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Old 06-16-2009   #11 (permalink)
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I've always loved the first Hog Hill. It's still on my hard drive, even after all of these months. It's also the only monster jam map I've ever kept. I only had to change one thing to the gametype to make it work as efficiently as I wanted it to (one life so that the round can end if everyone falls off). But this is much better. I'm glad that you, rather than just remaking the old version in the skybubble with maybe a few more paths, actually learned from the old version and made the new best monster jam map ever played. I will edit this post and or send you a visitor message with any problems I encounter depending on how active this thread is when I encounter them, which I probably won't, because they probably don't exist!

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Old 06-16-2009   #12 (permalink)
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Quote:
Originally Posted by Arbacca View Post
I'm not gonna lie, this looks a little rushed, unless you were going for that lack of symmetry look. Other than that, just a few loose objects.
Anyway, this is amazing. I love the aesthetics. I may actually play a game one it :D
But again, if you decide to revise it, make it a little neater and give that bottom level a more radial, like what you did with the columns on the top level.
I hope the criticism doesn't tell you I don't like this map, because it's amazing.
"this looks a little rushed" "I love the aesthetics" -A little contradicting, don't you think? I guess you love the look of something rushed lol. :P

Anyway, when i was making this i thought that i'm spending too much time making everything line up because that really doesn't affect the gameplay. With fun high-paced games like this I find that I'm too worried about the other players than scoping out the forging.

I do find the bottom level a little bland now that i look at it... I'll keep that in mind for the next one.

Quote:
Originally Posted by rewib65
the forging is incredible, its very rare to see this much work go into a simple mini game, but this is a definate download from me. I love the use of the red and blue columns
"Brawling around with warthogs is a consistently fun game that has been played for years, and I’m giving this game a good home with my new map, Skyline." I shit you not.

Quote:
Originally Posted by Dralthi
The best part about this map is definitely the aesthetics. The gameplay is fun but not super original. Overall it's about a 3.5/5. Keep up the good work though.
When people play this game they're not like "did you see that blue thing in the sky, that looks cool" they're more like "Woah! that was so cool when you smashed into that guy and got launched into the sky and i was like, 'do a barrel roll' and that you did do a barrel roll but it was RIGHT OVER MY HEAD"


Last edited by Seaboro Kibbles; 06-16-2009 at 06:19 PM.
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Old 06-16-2009   #13 (permalink)
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Wow...... The aesthetics are amazing.!! but I think this map is to small for the gametype you've made. For a v2 i would try and make the map wider instead of taller. As it is now i'll give the map a 3.5/5 and the gametype 4/5. i will d/l and test it out and will be looking out for a v2. :-p
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Old 06-16-2009   #14 (permalink)
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I loved the Hog Hill on Foundry, so I'll be sure to give this one a go. Good work!

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Old 06-16-2009   #15 (permalink)
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So, this is basically Monster Trucks. I really see this map being too small with too many people, although the aesthetics are great. the shape is not completely original, as i see some elements from other maps, but it does sound like a fun game. I'll try it out and see what else I can comment on...tomorrow when live is back up.

My best maps maps:
TC Conference B (slayer)
Skyscraper MT--A Monster Trucks map, remake of the Mario Kart 64 battle map

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Old 06-17-2009   #16 (permalink)
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Quote:
Originally Posted by Sotha Sil156 View Post
I've always loved the first Hog Hill. It's still on my hard drive, even after all of these months. It's also the only monster jam map I've ever kept. I only had to change one thing to the gametype to make it work as efficiently as I wanted it to (one life so that the round can end if everyone falls off). But this is much better. I'm glad that you, rather than just remaking the old version in the skybubble with maybe a few more paths, actually learned from the old version and made the new best monster jam map ever played. I will edit this post and or send you a visitor message with any problems I encounter depending on how active this thread is when I encounter them, which I probably won't, because they probably don't exist!
Looking forward to the feedback, hope you like it!

Quote:
Originally Posted by TwiZteD
Wow...... The aesthetics are amazing.!! but I think this map is to small for the gametype you've made. For a v2 i would try and make the map wider instead of taller. As it is now i'll give the map a 3.5/5 and the gametype 4/5. i will d/l and test it out and will be looking out for a v2. :-p
Like I said before, small is good. If a surface is too wide, there isn't as big of a threat to players, they arn't 'on the edge'. It's not as exciting.

Quote:
Originally Posted by Drummerguy360
So, this is basically Monster Trucks. I really see this map being too small with too many people, although the aesthetics are great. the shape is not completely original, as i see some elements from other maps, but it does sound like a fun game. I'll try it out and see what else I can comment on...tomorrow when live is back up.
  • Monster Trucks, Hog the Hill, warthog wars, monster jam, call it what you want, it's all the same general idea.
  • The map is almost too big, my friend.
  • Name one double decker warthog wars map.
  • Please give examples of 'elements from other maps' so I can give credit.
Well, I hope you enjoy the map. I could use all the feedback I can get!

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Old 06-17-2009   #17 (permalink)
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I must say, that first pic looks pretty epic. The overall layout of this map is very cool and all the aesthetic touches are excellent. The gametype sounds like it will work well also. Thats about all I can comment on right now, but I will dl and give it a try.



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Old 06-17-2009   #18 (permalink)
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this looks like a new twist on sumo its definately one of the best i've seen thus far. i will rate as soon as i have made space and downloaded but from the pics id say it looks like alot of fun

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Quote:
Originally Posted by cart0graph
What is recon v2? Or are u just kidding
It's like recon v1 but the helmet is now 4 times as big so everyone can see it and say "DUDE THAT GUY HAS RECON!!!"

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Old 06-17-2009   #19 (permalink)
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Okay I read the whole post and looked at all the pictures but I'm confused. In the third picture, there are 3 warthogs. In action shots, there are more warthogs and some ghosts. Perhaps they spawn later in the game? I could do with a few more overview pictures, but I guess I'll just have to download instead of ask silly questions. I like the forging style though. I'm usually not a fan of warthog areas, but this might be the exception. Can't wait give it a whirl!



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Old 06-17-2009   #20 (permalink)
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Quote:
Originally Posted by Gunnergrunt View Post
Okay I read the whole post and looked at all the pictures but I'm confused. In the third picture, there are 3 warthogs. In action shots, there are more warthogs and some ghosts. Perhaps they spawn later in the game? I could do with a few more overview pictures, but I guess I'll just have to download instead of ask silly questions. I like the forging style though. I'm usually not a fan of warthog areas, but this might be the exception. Can't wait give it a whirl!
I guess i should have added the vehicle lobbies into the overview. The vehicle lobbies are three platforms outside the hill. Players can safely chill out there but they can't win because the platform isn't in the hill. I don't like dorment vehicles sitting on the play field, thats why i added that.

And I may add another overview picture if people want it enough.

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