This is the spawning area, whenever you die you will respawn floating over the teleporters and fall into them, they are stacked just right so you will always be taken to your most recent checkpoint.
The first checkpoint is here and is unblocked from the start. Here you have the first 2 mongooses and the first 2 jumps. Do not take these 2 jumps for granted, they are 2 grid squares apart, and may be easy, but don't rush or you will find yourself falling often. This goes for the rest of the course as well.
After those jumps you have to ride up the large wedge, and then run off onto the huge wedge to get to the top. Drive onto the 2 scaffoldings and position yourself to drive onto the large wedge seen on the left. The 2 posts on the scaffoldings prevent you from driving onto it straight, so it is a little difficult.
This next obstacle isn't too difficult; just drive onto the 2 half walls full speed and pray. After that you have a bailout jump as I call it, drive straight up the T wall, and then swing across to the right and hope to land on the platform. From there drive onto the wooden bridges, up the ramp, and full speed off the huge block to get to the next area.
From the landing pad there drive onto the wooden bridges to get around the wall, be careful though, all the wooden bridges and the wedge are
below the grid. If you get past that drive off the grav lift into the tube and drive out the other side. Again you have to be careful while exiting the tube, if you go too fast, you'll floor it off the edge, if you go too slow, you will land on your nose, and fall off the side. If you do manage to make it though, you get a checkpoint!
This is the first obstacle of the second section. Drive fast to avoid falling in the gaps, but don't go too fast or you will hit the wall at the entrance to the tube.
At the exit of the tube is another T wall. Drive up this and land on the double blocks. Be careful of the gap between the wall and tube, you
can fall through that.
This challenge isn't as difficult as it looks. Just drive on the section where the 2 tubes intersect and you'll be fine. The real challenge here isn't staying balanced on the tube, but landing on the wooden bridge, I have overshot that landing so many times.
Here there is some precision driving to do. Nothing here is that difficult, but take your time or you could fall easily. After you get past this section you get the third checkpoint. (No pic)
The first obstacle in the third section. Here just take you time driving to the top. The only challenge here is the gap between the 2 ramps shown in the middle.
Next is the rapid descent. And let me say, it
is rapid.
This next obstacle is similar to the first obstacle in section 2. Although this one is much more difficult and longer. I find if my camera is adjusted so everything but my head is cut off the screen, I can usually floor it across with little trouble.
My favorite obstacle on the course. You have to drive off the end and try to make a near 180 degree turn in midair to land it and not fall off. This one has been tested and readjusted alot to make it as difficult as possible, while still being possible.
If somehow you manage to make it this far, you have 2 more simple obstacles left to your last checkpoint, do not rush these once you've made it this far. (No pic)
After you pass that you reach the final checkpoint. Your journey is now very close to over, but there is one more challenge in your way. (no pic)
The final section! This section looks short, and it is, but there is a hidden challenge here. Once you fall from the double block you are at the point of no return. Drive up to the ramp and try to jumps off the shield door to land. It's not that hard, but sticking the landing so you don't waste time is a challenge. After that you have to jump off the shield door, which is below the grid (but no worries it won't kill you). Again sticking this landing so you don't flip out is difficult. After that you have 2 more little banked turns to make before the man cannon to victory!!!!!
O yeah.... I may have forgotten to mention..... you only have
30 SECONDS to get through the last section before fusion coils fall and launch you to your death! What makes this section real challenging is that you know your being timed, which causes you to rush, even if you don't mean to. Because of this you will probably make many mistakes and fall off before the fusion coils get you. But you can use the fusion coils as a guide to know when to start.
After the man cannon you can get off your mongoose, grab the bomb, and bring it to the top to detonate it. Congratulations are in order if you managed to make it here legit.
An overview of the entire map.
Thanks to everyone who helped me test this out! =]
NinKeith (me) =]

Jake Space Man

And on a last note: "Victory is so so sweet..... and dangerous. Also makes for a nice screenie or two."