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Old 05-13-2009   #11 (permalink)
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A Badger Ferret proposed that I use an increasing spawn time the more someone dies, instead of the 30 second "problem," and I love it! I will update it soon. :)

Only the survivors survive!

Last edited by Loby the Medic; 05-13-2009 at 10:12 PM.
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Old 05-13-2009   #12 (permalink)
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I've only played Risk a few times, but this seems particularly spot on. I know where you coming from with the no cover thing, but such a large area can be kind of intimidating (not really the right word, but I can't think any others) to some players. the additions of some partial walls that you can see over and crouch behind (short barrier height) would help break up the map greatly. Not only would it add a optical counter to agoraphobia, but it could also be used to mark off the separate territories and where their boundaries end. I think these barriers would provide more focus and direction to the players, nudging them to do certain things based on what they see. Just like how most players take the man cannon on the elbow on Guardian, just because the spawn point is facing it.
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Old 05-13-2009   #13 (permalink)
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Originally Posted by Krazy Kumquat View Post
I've only played Risk a few times, but this seems particularly spot on. I know where you coming from with the no cover thing, but such a large area can be kind of intimidating (not really the right word, but I can't think any others) to some players. the additions of some partial walls that you can see over and crouch behind (short barrier height) would help break up the map greatly. Not only would it add a optical counter to agoraphobia, but it could also be used to mark off the separate territories and where their boundaries end. I think these barriers would provide more focus and direction to the players, nudging them to do certain things based on what they see. Just like how most players take the man cannon on the elbow on Guardian, just because the spawn point is facing it.
I see where your are coming from, that does make sense. I will need to rethink some things, though, as I reached my object limit, which is lame.

I would like to keep objects like the blocks under the wood and stuff, though, because looking straight on into a plane composed of only walls looks weird from a 1st person perspective, the blocks give the map depth. Long story short, it will be hard deciding what objects to delete first if I were to add "cover."

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Last edited by Loby the Medic; 05-13-2009 at 10:21 PM.
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Old 05-13-2009   #14 (permalink)
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I like the concept of making a risk game on Halo. I never really liked to play risk because it could be so long and slowwww. But this could actually be fun. I like how you made all the different continents and used different objects to make them look different. I will give it a try.



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Old 05-13-2009   #15 (permalink)
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Originally Posted by pinohkio View Post
the map looks good and the gametype seems well thought out. i realize all that you could do you basically did and i like how you tried to make variations of land( wood for a continent) although that all seems good and dandy you need an entire party to play this and the 30 sec spawn does seem kindof long, while im talking about spawns, How do they work?
oh well it's an innovative idea and thats what i think counts in a mini-game so props to you XD
edit* you may also want to make the pictures bigger and some things do look alittle sloppy but the world is'nt perfect so why shoud it's recreation be?
Spawns work as follows:

1) teams spawn together
2) Each team starts with a continent
3) After 30 seconds are up, a whole team will respawn on a continent that is not theirs if they own none. Therefore, it is imperative for a team to strategically take over the entire world in the small 30 second time frame they have before their enemies reappear. In this sense, 30 seconds seems short ;)

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Old 05-13-2009   #16 (permalink)
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i give 5/5 just beacause its risk. i fell in love with this game when i was younger and now that it was remade i love it even more, so u got my DL and ill post later to let you know what i truly think about it

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Old 05-14-2009   #17 (permalink)
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I love Risk! And therefore I love your map. The continents seem (I only looked at the pics) to be very accurate (although a bit blocky,but that adds to the feel of a board game) and I love your idea of making some continents an other color.

About the cover thing; since you are using shotguns, you don't really need them, but you could make some borders, like said above, to add cover and a great feel. I would use upside down arches for them (I have seen them in a paintball map recently), or even better; upside down scaffolding (although you would get a double border).
To gain the objects to make the borders, you could delete all the blocks under the wooden continent, except for the outer ones, if it isn't hollow already.

Your map looks great and the other people on this forum seem to agree, so +DL
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Old 05-14-2009   #18 (permalink)
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nice job guy you beat me to it. i was working on this in foundry but then i couldn't do all the things i wanted. so then i started on sandbox i like the way you made this. however i do not agree with the shotguns. see my version didn't worik because i think adding certain speacils for every country would be cool such as a huge cannon bomb thing to shoot fusion coil for the use only usable when a controls a territory dont' know how but its a working progress now this map i think could be awsone with that since your layout looks pretty darn close and good the map undoubtable is a 5/5 but you should add more. and the gametype should be tweak nice job guy


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Old 05-15-2009   #19 (permalink)
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Originally Posted by NUKEZILLA View Post
nice job guy you beat me to it. i was working on this in foundry but then i couldn't do all the things i wanted. so then i started on sandbox i like the way you made this. however i do not agree with the shotguns. see my version didn't worik because i think adding certain speacils for every country would be cool such as a huge cannon bomb thing to shoot fusion coil for the use only usable when a controls a territory dont' know how but its a working progress now this map i think could be awsone with that since your layout looks pretty darn close and good the map undoubtable is a 5/5 but you should add more. and the gametype should be tweak nice job guy
Haha well this is the third one in the making. I too had to do it on Foundry because Sandbox hadn't even been announced yet. Needless to say, I know what you mean about Foundry being incompotent. How do you propose the gametype being tweaked? Ande yeah, I f I want to add more to my map, I will need to delete stuff, but let me know what you think I should add.

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Old 05-15-2009   #20 (permalink)
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All right dude. Im glad the new ones out. I loved the one on foundry. Now theres just one problem: getting a big enough party together, people tend to hate this. no one likes mini games.....sadface
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