Quote:
Originally Posted by Krazy Kumquat
I've only played Risk a few times, but this seems particularly spot on. I know where you coming from with the no cover thing, but such a large area can be kind of intimidating (not really the right word, but I can't think any others) to some players. the additions of some partial walls that you can see over and crouch behind (short barrier height) would help break up the map greatly. Not only would it add a optical counter to agoraphobia, but it could also be used to mark off the separate territories and where their boundaries end. I think these barriers would provide more focus and direction to the players, nudging them to do certain things based on what they see. Just like how most players take the man cannon on the elbow on Guardian, just because the spawn point is facing it.
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I see where your are coming from, that does make sense. I will need to rethink some things, though, as I reached my object limit, which is lame.
I would like to keep objects like the blocks under the wood and stuff, though, because looking straight on into a plane composed of only walls looks weird from a 1st person perspective, the blocks give the map depth. Long story short, it will be hard deciding what objects to delete first if I were to add "cover."