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Old 06-27-2009   #1 (permalink)
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The Gravitator


The Gravitator
Avoid... Everything!






Overview
This map has been designed to support any party size of your choosing, and is based on a simple concept... Don't die. A lot of you may have played an earlier build of this in Vicious Vice's TGIFs, so if so here is the new improved version. The map is a large chamber with a high ceiling. Above you awaits killballs, below death barrier, and everywhere in between the possibility of getting splattered; quite the vacation spot if I do say so myself. Simply put: If you're human, try not to die; and if you're a zombie, throw your gravlifts to destroy the human scourge!


Throw these at them...



...then this will happen



Wow! It breaks when I shoot it!






Layout
Other then the previous mention of the large, high-ceilinged chamber; there are two other sections to the map. These are the zombie slots; on either side of the chamber a zombie will spawn in a room with a slit to throw gravity lifts through. He has the ability to break the grav lifts by shooting them if he fails at throwing one, but can not shoot out past the slot (due to the shield doors).


Looking Down



Looking Up



Zombie Slot



The Ever Changing Floor Space

1st


2nd


Outside Overview Picture




The many ways of death...

Splattered!
From Above



From Below



Killball

Falling



Strategies
Multiple strategies can be implemented by either side (human or zombie) to better their performance.


Human Strategies


  1. Staying low - This maintains a better footing and makes you less prone to splattering, as you can't pick up much speed this far down; however, this also keeps you close to the death zone, inches from death.
  2. Corner camping - Sitting in the corners (a popular strategy) is a good idea to buy time early in the game; due to the difficulty of placing a gravlift in these locations. Yet again though, there is a downside... if a gravlift were to land here you become trapped on a death ride to the killball. (Note - zombies have a way to easily prevent this strategy)
  3. Grav lift surfing - Since these little beauties are less inclined to hurt you, they make for a good cushion on a hard landing. But get going to fast and you'll pass right through them to your death.



Rock'em Sock'em



Zombie Strategies


  1. X and Y - If you press Y after throwing an equipment you will instantly pic up another nearby equipment. This allows one to throw grav lifts very fast. However, do this to fast and one will get stuck in your inventory and be unable to throw.
  2. Melee - Punch those who dare taunt you at your window.
  3. Using the walls - If you hit a wall with a grav lift, it will subsequently fall straight down from that point (useful to get people out of your sides' corners)




Bye Now!






Please Download, Rate, and Comment
<|> Map Variant <|> Game Variant <|>

Last edited by Sarge525; 06-30-2009 at 02:57 PM.
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Old 06-27-2009   #2 (permalink)
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Looks like a pretty good concept and is pretty well forged. Though I am not saying you copied it but it looks kind of like rocket ship or whatever it is called. But this is an entirely new infection concept. Keep the ideas flowing.
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Old 06-27-2009   #3 (permalink)
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Quote:
Originally Posted by ZOMBIECOW11 View Post
Looks like a pretty good concept and is pretty well forged. Though I am not saying you copied it but it looks kind of like rocket ship or whatever it is called. But this is an entirely new infection concept. Keep the ideas flowing.
Figured I would get this comment... But yeah my map was built and finished before his. This is an updated version because I didn't want to publish the old one; as it's forging was sub par. And "Blast Off!" was still being worked on at the time mine was already being played in Vicious Vice's TGIFs, so technically; he copied me. Though we both came up with the ideas seperately with out ever knowing of the others work.
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Old 06-27-2009   #4 (permalink)
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Your thinking of Blast-Off Zombiecow. Similar concept, totally different game. But anyway the map looks like a lot of fun, but doesn't seem like it'd be a long game. Is there a time limit?

Maps
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OMg liek i alwAyz w4nted a buton that wudd maek mApz 4 u.. u no? dat wudd b awwsum
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Old 06-27-2009   #5 (permalink)
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nice work. i like the concept and it seems like it'll have good gameplay.
i use the broken collumb things as elevators on some maps.

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Old 06-27-2009   #6 (permalink)
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Originality 3/5 (Okay, the second pic is probably what got me On about Blast Off vs. Gravitator. I Take Back what i said, Good Work)

Asthetics 4/5 (Nice Interlocking)

I just realized that the objective is not to gain hill points, But to stay alive while the zombie throws gravlifts down to drag you to Killballs

sorry about the Confusion.

Good Work Dude




But i'm still sticking with blast off, No Hard Feelings, 'Kay? ;)


Last edited by GR4V3mind117; 06-27-2009 at 03:39 PM.
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Old 06-27-2009   #7 (permalink)
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he said earlier that he made his before Blast-off! Blast-off was being made while this map was being played! this is just an updated version.

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Old 06-27-2009   #8 (permalink)
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Wow, Greatjedi, have you read any of the posts in the thread?

Quote:
Originally Posted by Sarge525
...my map was built and finished before [Blast Off]. This is an updated version because I didn't want to publish the old one; as it's forging was sub par. And "Blast Off!" was still being worked on at the time mine was already being played in Vicious Vice's TGIFs, so technically; he copied me. Though we both came up with the ideas seperately with out ever knowing of the others work.
Anyway, this looks like a lot of fun. I'm going to download this and play tonight. I love the idea of this map. GJ

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Old 06-27-2009   #9 (permalink)
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Quote:
Originally Posted by Greatjedi7 View Post
Did you get this idea from Ell3ment's Blast Off? Oh wait its perfectly clear you stole the idea

Originality 0/5 (Dude! you ripped off someone elses map!)

Asthetics 2.5/5 (Its Just a Box)

And i'm not even going to download, Because i'm going to stick with the real Blast Off...
your an idiot honestly did you read what he said about this being an updated version of a map that was map before blast off and the fact that this is a totally different concept, and the fact that it has to be a box of a certain size to work right if it was a circle you think it would work? (the noobs they let on the internet these days)

as for the map it looks really great has a good concept and looks like awesome gameplay 5/5

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Mods... becoming more like Hitler ever day.
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Old 06-27-2009   #10 (permalink)
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Quote:
Originally Posted by Greatjedi7 View Post
Did you get this idea from Ell3ment's Blast Off? Oh wait its perfectly clear you stole the idea

Originality 0/5 (Dude! you ripped off someone elses map!)

Asthetics 2.5/5 (Its Just a Box)

And i'm not even going to download, Because i'm going to stick with the real Blast Off...
Its kids like you that ruin the community, if you were literate you would know that Blast off was made AFTER this map. However, they said they had never seen each others maps before they were posted, so they did not steal ideas from one another. Also, if you ever actually played Blast off you would know its a TKoTH gametype, and this is FFA.
So just shut up if you have no clue about what you are talking about.
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flying, gravity lift, infection, minigame, sandbox



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