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Old 07-26-2009   #21 (permalink)
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I just got done playing this map and may I say, you have done a phenomenal job making those traps. I didn't get this map from this thread so I wasn't warned about the traps... I fell for 90% of them. lol.

Great job I hope to see more puzzle maps from you!
5/5
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Old 07-26-2009   #22 (permalink)
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Also I had a guy pm me yesterday saying he had finished it and wondered where to claim his recon =S.
lol wow! good work again would like 2 see a new Indian Jones map :) if you want help (not right now...) or ideas just ask.


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Old 07-27-2009   #23 (permalink)
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Recently played this and I must say it is by far the best Halo interpretation of Indiana Jones made so far, but I do have some suggestions.

1. Consider making it either a VIP or Assault gametype, and then have it so you have to go get the artifact (either a flip switch or bomb depending on game) and then escape from the crypt (via arming the bomb back at the exit or going through the door opened by the flip switch at the entrance). That would be the closest way to mimic the feel of being Indiana Jones.

2. There needs to be a little more variation in the traps, rather then simple touch switches that splatter consider adding crumbling floors/bridges or even a room that slowly collapses (these can be done using simple triggers).

3. Maybe consider some path deviation, because this always adds a great deal of replayability. And replayability is always a plus for games of this nature.


Now, despite all of those suggestions I really loved this map and hope you have more like it coming. But I would always like for them to have more in them; because it was just that fun! 5/5
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Old 07-30-2009   #24 (permalink)
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hopefully I can get more familiar with traps and make another. I can't have more than 8 splatter traps because there are only 8 mancannons. Oh and sarge it's easy enough making people go one way with VIP or bomb but I don't know what would force people back the other way



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Old 07-30-2009   #25 (permalink)
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hopefully I can get more familiar with traps and make another. I can't have more than 8 splatter traps because there are only 8 mancannons. Oh and sarge it's easy enough making people go one way with VIP or bomb but I don't know what would force people back the other way
Well lets say, in assault, that the bomb is at the end but the arming point is at the beginning; or perhaps in the case of VIP, that there is a switch that opens a door at the end, but the door that gets opened is at the beginning (and that is where you place the go-to point). Oh and you can use tin cups and delay spawns for more traps, rather than all man cannons.

Hope that helps,
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Old 07-30-2009   #26 (permalink)
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I played this map last night with a friend of mine and was blown away. Call me nosy if you want, but I decided to take it apart to see how you made some of the things work. Long story short, that ghost hinge trap door you used was crazy! I've never seen that before! 5/5 man, without a doubt!

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Old 07-31-2009   #27 (permalink)
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Wow! I just played on it, with a friend and it is fantastic. The best part is the entirely wall that you have to climb with the blocks that push out into step, it is amazing.
And even the second time that I played on it it was funny. Good job.
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Old 07-31-2009   #28 (permalink)
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All I can say is, WONDERFUL JOB. Everybody was thinking "Indiana Jones" the first time they saw how to trek into the Crypt. You're the first to realize an actual map. I have two things that I would like to see done in the next one, but they aren't effecting my score. 1: It's too short lived, make it longer and more replayable. 2: Making a temple at the top for an entrance. I had this idea a while ago, but never did it.
5/5

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Old 08-03-2009   #29 (permalink)
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Quote:
Originally Posted by Canido
that ghost hinge trap door you used was crazy! I've never seen that before! 5/5 man, without a doubt!
Yes I used the mechanism from Dthen's two way elevator, so credit to him.

Quote:
Originally Posted by xbrinkx
It's too short lived, make it longer and more replayable.
When making the next Indiana Jones map my primary point of improvement will be the length however I only just fitted this map within budget so it could get very difficult.



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Old 08-03-2009   #30 (permalink)
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Yes I used the mechanism from Dthen's two way elevator, so credit to him.


When making the next Indiana Jones map my primary point of improvement will be the length however I only just fitted this map within budget so it could get very difficult.

Then why use the budget? Why not use a money glitch. I played the map when it first came out and it was pretty fun. I was a little dissapointed of how short it was. The ending was terrible. You could have done a lot better than just an antenna that is on it's side. The ending should be more epic. Like it the one with the Holly Grail. The ending should be more planned out and more difficult to get the skull. The antenna was so cheap. I really like the idea of the whole thing. Please make a new one and knock our socks off this time. If you need to learn how to money glitch a map, PM me and I can tell you. Use a OLN canvas first though, as to gain a lot more pieces.
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