I am left with only one complaint. It is that you had some challenges that I've seen before from you, and some challenges that were really hard to do, which puts me off from playing the map again. Still, it's a minor flaw in the masterpiece- 9/10!
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