*Keep in mind, this is my first post, but is most definitely not my first map!
What is "Hectic Highway"?
Hectic Highway is a fun infection mini-game based on Fuel Rods and Mongooses. One life for all. Two minutes. Ten rounds. Pure fun. Blocks prevent people from falling off, then ten seconds in to the game, ramps spawn. The ramps push the blocks under the map, keeping the ride up smooth. The ramps bring the players up to their specified tracks, where the drive. For the Zombies, one drives, the other shoots with the Fuel Rod. Their goal: prevent the Humans from reaching the end.
Of course, every game has cheaters. Thanks to "No Cheater Technology"™, if you try staying at the spawn, a Kill Ball will spawn. If you want to take the track on foot, either Zombies will get you, or your slowness wont beat the two minutes. Even if you do make it all the way, teleporters at the end of the road will send you to your death. And, if you are a Zombie, and you purposely jump off the edge, you will lose ten points.
I had a few goals for myself while creating the game:
-A game fun for Humans & Zombies
-An orginal concept
-Teamwork is a necessity
And I think I reached all of these.
Gametype Info:
"Joy Ride" is fitted for the map, "Hectic Highway". Joy Ride is required for proper play of Hectic Highway. One life for all, 25% speed, 200% gravity. Magnums for all, but Zombies will pick up the Fuel Rod, though.
-10 points for suicide, -10 points for betrayal, 1 point for a kill. Humans deal no damage. All players can drive vehicles. Custom Power-Up settings include, but is not limited to: Instant Kill, 100% speed and gravity, and black in color.
Pictures below:
Geometry
Human spawn
Zombie spawn
Overview
These blocks prevent people from falling of the map at spawn. Once the ramps spawn, these blocks slide under the ramps, keeping the ride smooth.
Ten seconds in, the ramps have spawned. This keeps the Humans & Zombies departure synced.
-
If you aren't playing... or if you're trying to cheat, you're dead twenty seconds in.
Choke-point #1, the middle of the track
Choke-point #2, the end of the track
Congratulations! It's either you dodged well, or the Zombies suck at shooting. This is the end of the track. As you enter, you are forced left, being that the Shield Door shifted your Mongoose. This makes the ending space neat, Mongooses stored to the left, Humans to the right. Take the Teleporter.
The Teleporter takes you here, the Hornet Tower. Here, you get in the Hornet, and begin to shoot down the Zombies.
Zombies, if you failed at preventing, and you continue to drive, become familiar with "The Spider Web". Stored at the end of the Zombie track, this "Web" sucks you in, and awaits your death.
Action Shots
Shooting down 'dem Humans.
Hornet + Mongoose = PROFIT $$$ (for Humans)
Dodging the explosion.
Maybe not.
Hm... that looks like a missed shot.
Recon means explosions don't effect you.
A story told before.
Special Thanks:
FuzzyMcDoodle: An AMAZING guy who helped make the map, and take the Action Shots. Without him, this map would be impossible to make.
TheGreatSharkie, TheGreatWaffles, Boss of METAL: Help test the map.
Thank you for reading and I will gladly appreciate criticism and positive comments.
-TGB
Last edited by TheGreatBrownie; 04-19-2009 at 20:00.
Location: Canada, the cold country, with the polar bears. ;)
Posts: 112
Looks like alot of fun, and a new original idea too, can't wait to try. I'll post again once i have tried it out. some thing, try some interlocking, for if there are bumps, it will smallen them. Also see if you can make it wider, like two blocks wide instead of one. Just my advice, dont need to do
Finally got it posted, This is a great map, really fun to test and play. I recommend this game highly it's a lot of fun. DL'ing now. 5/5 Nice job Brownie.
No DL for me. It looks way to plain, just 2 big lines that opposing teams cross. It isn't horrible but something that I wont download.
Good forging skills though I just don't like the map.
3/5
You know how graphics aren't important in games, and gameplay is...
You are ignorant for basing your opinion on something you didn't even play, and only on ascetics. Just because it looks plain doesn't mean it is. Brownie has tested the map tons of times with me and every single time people want to play more, and are laughing all because it is a great game.
How about you base harsh opinions of facts and not first glances.
This seems like a great concept. I love how it is more then just a normal racetrack. The zombies have to try and shoot down the humans as they both are on mongoose. I guess it is sort of like Duck Hunt meets battle tracks. I am definitely going to download this.One question, how many people does the game support. I guess it could support up to 16 since their is 8 mongooses but how many infected people would their be. Also, are any of the game settings changed. Overall this is a nice map and a 4.7/5 from me. (Until I geta good game going anyway. Could Change.)
This seems like a great concept. I love how it is more then just a normal racetrack. The zombies have to try and shoot down the humans as they both are on mongoose. I guess it is sort of like Duck Hunt meets battle tracks. I am definitely going to download this.One question, how many people does the game support. I guess it could support up to 16 since their is 8 mongooses but how many infected people would their be. Also, are any of the game settings changed. Overall this is a nice map and a 4.7/5 from me. (Until I geta good game going anyway. Could Change.)
There's always 2 zombies, Driver and gunner of course, but you can have as many humans as you like. So really this game is 3-16 players. Yes the setting are changed so the humans can't run away on foot. So, you will need the gametype.
This map is definitely really sick. I had so much fun just testing it with you. Infact, I am in the second picture (the one without the Recon :P). This is incredibly fun and while the overall design is simple, it is executed beautifully.
This map is really fun and I recommend this to anyone. People who say this sucks haven't played it. Easily a 5/5.