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Old 04-22-2009   #1 (permalink)
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It's Sumo Time!


It's Sumo Time

This is my first map that I've posted on forge hub. First of all, I want to thank you all for the good tips I found in the Forging 101 section. In this map I tried the technique called geomerging. I used this technique for the first floor and the outer ring.

Sumo Hill is a map that focuses on vehicle chaos. I made two gametypes on this map, called Sumo Hill and Sumonaut. In the first minute the map just has one floor, but then after a while mancannons spawn in the corners. After one minute the second floor spawns and the hill's location moves. After 2 minutes the last hill spawns (you can get there via man cannons, although it is rather challenging to do so).

The goal for Sumo Hill is to bump your enemies off the hill and stay there yourself. Sounds simple, it is actually, but it's hella fun. I know this won't win the price for it's originality, but I think I made a really fun map for it.

The goal for Sumonaut is different. The Sumonaut's goal is to try and get people off the level by throwing grenades under them (the non-Sumonauts can't die, and the Sumonaut has grenade regeneration). Other people have to try and splatter the Sumonaut. The person that kills this player will then become the Sumonaut themselves (just like Juggernaut). The Sumonaut has little health so he can get splattered easily, but can also commit suicide easily.


Screenshots.


This shows my map at the start. The hill and the outer ring are geomerged which I'm pretty proud of.


This is the final look of the map. Each level spawns after 1 minute.

Time for some action shots!







Download It's Sumo Time!

Download Sumo Hill
Download Sumonaut


If you have any feedback please let me know. It's my first serious forge map and there is always room for improvement. I tried various timed events, but I think these are the most fun. I tried, for example, to play with shield doors and kill balls, but they we're less fun. If however you think you know a cool timed event, please let me know!

Would love to see some ratings of my map. Have fun playing =D!


*************
I added the latest version of my map.

Changes:
- Added the wooden outer ring
- Fixed a bug where one entry wall wouldn't spawn
- Deleted the kill ball that spawned after thirty seconds.

Everyone who downloaded this for 05-05-2009 please check out the newest and improved version :) would love to hear some ratings/feedback. Cheers!

Last edited by Rigest; 05-04-2009 at 13:11. Reason: Added latest version
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Old 04-22-2009   #2 (permalink)
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it sounds really good i like the new floors spawning with the hill thing lol it would b good if u said what vehicles it has tho.... ill tell u what i think of the map when u post the pics im kind of busy atm


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Old 04-22-2009   #3 (permalink)
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Actually you don't need photobucket anymore. Just go to haloscreenshots.net and type your gamertag in (you'll have to wait a few minutes to retrieve your screens) then click on your account which then it should have all your screenshots you've ever taken. Click on the ones of your map and there should be a img posting code at the bottom (It'll say Forgehub next to it). Copy and paste that code into your post and wallah! you have embedded your pictures. Hoped this helped.

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i mean whenever i look at it it doesnt say I AM A MAP HEAR MY ROAR ! if you understand what i mean.
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Old 04-22-2009   #4 (permalink)
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Quote:
Originally Posted by Rigest View Post
It's Sumo Time

This is my first map that I've posted on forge hub. First of all, I want to thank you all for the good tips I found in the Forging 101 section. In this map I tried the technique called geomerging. I used this technique for the first floor and the outer ring.

Sumo Hill is a map that focuses on vehicle chaos. I made two gametypes on this map, called Sumo Hill and Sumonaut. In the first minute the map just has one floor, but then after a while mancannons spawn in the corners. After one minute the second floor spawns and the hill's location moves. After 2 minutes the last hill spawns (you can get there via man cannons, although it is rather challenging to do so).

The goal for Sumo Hill is to bump your enemies off the hill and stay there yourself. Sounds simple, it is actually, but it's hella fun. I know this won't win the price for it's originality, but I think I made a really fun map for it.

