Beaten Path
Created By DimmestBread
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Video of me completing it
Pre-View
Beaten path is designed to be the ultimate obstacle course. Most courses are either too difficult or too easy and they don't have much diversity with what you are trying to do. Beaten Path solves both of those problems. It is designed for people new to obstacles, veterans of obstacles, and the average player.
Overview
Beaten path is an obstacle course. It is designed for one player, but you could do it with more. The gametype is land grab. There are 8 territories that you try to capture. More on that later. The main obstacles for the map are pushing a golf ball, driving a mongoose, and jumping. Each obstacle has a main hub which is better explained below. Each obstacle has an easy difficulty, a medium difficulty, and a hard difficulty (except for jumping, it only has medium and hard). Each of these paths is accesible by the obstacles main hub. All in all, there are 8 paths and there is a territory at the end of each path. Your objective is to try to capture as many territories as possible. You can do any of the three types of obstacles at any time and you can do any difficulty by simply walking in and out of the teleporters since they are two way nodes.
Summary
For those who still don't understand this is a short and easy version of how it works. You spawn in the room with three teleporters that are marked by powerups. Each teleporter brings you to an obstacles main area. From that main area, there are challenges that you take on. Each challenge is marked with weapons for how difficult it is. The more weapons, the more difficult it is. At the end of each path is a territory. Your job is to capture all the territories.
Gametype:
-land grab
-3 second territory capture time
-no grenades
-sword start
-no weapon pick up
Large Overview
Central Pub
This is the central hub. This is where you spawn at the start and everytime you die. There are three teleporters. The blue one leads the the golf ball area. The yellow one leads to the mongoose area. The red one leads to the jump area. These are two way nodes so to come back to the central hub, just go through the teleporter that is at the obstacles main hub.
This is what it looks like at the end of the mongoose and golf ball paths. You push the ball onto the reciever node and continue through the sender node. If you are on the mongoose, you can just drive through the sender node. The territory is on the other side of the sender node. Be careful though because some of the sender nodes are on a jump up and you can only go through the bottom half of the sender node because the golf ball won't block the top. If you jump too high, you will come out of the reciever node and possibly knock the ball off.
Golf Ball
This is the central area for the golf ball area. The two way node in the back leads back to the central pub. There are all 9 golf balls. There are 3 different paths that you can take. Easy, medium, and hard. Each path's difficulty is designated by the number of weapons. The lower the number the weapons, the easier it is ( 1 - easy, 2 - medium, 3 - hard). Take a ball and take on whatever path you want.
Golf Ball Easy
Push the ball up the single wall and onto the platform. Push it across the 3 double walls onto the next platform and down the next double wall and onto the platform.
Push the ball onto the stone bridges and continue to the next platform. You and the bqall cannot fall through so don't worry about that. Push the ball over to the reciever node, jump through the sender node, and capture the territory.
Golf Ball Medium
Push the ball up the ramp and lead it down the other side. Use the walls on the side to your advantage when trying to push it over the crest of the ramp. Don't let it fall off, but be more careful that you yourself don't fall off.
Push the ball across the double wall and lead it down the next ramp. Don't push it too hard here. Push it onto the reciever node. Make sure that the ball has completely stopped because the wall is at a bit of an angle so it will roll if not stopped completely. Jump through the sender node, and capture the territory.
Golf Ball Hard
Push the ball onto the shield door and make it bounce so it lands inbetween the two double walls. Jump on the large block and over to the ball. Push it onto the platform and begin to push it up the banked turn. A nice hint here is find a way to stand under the ball so it doesn't fall off while continuing to hit it forward.
Push the ball down the banked turn and land it on the platform. Use the obelisk on the platform to help catch the ball. Manuever it through the series of grav lifts. This is very easy if you do it slowly. Push it onto the reciever node, and capture the territory.