[quote=CavemanToaster;876007]There are a couple things that I see wrong with this. (Yes, I tested it)
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Originally Posted by CavemanToaster
1. You fall at different rates while falling. Like if you dropped through the sender node to the receiver node, you slow down significantly, and your speed fluctuates up and down while you are falling. I don't know why it does that. It's pretty weird. It is probably because you put the receiver nodes facing up so you hit the wall. I think you should have put them face down. It makes it very unsmooth. If you did, then everyone would fall at one rate and then whomever gets the custom powerup falls faster.
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I made this to prevent as much lag as possible. Speed causes lag in Halo 3 and it can get really bad if everybody's falling at 100 mph. And the person who gets the custom powerup does fall faster. Even though each player will stop at the teleporters, the custom powerup makes them accelerate faster than normal players.
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Originally Posted by CavemanToaster
2. The sender nodes at the bottom are to far apart. I have often landed in between them, then gotten zapped by Zeus' lasers of death. Put them closer so that you can't miss them.
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Yes, I have already seen this problem, but I made them all inline with the respawns on top of the map... So I'd have to redo the entire map if I wanted to change that part. I might do it... but most likely not since it doesn't seem to be too big of an issue (plus the guardians don't take away from your score, they only make you lose time).
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Originally Posted by CavemanToaster
And then, friendly suggestion? I think that instead of making the bottom rectangle shaped, you should make it more square, and make it more like a funnel. I already see that it kind of it, but I just think you should make it bigger.
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I have already made the funnel type area, but I don't think I can make it any larger for fear of adding more space in between each teleporter.
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Originally Posted by CavemanToaster
Lastly, as someone already said, maybe you should put powerups floating in the air. It would make gameplay a lot more interesting. Maybe even a few floating hammers so you can hit enemies away out of bounds so they land and get zapped. That would be entertaining. =)
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I don't see how making powerups float in the air would do anything to the gameplay. I personally prefer them on the ground so that I don't have to worry about doing anything besides killing for those 8 1/2 seconds in mid-air.
I don't think i'll add that gametype, because I'm not sure if they'd even get the point for knocking them out of bounds... I think the guardians would.
Thanks for the suggestions! I'll be making a few tweaks in the upcoming weeks, so keep giving constructive criticism!
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Originally Posted by A Badger Ferret
Very great Idea and I love how you used weight to your advantage! Great Idea and I hope that the gameplay is as good as the Idea. You should make other links for the gametype then sword like sniper i'm not sure if that would be fun but you could also do shotgunor many other thing It is your choice man anyhow this is a great map and idea!
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I will be adding more gametypes to the V2. I've already got some neat ideas goin :D