Quote:
Originally Posted by Gunnergrunt
I'm glad to see such an enclosed and close quarter Tremors map! Most of them are too big and open for my taste. So when the infected guy starts he has to walk all the way around the building to get his chopper? Can people get back into that building? I really like the half pipes and corner pipes. Does the chopper go up them well? I know some vehicles hit half pipes and just stop lol. I like the map! Its got a unique style for tremors and the forging is superb!
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Oh it goes up them. And them eats the mouse that thought it could survive by going it their. HeHe.
I played a couple of games today with a small group of people and I find that it works really well. I found that as a mouse you thought you were safe only for a Chopper to bear down right upon you. The actual map is a work of art and from what i've played it seems balanced enough, so if your a good mongoose driver your going to survive for a bit but proberly not till the end.
I think you removed the little platform on the corner pipe from last time I played it which is a good move as now there really isn't a place the mice can stay and be safe from the tremors for a while. Also the maze to the chopper is a nice touch and the hole where it drops is scary, especially when I had the chopper drop right in front of me
In short: It plsy smoothly, it looks brilliant and its a awesome map. Keep up the good work.