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Old 07-15-2009   #1 (permalink)
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GrifGolfv3


GrifGolfv3


Created By: So guess who
Design/Original Idea By: StolenSteal

Gameplay Video/ Minitage

GrifGolf has come a long way in the last three months. A lot of adjusting and gameplay changes have helped it evolve to reach it's potential. Many, many hours were spent on what seems like a simple map. But the idea always remained the same: Blow up the other teams base.

The game plays much differently than GrifGolf. This is due to it naturally being in the Skybubble and is also due to the fact of the custom settings. Each player can have one of three sets of health, speed, etc.

Base Player Traits:

Damage Resistance 1000%
No Shields
Damage Modifier 100%
Player Speed 100%
Player Gravity 100%
Sensors 25 Meters

Bomb Carrier Traits:
Damage Resistance 300%
Normal Shields
Damage Modifier 300%
Player Speed 125%
Player Gravity 75%
Sensors Unchanged

Custom Powerup Traits:
Duration 10 seconds
Damage Resistance 500%
x2 Shields
Shield Recharge Rate 90%
Damage modifier UNCHANGED
Player Speed 200%
Player Gravity UNCHANGED
Sensors Unchanged

Custom powerups are not placed at start and spawn alternately at 60 seconds and 90 seconds. The increase in speed takes a while to be mastered. The player who acquires this should still be considered a serious threat.

When you fall to your death or die, your respawn wait is 3 seconds. You spawn under the scaffolding or in the base.

This game, created for 3v3 & 4v4 action, still has some decent aethestics implemented into the map. pictures following later will display this. In this new version, we tried to use FXs to increase the overall appeal of the map. These attempts were unsucessful, so we looked into something else. We eventually came up with some major changes, including:

  • Overhang at each base to allow easier bomb planting
  • Redesigning of the bases, keeping only half of the original design
  • Making all of the platforms at the same height (pushed under the Skybubble)
  • Redesigned the middle for smoothness/ aesthetics
  • Interlocked bomb plant and neutral bomb spawn
  • Switched out pallets
  • Added more Obelisks
  • Added reflective Golfballs
  • Added alternating custom powerups
  • Moved the saffoldings back a little
  • Changed the bottom text to add on budget
  • Removed bomb spawns that were at the ground level
So those were pretty much all of the changes, which all had some affect on the map or my well-being. Now, without further ado, screenshots...



Map appearance for the first 45 seconds


Map appearance after 45 seconds

Map appearance after 60 seconds


Blue Base (Red has the same design)

More open than v2 and also includes an overhang

New middle


Bomb pickup


Golfball Guardians watch over you


Yes, please do so. Also, in-game, you won't look at the "Sloppiness" since it never is viewed at ground level

Action Shots



Meeting at the Middle


Opps missed a step!


Give me your money!


Aww dang! So Close!

Special Thanks To:

StolenSteal, who made this map possible

LargoBig al, for being annoying but being there

IPARTYIBOY, for being himself (and giving constructive critisism)

Teh Nooceness, who also was there...from day two

*rusty eagle and Chipsinabox for helping me out when people go stupid on this website*

All the people from the film
All the people from the previous film
All other people that helped in some way
Rooster Teeth

...and you for your time =D



Map Download

Gametype Download





97% of people don't click the pictures below this text. If your one of the 3% who do, then you can have a cookie.


Last edited by Gollygeeanelite; 08-08-2009 at 10:42 PM.
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Old 07-15-2009   #2 (permalink)
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I believe you already know that the shots have to be embedded. And you can just use HaloScreenshots.net
Go there, type in your GT, choose your pic, copy the BB code, and paste it in your post. Please do so quickly so it will not be locked. :)

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Old 07-15-2009   #3 (permalink)
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From the vieo the the map looks really fun. The top looks well put together but the bottom words look kinda sloppy. Nice job tho 4/5

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Old 07-15-2009   #4 (permalink)
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Quote:
Originally Posted by ToxikPandaKoi View Post
From the vieo the the map looks really fun. The top looks well put together but the bottom words look kinda sloppy. Nice job tho 4/5
Hmm, the bottom isnt too sloppy, Actually, I think its not sloppy at all. Rather, It's legible. When you fall, you only get to see flashes of it because the respawn time is so fast (3 seconds). If it was sloppy when you look at it from above, I would have changed it. Maybe you feel this way since it lacks interlocking.



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Last edited by Gollygeeanelite; 08-08-2009 at 10:43 PM.
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Old 07-24-2009   #5 (permalink)
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i think this map was very fun i was in the video and i give it a 5/5
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Old 07-24-2009   #6 (permalink)
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Hah, I remember playing this a while ago. Like the changes you made, but why not just flip the tin cups over? It would look much better than random golf ball holes around the course.
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Old 07-24-2009   #7 (permalink)
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well, i see way too may people falling off, and when you make a map like this, it needs to be forged to top quality, i see a lot of sloppyness in the forging department tht could be fixed easily

no offense, but im sticking to the normal crypt grifball
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Old 07-24-2009   #8 (permalink)
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You may want to take a little time to touch up on the "Have a nice fall" part. Too many people are falling off too. Otherwise its a great idea. And isn't Grif YELLOW, in the game when you picked up the bomb you were white.


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Old 07-24-2009   #9 (permalink)
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Quote:
Originally Posted by R0FLninja View Post
well, i see way too may people falling off, and when you make a map like this, it needs to be forged to top quality, i see a lot of sloppyness in the forging department tht could be fixed easily

no offense, but im sticking to the normal crypt grifball
Please inform me where it is sloppy. Because I would really just love to know how the map is "sloppy" when I spent so much time in straightening up every little freaking detail. Also, your grammar also needs to be forged to top quality as well. I heard another comment about the words written on the bottom of the map. It's NOT sloppy, just uninterlocked! Besides, I fixed the sloppy areas, and when you are playing in the skybubble, how the hell could you tell if columns weren't interlocked? To all who downloaded and have real constuctive critisim that doesn't include complex ways to say "nE3ds mOAr inTerlOcks!", then tell me what you think. One last thing, it's GrifGolf for a reason. It's really a play on words, that's why the ball carrier is white.


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Last edited by Gollygeeanelite; 07-24-2009 at 09:03 PM.
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Old 07-25-2009   #10 (permalink)
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this does look like a possible win for the griffball department and ill definatly try this out. but i do also see alot of falling involved, but i suppose people will get good at it after playing a while. i think it would be cool to see this on matchmaking.

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