Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Mini Game Maps


Reply
 
Thread Tools Display Modes
Old 07-10-2009   #1 (permalink)
Member
 
NinKeith's Avatar
 
Join Date: Mar 2009
Gamertag: NinKeith
Location: Charlottesville, VA
Posts: 143
Hunter's Inn



Ducks have infested this Inn. It's up to the hunter to rid this hotel of the infestation.

Hunters' Inn brings a new twist to the game we've come to know and love, Duck Hunt (let me finish!). Unlike the classic 1 vs All duck hunt game, this duck hunt is made for 4 vs 4, but works up to 6 vs 6.

How though, does a 4 vs 4 duck hunt work out? It's pretty simple:
- Each team starts out in a tube with two teleporters.
- One player from each team goes to the sniper tele, indicated by the wall with the symbol on it.
- The first person into the sniper tele grabs a custom powerup to allow him to kill the other ducks, and also blocks the tele so nobody else can get into the sniper box.
- The rest of the players go through the other teleporter, to grab the flag and bring it back, while dodging the other hunter's bullets.

Each team has two groups of players:

The Hunter



The hunter's job is pretty simple: Kill the ducks!
In order to do this his tele brings him ontop of a custom powerup, allowing him to inflict damage. He kills the ducks in one hit, but cannot harm the other hunter straight across from him.

The Ducks



The ducks' job is a little more complex than the average duck hunt. They will, like the Hunter, go through their respective teleporter to the map. They must dodge the bullets from the hunter to get to the top. Once there they must grab the flag, and then bring it back down to the bottom. Once at the bottom they must go to the elvator, throw the regen, activating the elevator, and ride it to the top to score.

The Game


The settings for the CTF game are as follows:


The game goes on until one of two things happen:
- The 4 minutes run out
- On team captures the flag

The Map



The map is split up into two sides, with three floors each. The Red team and Blue team each have their own sides of the map to climb, and their own sniper box for their hunter to occupy.

The two halves of the map are 15 grid squares apart and the sniper box is placed perfectly to give the best LOS. Since the sniper box isn't directly straight across, but rather towards one side, the cover acts much differently than you'd first think.

The first floor of the map. This floor has a bubble shield. (The two thick ramps have been updated since the pic)


The second floor of the map. At the beginning of this floor you have to run a little bit forward. This floor has a deployable cover. (The floating thick ramp has been removed)


The third floor of the map is where the flag is located. Once you reach the end of this floor, you have to grab the flag and turn around and begin your descent. This floor also has a bubble shield.


If you somehow manage to bring your flag to the bottom, all you have to do is enter the elevator. Once past the shield door you are basically in the clear. Throw the regen that spawns at the bottom, jump, and get carried to the top where the capture point awaits.


For those of you that like the classic Duck Hunt, this map takes advantage of symmetry options so it works for the infection variant as well.

Differences from Flag to Infection versions:
- The regen is moved from the bottom of the elevator, to the top of the map where the flag usually spawns.
- The Hunter uses the blue side, and snipes the ducks that use the red side.
- The sniper tele in the red spawn and the ducks' tele in the blue spawn are removed.

- There is a custom and rocket in place of the capture point.

- There are 15 starting points for the ducks, so up to 16 people can play.


I have also included a version of the map that plays with team snipers or team SWAT.

Action Shots
All shots are a combination of flag and infection shots.

Double kill and a snipe right off the bat.


All alone and only halfway through


Almost made it to the end!


Ridin' the elevator and in the clear


Oh shi-


Some last tips
- Be aware of the angles the hunter can see you at.
- All equipment has 90 second respawns (regen is 60) so your first attempt to get the flag may be your most successful.
- This map, although it looks small, is actually pretty difficult to beat. Because you have to turn around, you actually have to traverse 6 floors. Not too often does someone make it to the end, but often enough to keep it interesting.
- The flag has a 10 second reset time.

Download the map and enjoy!

Map: Hunters' Inn
Flag Game: Flag Hunter
Infection Game: Open Season
Credit for gametype goes to The1ToFear (A jacal)
Team Snipers/SWAT Variant: Hunters' Inn SN

Thanks to everyone who helped me test:

Jake Space Man
TOOHUMANATOR159
SGT C ROCK
Sn1p3oC1Ty as NinKeith[1]
And everyone else I forgot

Quote:
Originally Posted by Katanga Askar View Post
I just died a little inside.