The goal for Sumonaut is different. The Sumonaut's goal is to try and get people off the level by throwing grenades under them (they can't die, and the non-Sumonauts have grenade regeneration). Other people have to try and splatter the Sumonaut. The person that kills this player will then become the Sumonaut themselves (just like Juggernaut). The Sumonaut has little health so he can get splattered easily, but can also commit suicide easily.

Screenshots.
Will be added shortly, photobucket isn't working atm. You can check out the screenshots on my file share if you like. I will upload them here tonight.
Download It's Sumo Time!



If you have any feedback please let me know. It's my first serious forge map and there is always room for improvement. I tried various timed events, but I think these are the most fun. I tried, for example, to play with shield doors and kill balls, but they we're less fun. If however you think you know a cool timed event, please let me know!

P.S. if my english in this post isn't so good, my apologies. My native language is Dutch, so my English isn't that good. Have fun!
Fix'd for ya. Just changed some spelling and grammar stuff.

On topic: Sounds really cool, I hope you upload images soon!


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Old 04-22-2009   #5 (permalink)
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Quote:
Originally Posted by Spaghettimanp1 View Post
Next time don't post if photo bucket isn't working
Well started with the post and when photobucket wasn't working I had to go to school. Didn't want to make the post all over again :). But you're right, sorry, there are some screenshots now, enjoy.

Quote:
Originally Posted by Turkey bag56 View Post
it sounds really good i like the new floors spawning with the hill thing lol it would b good if u said what vehicles it has tho.... ill tell u what i think of the map when u post the pics im kind of busy atm
Each side has one warthog, 2 gooses and 2 ghosts. An earlier version had also a Gauss hog on each side, but people started shooting people of the hilll. That sucked =P.

Quote:
Originally Posted by xPsychZerox View Post
Actually you don't need photobucket anymore. Just go to haloscreenshots.net and type your gamertag in (you'll have to wait a few minutes to retrieve your screens) then click on your account which then it should have all your screenshots you've ever taken. Click on the ones of your map and there should be a img posting code at the bottom (It'll say Forgehub next to it). Copy and paste that code into your post and wallah! you have embedded your pictures. Hoped this helped.
Thanks for the advice! Though my newest screenshots wern't there. The screenshots you see now are a bit older. In a few hours I will upload some new shots (including action shots).

Quote:
Originally Posted by ER1C0 View Post
Fix'd for ya. Just changed some spelling and grammar stuff.

On topic: Sounds really cool, I hope you upload images soon!
Cheers :)!

Last edited by Rigest; 04-22-2009 at 10:40.
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Old 04-22-2009   #6 (permalink)
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Added screenshots from the latest version :). Let me know what you think about it!
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Old 04-23-2009   #7 (permalink)
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If anyone wants to play this you can always add me. GT = Panzersmurf NL
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Old 04-25-2009   #8 (permalink)
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Do the pictures look that awful =P? I really would love to get some feedback to help to improve my map.
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Old 04-25-2009   #9 (permalink)
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Ok just for clarification how are the wood bridges "geomerged" meaning they are merged into the geometry of the level, I think the term you are looking for is "interlocked". Otherwise it looks good and I love how the hill keeps moving up higher. nice job. The pictures look good, can you only get up to the second and third levels on only the red and only the blue sides?

Last edited by Dak393; 04-25-2009 at 14:14.
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Old 04-25-2009   #10 (permalink)
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Ok just for clarification how are the wood bridges "geomerged" meaning they are merged into the geometry of the level, I think the term you are looking for is "interlocked". Otherwise it looks good and I love how the hill keeps moving up higher. nice job. The pictures look good, can you only get up to the second and third levels on only the red and only the blue sides?
Ehm could be that I'm confused by the terms. In the first version the bridges we're very bumpy. What I did was said a bridge at respawn at start "no" and then I placed another bridge halfway in it. Don't know if that's geomerging or interlocking.

Indeed, the bue sides take you to the second floor and the red sides take you to the third floor with two man cannons.
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