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Old 08-01-2009   #1 (permalink)
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Hog vs. Goose v2


Updated Map: Goose Chute x2
Gametype: Hog vs. Goose


Play before commenting, Over 100 downloads!

Alright, here we go again. Hog vs. Goose is a game I created inspired by defending the Skycastle on Standoff with only a gauss warthog. Zombies must prevent the Humans from landing their Mongeese in the central structure I call "The Funnel". Humans are to get to thier Mongeese as quickly as possible at start and drive into one of the chutes 2 entrances; once inside they will drive into the chute which will shot them into the air and land them near or in the Funnel's tube. The Funnel's tube will take them to a teleporter that will bring the Humans to the Victory Room which contains the newly placed Custom Power-Up, a rocket launcher, and a spartan laser. The teleporter in the Victory Room Will take them to the Platform, there the human has the easiest and cleanist shots at the zombies. Everyone is invulnerable and industructable vehicles is on but the zombies can push the humans into the guardians so be aware. This game is well played with 4-8 players if you have 4 or less players change zombie count to 1. The 2nd chute will spawn at 1min. 30sec.

v2 Fixes:
The zombie net had 4 walls added to it because people were just walking out at the corners of the net.
The Funnel Tube is now housed because people were jumping onto mongeese that were in the tube.
The Custom Power-Up was moved from the tube to the Victory Room because people were glitching out of the Victory Room because they were going too fast through the teleporter at the end of the tube

v2.1 Fixes:
The Goose Chute's entrances have been geo-merged because people were getting stuck in the chute
The Roof of the Chute was remade
The Funnel was remade to be more circular based on community suggestions

Screenshots:

Overview


Human Spawn (the humans spawn away from thier mongoose to give the zombies a little prep time)


The Zombie Spawn


v2 Zombie Spawn


The Goose Chute


v2.1 Goose Chute


Inside the Goose Chute


v2.1 inside the chute


The Chute


The Funnel


v2.1 Funnel


In the Funnel's Tube (like I said last time there is a shield door under the map in order to prevent clogage)


The Victory Room


v2 Victory Room


Outside the Victory Room


The Platform




Thanks for viewing and enjoy, Play it first then give feedback

Made By:

Last edited by Darkside102; 08-16-2009 at 20:57.
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Old 08-01-2009   #2 (permalink)
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Didn't you make a V1 this week?
That post should of been edited instead of made into this.
I couldn't even tell the fixes if you hadn't listed them.
3 minor flaws isnt enough for a new thread dude.

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Old 08-01-2009   #3 (permalink)
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I made some screen shots after my last Hog vs. Goose game and I found out i'm not very good at action shots, anyways

Action Shots

Rejected


Double Rejected


Rough Start


To the Guardians


3.. 2..


1..


Whoo! That was close


Kah-May-Hah-May......


Haaaa!
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Old 08-01-2009   #4 (permalink)
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Looks fun and original, this sort of remind me of Tofurkey hunting on standoff. DL for me :)

BTW are the humans 1 hit kill or do they go back up the tube and get launched again? I'm sort of confused lol

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Last edited by 0 JEFF 0; 08-01-2009 at 18:09.
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Old 08-01-2009   #5 (permalink)
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Quote:
Originally Posted by Leoparddude View Post
Didn't you make a V1 this week?
That post should of been edited instead of made into this.
I couldn't even tell the fixes if you hadn't listed them.
3 minor flaws isnt enough for a new thread dude.
I asked if I could do that in my last thread but no one answered. So, Instead of possibly breaking the rules I didn't think it would be to harmful to start a new tread. Sry if I hurt your feelings; if this upsets you

Last edited by Darkside102; 08-01-2009 at 18:26.
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Old 08-01-2009   #6 (permalink)
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It's not that much different from the first, but it's still good you made minor changes.


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Old 08-02-2009   #7 (permalink)
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They may seem minor but those were actually pretty big flaws if you have played the game you would understand
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Old 08-02-2009   #8 (permalink)
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Seems like a pretty cool idea, and it looks pretty cool aswell. Good job.
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Old 08-02-2009   #9 (permalink)
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I was suprised when I downloaded, the map was very good. It played very well with me plus a party of 6. Your interlocking wasnt great, but was good enough to offer solid gameplay. I love how the angle of the warthogs does not allow the turret to shoot mongooses (mongesse?) unless they attempt to drive toward one of the chutes (brilliant move). I dont have any critisisms about gameplay, but maybe you should sdd some asethetics if you plan to make another version.
Overall: 5/5
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Old 08-02-2009   #10 (permalink)
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Quote:
Originally Posted by Xeros View Post
Seems like a pretty cool idea, and it looks pretty cool aswell. Good job.
you didn't read the first post i'm guessing, the whole "play before commenting" because the "it looks good" makes me kinda angry. stop worrying about how high your post count is

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Originally Posted by Chris13 View Post
I dont have any critisisms about gameplay, but maybe you should sdd some asethetics if you plan to make another version.
what kind of asethetics and where could they be placed because everyone suggests this and I would like to please everyone without ruining the gameplay
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