Never let Menace forge with the UBG, otherwise this occurs.
Copok Challenge | Konabos Challenge

Last edited by NinKeith; 07-11-2009 at 05:52 PM.
NinKeith is offline   Reply With Quote
Old 07-10-2009   #2 (permalink)
Junior Member
 
SilentStrike082's Avatar
 
Join Date: Apr 2008
Gamertag: SilentStrike008
Location: In ur bas3 killin ur d00ds
Posts: 91
This looks amazing! finally a better varient of the plain old boring duck hunt. Everything is neat and finished. Looks great and overall is just amazing. Nice job man. Im diggin' the elevator. Keep Forging! *** 9.5/10 ***


(thanks to DC killa for the sig)
_______________*My Maps*_________________
- Troxell
- CQB-Training-Facility
_______________*My Posts*_________________
-CaptionGame#3
-CaptionGame#2
-CaptionGame#1
SilentStrike082 is offline   Reply With Quote
Old 07-10-2009   #3 (permalink)
Junior Member
 
Join Date: Nov 2008
Posts: 15
I think that its safe to say that everyone was waiting for a great, new, innovative duck hunt map on Sandbox. You just pulled it off. Nice job and keep forging!
Chris13 is offline   Reply With Quote
Old 07-10-2009   #4 (permalink)
Junior Member
 
Join Date: Jun 2009
Gamertag: ViVo 444
Location: Sweden
Posts: 38
I hated the old duck hunt maps but this one seems alot more fun
Nice work dude
ViVo 444 is offline   Reply With Quote
Old 07-10-2009   #5 (permalink)
Member
 
NinKeith's Avatar
 
Join Date: Mar 2009
Gamertag: NinKeith
Location: Charlottesville, VA
Posts: 143
Thanks for all the positive comments.

Apparently everyone liked the old version where there were infinite lives, and I got yelled at for putting the other version up. So I updated the OP with that information instead. And updated the link to the gametype.

Quote:
Originally Posted by Katanga Askar View Post
I just died a little inside.

Never let Menace forge with the UBG, otherwise this occurs.
Copok Challenge | Konabos Challenge

Last edited by NinKeith; 07-10-2009 at 02:58 PM.
NinKeith is offline   Reply With Quote
Old 07-10-2009   #6 (permalink)
Member
 
Kryticate's Avatar
 
Join Date: Jan 2009
Gamertag: n/a
Posts: 216
Time to shed some light on this:

It is nice that you are original, but you just made the original duck hunt map about 5 times more complicated (it was kind of impossible to mess up the other duck hunt map unless you did not go into the hunter's sight). What if you do not have a microphone or do not want to explain it to everyone? You expect a large party to just take the flag, go down, and somehow know that the regenerator triggers an elevator? Duck Hunt maps are used for many people which you obviously do not understand. We have way to many Duck Hunt maps, it was one of the first popular maps and after many remakes, you still have not improved it, but rather downgraded.

And what is with the story? Ducks have taken over an inn? You obviously did not thoroughly think over this map, or even this post.

Sorry, but no map is perfect. And honestly, yours is not close. Better luck next time.
Kryticate is offline   Reply With Quote
Old 07-10-2009   #7 (permalink)
Member
 
Join Date: Nov 2008
Gamertag: Benzu13
Posts: 499
Hmmm...great way of making duck hunt..not duck hunt. I love the symmetry and the CTF part of it, and that elevator! Keep on forging. :)
Benzu13 is offline   Reply With Quote
Old 07-10-2009   #8 (permalink)
Member
 
NinKeith's Avatar
 
Join Date: Mar 2009
Gamertag: NinKeith
Location: Charlottesville, VA
Posts: 143
Quote:
Originally Posted by Kryticate View Post
Time to shed some light on this:

It is nice that you are original, but you just made the original duck hunt map about 5 times more complicated (it was kind of impossible to mess up the other duck hunt map unless you did not go into the hunter's sight). What if you do not have a microphone or do not want to explain it to everyone? You expect a large party to just take the flag, go down, and somehow know that the regenerator triggers an elevator? Duck Hunt maps are used for many people which you obviously do not understand. We have way to many Duck Hunt maps, it was one of the first popular maps and after many remakes, you still have not improved it, but rather downgraded.

And what is with the story? Ducks have taken over an inn? You obviously did not thoroughly think over this map, or even this post.

