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Old 06-17-2009   #21 (permalink)
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This map is so fun! I love the double levels because it makes the game more interesting. This map is awesome and I failed to find any flaws in it whatsoever. The aesthetics are awesome and the gameplay is tons of fun. 10/10


Last edited by Civil Heroes75; 07-14-2009 at 02:27 AM.
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Old 06-18-2009   #22 (permalink)
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I believe the map deserves a 10/10. The majority of the flaws (if you could even call them that) are simply those which this classic gametype presents. Nevertheless, you have smoothed over the rough edge's of the gametype with what I personally think are fun, open-minded, and open-ended innovations. That i believe is what leads to the greatness of any forge map. In certain ways the map could be improved to better suit the individual populations that will appreciate them, but this is a fantastic archetype for future developments. This map allows a place for players to have fun, and for forgers to come and dream up their own concoctions and addons. Great Job!


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Old 06-18-2009   #23 (permalink)
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Although I've grown rather tiresome of monster am maps, this will have me thinking otherwise. The asethetics are great, and I like how you have more than one level, and how it's also not just a flat square in the skybubble. I'll be sure to download this one.
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Old 06-18-2009   #24 (permalink)
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Originally Posted by DtO Walshy View Post
I believe the map deserves a 10/10. The majority of the flaws (if you could even call them that) are simply those which this classic gametype presents. Nevertheless, you have smoothed over the rough edge's of the gametype with what I personally think are fun, open-minded, and open-ended innovations. That i believe is what leads to the greatness of any forge map. In certain ways the map could be improved to better suit the individual populations that will appreciate them, but this is a fantastic archetype for future developments. This map allows a place for players to have fun, and for forgers to come and dream up their own concoctions and addons. Great Job!
fyi, you just brought a tear to my eye

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Originally Posted by rifte gifle
Although I've grown rather tiresome of monster am maps, this will have me thinking otherwise. The asethetics are great, and I like how you have more than one level, and how it's also not just a flat square in the skybubble. I'll be sure to download this one.
Ya, your not going to get tired of this.

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Old 06-18-2009   #25 (permalink)
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great map. looks insanly fun and well forged. it does seem a bit small but after I have some fun on it ill soon forget so its not that big of an issue. from pics looks very smooth and creative.

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Old 06-18-2009   #26 (permalink)
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great map. looks insanly fun and well forged. it does seem a bit small but after I have some fun on it ill soon forget so its not that big of an issue. from pics looks very smooth and creative.
It is not to small!!! It just looks small, but it is actually just the right size for 12 players, and just a littlesmall for just 2 or 3 players, but size really doesn't make a huge difference. Too much room is a bad thing, when its small there is a lot of action.

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Old 06-20-2009   #27 (permalink)
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I congratulate you for an epic map and game type. Me and my friends probably spent 5 hours playing this and they aren't ones to like new custom maps. But they love it ....10/10 perfect. (the only flaw is when idiots get in the gauss hog turrets and stay outside of the hill and shoot u out till there 2 people in the hill and he comes in)

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Zombie escape map. 99% (gotta fix a few bugs)
Phoenix Base (James Bond Nightfire Remake) 20%
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Old 06-22-2009   #28 (permalink)
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I congratulate you for an epic map and game type. Me and my friends probably spent 5 hours playing this and they aren't ones to like new custom maps. But they love it ....10/10 perfect. (the only flaw is when idiots get in the gauss hog turrets and stay outside of the hill and shoot u out till there 2 people in the hill and he comes in)
I'm very glad you enjoyed Skyline. Only five hours though? Oh well, i guess this game isn't for everyone. And there is a trick for those pesky gauss whores. The minute you hear the gauss get out. Your safe if your on foot. Then get in the drivers seat of the gauss and drive the artard off the edge. It's not a problem for me or anyone who has experienced the wraith of the gauss, but for people who are unawair it can be a quick end of their round.

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Old 06-22-2009   #29 (permalink)
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I know you like the smaller maps, but I just want to say that I like larger maps. Small maps are more fast-paced, but I think they are a bit to random and quick. I like large maps better because you need to think a bit more to get your opponent to fall off. Well, alone that'd be not so good, but with some extras added it's nice. Anyway, I just really don't like small hog maps. sorry.

But putting aside my preferences I say 10/10.


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Old 06-22-2009   #30 (permalink)
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I know you like the smaller maps, but I just want to say that I like larger maps. Small maps are more fast-paced, but I think they are a bit to random and quick. I like large maps better because you need to think a bit more to get your opponent to fall off. Well, alone that'd be not so good, but with some extras added it's nice. Anyway, I just really don't like small hog maps. sorry.

But putting aside my preferences I say 10/10.
This map isn't small!!! Try it you'll see!!!! I took screenshots of the most hectic and pivital moments of the game so you can see what gameplay potentialy could be like, not what it is on average. Also there are three identical sides, when you see the same side alot in the screens you might think "there really isn't much to this" but there are three times the room you may think! If you still think it's small then so-be-it.

BTW, 10/10 is pretty extreme. Forgehub should really raise it's standards as a whole.

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