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Old 06-24-2009   #1 (permalink)
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Tremular City




Author:
Black Theorem

Map Name:
Tremular City

Map Canvas:
Sandbox

Map Size:
Medium

Player Count:
6-16

Supported Gametypes:
Tremor n' Mouse
Description:


__________________________________________________

Description:

Tremular City is my return to forging. I haven't made a map in months, admiring other maps and gametypes from here for too long. I was convinced after seeing Smeagleton's Tremors map to chill with the screenshots, and come back to an aspect of Halo 3 that i had ignored. Here is my pride and joy for about 3 weeks.

Now, on to the pics.




















__________________________________________________

Credit for inspiration goes to ScarFac3d for his awesome skate parks, Smeagle for a similar Tremors n' Mouse map, and teh mastar for creating such a fun gametype!

Thank you for viewing my thread, now please DOWNLOAD my map!

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Last edited by Black Theorem; 10-04-2009 at 01:36 AM.
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Old 06-24-2009   #2 (permalink)
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... ... ...WoW, you've taken a different angle on tremor & mouse! that map looks like it could get crowded with a larger party, but that could end in some theatrical moments :) the forging looks very neat, i like the smooth wallride thing :) i cannot wait to play it! :) great map

EDIT: w00t first post!

.:.:+My Maps+:.:.
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Old 06-24-2009   #3 (permalink)
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the map looks great except the space needed for t&m and i have a question is T&M the same thing as Cat and Mouse.

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Old 06-24-2009   #4 (permalink)
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Quote:
Originally Posted by skillkill119 View Post
the map looks great except the space needed for t&m and i have a question is T&M the same thing as Cat and Mouse.
The map plays well, trust me, it plays a whole lot better like this. And The only difference is the choppers.

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Old 06-24-2009   #5 (permalink)
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Honestly, I can't tell you how sick I am of seeing tremor and mouse maps. They're old and there's plenty of them. But anyway...

Your map is neat which is very hard to do on Sandbox. And even though I hate having to interlock on this map there's some places where you just kind of have to. And you did make some very nice areas like in your 4th picture.

I guess I'll rate a 4/5 but I won't download.
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Old 06-25-2009   #6 (permalink)
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I'm glad to see such an enclosed and close quarter Tremors map! Most of them are too big and open for my taste. So when the infected guy starts he has to walk all the way around the building to get his chopper? Can people get back into that building? I really like the half pipes and corner pipes. Does the chopper go up them well? I know some vehicles hit half pipes and just stop lol. I like the map! Its got a unique style for tremors and the forging is superb!



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Old 06-27-2009   #7 (permalink)
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aw shit theorem.
This map is amazing.
Plays awesome, so much fun!
The aesthetics are just amazing, every looks so smooth and nice.
It's just fun to go off all the jumps and ramps and do "flips and shit".
Great map overall! And I'm glad to see how it's progressed since I've first played it!
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Old 06-27-2009   #8 (permalink)
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Quote:
Originally Posted by Gunnergrunt View Post
I'm glad to see such an enclosed and close quarter Tremors map! Most of them are too big and open for my taste. So when the infected guy starts he has to walk all the way around the building to get his chopper? Can people get back into that building? I really like the half pipes and corner pipes. Does the chopper go up them well? I know some vehicles hit half pipes and just stop lol. I like the map! Its got a unique style for tremors and the forging is superb!
Oh it goes up them. And them eats the mouse that thought it could survive by going it their. HeHe.

I played a couple of games today with a small group of people and I find that it works really well. I found that as a mouse you thought you were safe only for a Chopper to bear down right upon you. The actual map is a work of art and from what i've played it seems balanced enough, so if your a good mongoose driver your going to survive for a bit but proberly not till the end.

I think you removed the little platform on the corner pipe from last time I played it which is a good move as now there really isn't a place the mice can stay and be safe from the tremors for a while. Also the maze to the chopper is a nice touch and the hole where it drops is scary, especially when I had the chopper drop right in front of me

In short: It plsy smoothly, it looks brilliant and its a awesome map. Keep up the good work.
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Old 07-03-2009   #9 (permalink)
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xX-Executioner-Xx

Appearance- 1.6-Monument
game play- 1.4-Exciting
Originality- 0.3-Resource
presentation- 0.4-Entertaining

Over all= 4/5

Nice job this is the first Tremor map that i have seen that actually looks good and well thought out. :) but there we some problems like the map felt a little to crapt and hard to maneuver through. Yes, you did have ramps to help out which are really good I must say its just you should have added ramps to almost everything then your map would have rid out perfectly but there were allot of dead stops in the games because of all the objects you slammed right into the center of the map. Other then that great job best Tremor map I have seen yet. :)

NOV3D'S MAP GOOD EXAMPLE IF YOU NEED ONE
If you have any questions or wish to state something about the Executioner's.
Here is the place to do so. :)
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Old 07-13-2009   #10 (permalink)
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Hey, me again, was just playing this, it's a very good Tremors map, it plays very smoothly and their are some very nice Aesthetics qualities to the map as well, such as the ramps along some of the walls which are really cool features of the map.

5/5 from me, definitly worth the DL and a feature perhaps?
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black theoorem, ibi, sandbox, scarfac3d, tremor n mouse, tremular city



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