Sorry, but no map is perfect. And honestly, yours is not close. Better luck next time.
About time I got a comment like this. Anyway:
1) The concept isn't really that hard to grasp. Not many people know that regens can activate man cannons. I'm aware of that, and not many maps use it, which is why I did. I wanted to bring something cool to a game that hasn't seen change in a very long time.
2) I know there are alot of duck hunt maps out there, but I haven't seen many on sandbox that are forged as nice as this was. And I haven't seen any duck hunt map that plays like this one does. It was something original that I brought to the game, so I thought I'd share it. If you don't like it, go play the old version or whatever the heck you want to, noone's going to stop you.
3) The story was just something comical I came up with at the last second, It's not anything serious. I thought people would get some lolz out of it.

Quote:
You obviously did not thoroughly think over this map, or even this post.
Care to explain how my well organized post with everything clearly laid out and explained, or my map that plays perfectly with the game it was designed for, hasn't been thought over?

Honestly I had no problems explaining this to my party, it's no different than explaining the rules in tremors or any other minigame, and if you can't take the 30 seconds to explain the game to the party yourself, or afford a 10 dollar headset, then just leave and move on.

Quote:
Originally Posted by Katanga Askar View Post
I just died a little inside.

Never let Menace forge with the UBG, otherwise this occurs.
Copok Challenge | Konabos Challenge

Last edited by NinKeith; 07-11-2009 at 12:52 PM.
NinKeith is offline   Reply With Quote
Old 07-10-2009   #9 (permalink)
Junior Member
 
Join Date: Jun 2009
Gamertag: Jake Space Man
Posts: 6
This map was totally epic, i downloaded it and cant stop playing it, even if I'm the only one in the game. lolz. Basically, this map really works for any slayer based game types. I really enjoyed testing it. the bigger the party, the better. Duck Hunt's world will be forever changed.

Also to Kryticate:
This map and game type is not that hard to understand. As NinKeith stated earlier, if you cant comprehend this idea, you should be worried more about yourself than a video game variant. Also, you might want to go to a doctor and have him make sure your head is screwed on straight.

Also, the name and background story definitely deserves some lolz. So here you go: lololololololololololololololololololololololololo lololololololololololololololololololololololololo lz!!!
Your Welcome!




Thanks NinKeith for the sig!!!


My Maps:
Untouchable 2
JakeMan is offline   Reply With Quote
Old 07-11-2009   #10 (permalink)
Member
 
Kryticate's Avatar
 
Join Date: Jan 2009
Gamertag: n/a
Posts: 216
Quote:
Originally Posted by NinKeith View Post
1) The concept isn't really that hard to grasp. Not many people know that regens can activate man cannons. I'm aware of that, and not many maps use it, which is why I did. I wanted to bring something cool to a game that hasn't seen change in a very long time.
So you are using something that has not been done before BECAUSE people do not know what to do? Nice strategy you got there.

Quote:
Originally Posted by NinKeith View Post
2) I know there are alot of duck hunt maps out there, but I haven't seen many on sandbox that are forged as nice as this was. And I haven't seen any duck hunt map that plays like this one does. It was something original that I brought to the game, so I thought I'd share it. If you don't like it, go play the old version or whatever the heck you want to, noone's going to stop you.
I do not care what map it is on, the idea has already been taken and done many times. Sure, remaking an old idea on a new map can be fun but trying to revive it isn't. Duck Huntin'! V2.2 is a great map and is fun to play, but people will not keep 5 different Duck Hunt maps in their library. They want a variety of cool, original maps that are fun to play and do not get repetitive. Your map is an example of the exact opposite.

Quote:
Originally Posted by NinKeith View Post
3) The story was just something comical I came up with at the last second, It's not anything serious. I thought people would get some lolz out of it.
Quote:
Originally Posted by NinKeith View Post
Care to explain how my well organized post with everything clearly laid out and explained,
You just contradicted yourself.

Quote:
Originally Posted by NinKeith View Post
Honestly I had no problems explaining this to my party, it's no different than explaining the rules in tremors or any other minigame, and if you can't take the 30 seconds to explain the game to the party yourself, or afford a 10 dollar headset, then just leave and move on.
Not sure what world you are living in, but the cheap headset is $20. And if you are lucky, you can get the $60 one. And with the bad economy, no one is thinking about headsets for a video game console. Oh, and if you are going to steal someone's gametype, ask them for permission and give them proper credit.

Last edited by Kryticate; 07-11-2009 at 04:51 PM.
Kryticate is offline   Reply With Quote
Reply



« Sandstorm | Fallen »
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:48 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0