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Old 06-19-2009   #11 (permalink)
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Definitely the most amazing dodgeball map I have ever seen. I love the CRM to get your partners back into the game. I absolutely love this map and its tons of fun to play on. It gets a little crazy with 8v8, but it's still pretty fun. 7.6/5

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Old 06-19-2009   #12 (permalink)
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"click" download links
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100/5 man AWESOME map! I can't even imagine how long it took you to think and build this. I myself have considered making a doge ball map but this would crush and burn it to pieces amazing! This should be featured.
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Old 06-20-2009   #13 (permalink)
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Quote:
Originally Posted by Seaboro Kibbles View Post
I played it, and everything was up to what you said it was. This map is amazing. Its funny because in the production of my dodgeball map, me and my friends were thinking of the exact same thing as you, with the same basic CRM design, but a having a KotH hill covering the field. Our problem was deviding the field, and you solved that perfectly!

Basicly, the objective of the game is to control the court, and to get your opponents off, you stick them. Maybe you should add that to your discription, for the lazy people.

The temorary unblocking of the teleporter, and how you thought of using territories is just mind blowing. This adds a much more interesting angle on dodgeball, so great job!
Thanks to you and everyone else who has supported this map! Keep the reviews and the constructive criticism coming! Don't forget to rate this thread and the map/gametype on b.net. I can't say I'm surprised that someone else thought of the basic CRM design as well. That is actually one of the reasons I wanted to get this map out as soon as I could but not rush it and in doing so compromise the overall quality. I think I did pretty well at achieving that goal.

I like your description on how the map plays. I would add it into the main post however I separated the post into two parts for that very reason. That way those who just want to play the map and not learn how everything works can do so. The main thing I can see that description is missing is how to get your teammates out of Purgatory.

I hope with my technical description of how it works others will come up with other maps to support the CRM design and even come up with their own designs. I am currently in the process of creating 2 different CRM models which are showing promise but still need a lot of refining. When they are done, if I can find an appropriate section to post it on this site, I will be posting a tech demo map showing just how all three of them work. If I cannot I will post it elsewhere so at least people can then go there and check it out. I can't wait to see what the community comes up with to utilize this CRM and what other types of CRMs will be created!

I reject your reality and substitute my own.

My Map: Elim Chamber
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Old 06-21-2009   #14 (permalink)
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The map is a piece of well forged excellence and the CRM mechanism is truly an impressive feature. This is most likely the best dodge ball map I have ever seen. I will download this map and enjoy it with my friends.

5/5
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Old 06-22-2009   #15 (permalink)
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OMG I LOVE THIS MAP i have played 6 times in a row with same people my friends love it everyone i play with love it I AM NOT JOKING WHEN I SAY THIS BUT THIS IS THE BEST MAP I HAVE EVER PLAYED ON EVER i have never seen anything like this i wish i wouldve made this if i could give you recon i would if i could give you a million dollars i would ( maybe not that) I LOVE THIS MAP BEST MA EVER. 200/200
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Old 06-24-2009   #16 (permalink)
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To give everyone an update, the map AND gametype have over 200 downloads! The game is also up for a vote on XForgery to be featured this Friday. If you want to check out the poll you can do so here. Lastly, if you download this map and gametype don't forget to rate it.

Edit: A member of Forge Hub has also written a very well written review of this game here. I will be going for an official review from the Review Hub portion of this site when I get back from vacation in a few weeks.

I reject your reality and substitute my own.

My Map: Elim Chamber

Last edited by TwiztedMatt1007; 06-24-2009 at 07:27 PM. Reason: Added unofficial review, changed link to get rid of the need to scroll to find it.
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Old 06-27-2009   #17 (permalink)
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Looks like this map is pretty intense. Although the gameplay has been done before many times, I like how you incorporated other effects such as the CRm to work properly. I will, or i must give this a download and see what it's all about, and how that damn thing works. =)
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Old 06-28-2009   #18 (permalink)
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This Game was very fun i like the way you release your teammates 5/5

The Ninja ODST
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Old 06-29-2009   #19 (permalink)
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There have was alot of dodgeball maps mad before.But this is different.I thought that there was a chamber,and the teamate had to throw it in the hole to unlock him,I thought that was really cool.Also really new.Good idea making a gap in the middle so nobody can cheat.Nice map.
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Old 06-29-2009   #20 (permalink)
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Woohoo! I am the blue guy with Mark V hel in 1st action shot! Yeah! (But I failed to release them miserably. Lol.)

Onto the game. When I tested this a while back, I was really astonished at what it is and how you executed it into Halo 3. I really thought this was one of the most intuituive, innovative, and overly creatuive ideas ever in halo history. I had never played dodgeball in halo 3, but when I played this I really liked it. This isn't the average dodgeball map. This has a working detah pit, a trapping area and a capture-and-release system like no other. I've heard of others but none of them had a jail system like you do. The "purgatory", I'll call it, is very cool and works very well, and the system is extremely planned out, and very well too. I've never had a problem with this, even with escapability and teleportation problems. The way to get the people out of purgatory is very cool too, but I hope you fixed the problem with grabbing the power-up. the gameplay is golden and exhilarating, it is very fun to play with 5v5. 8v8 was a lot in my opinion, and it lagged when I played that. Lower numbers like 6v6, 5v5 and 4v4 is best for lag issues but still offering hectic gameplay, also keeping super grenade spammage out.

Overall, this is one of the better mini-game maps out there, one of the best actually. I really think this is very creative, and can see this on FH favorites from its awesome gameplay, inventive Containment and Release system, and amazing building. 5/5. Very nice job, TwiztedMatt1007.

Keep Forging!
-Dylan

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Telekinesis~1,200+ Downloads!

|Nemesis (Preview) - 70%|Empire - 65%|Kinetica (Preview) - Designing|
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