My latest and greatest puzzle map "Mind Gouge" is complete and ready to go. It's the third installment of the "Mind" series, being the successful sequel to the extremely popular "Mind Snare" and "Mind Trap" which have both received over 3000 downloads and high ratings. Mind Gouge is HUGE and will push your logic to breaking point. It has been rigorously tested (once again by BuddhaCrane) and is now 100% break proof. You will not find anything on this map that I'm not aware of and that will allow you to skip any challenges.
This map can be beat by one person, but it's also a lot of fun to do with some friends (up to four). Although having friends may make some challenges slightly easier to pass...
This map is a lot like my Mind Snare in that the challenges are each unique and not frustrating (no difficult jumps or moves incorperated). The challenges are harder to figure out than they are to do (but that's not to say that they're easy either). The challenges are often entertaining and this map, like Mind Snare, is fun to play and just take in the cool look of each new room you've progressed to.
This map is the reason why my series is so popular and different from others. It's great to play with a party of up to 4 people and try and figure out how to pass each room. The map is not confusing, and you won't find any breaks that will take you on a different path than the one you're supposed to go. There is also a well-developed checkpoint system, so that you won't have to start from the beginning after you reach a dangerous part of the map where you can die.
If you're a fan of puzzle maps, then I'm sure that you'll enjoy this one. I spent about a month coming up with new challenges and then mapping them out.
Another thing to note is that they are actual
challenges not just searching around for a random turret or teleporter. You will have to apply your logic...
DOWLOAD MIND GOUGE HERE
DOWNLOAD CRACKED SKULL GAMETYPE HERE
The gametype is VERY important in order to play the map properly.
PICTURES

Overview #1

Overview #2

Overview #3

First Challenge

Second Challege

First Lobby

Second Lobby

Challenge 8

Challenge 9

Challenge 10

Challenge 13

Grav Lift Room

Challenge 18

Tunnel Room

Pit of Doom

Challenge 24

Final Room
HINTS
Challenge 1- There would be much sense
in finding what shoots through fence.
Challenge 2- In order for you to complete this strife,
you need the guts to take a life.
Challenge 3- Walls, ceiling, and floor are to what you have come;
bother with the one that doesn’t hum.
Challenge 4- Make sure you’ve got everything with your ride,
before departing to the other side.
Challenge 5- Look where it might leak
to find what you seek.
Challenge 6- Three quick bangs, one big boom,
hit the ceiling to exit tomb.
Challenge 7- Slanted bridge, fence not touching floor, and high ledge all tease,
but the corner to inspect is none of these.
Challenge 8- Falling short, need more juice,
why not use that small brown goose?
Challenge 9- A variety in weapons is what you need,
but not to kill or make things bleed,
you need them to obtain what you lack
or to blow things up through a crack...
Challenge 10- Grab what has a long end
before you ascend.
Challenge 11- Under with sniper or over with shotgun,
barrels on teleporter- you need to unblock them.
Challenge 12- The regenerator heals when push comes to shove,
the cross next to it is a marker for what’s above.
Challenge 13- The blueish glow does not work,
a little green will fix this quirk.
Challenge 14- The equipment here is all you face,
use it to find a hidden place.
Challenge 15- Equipment-wise you’ve found the other,
now to get it from one location to another.
Challenge 16- The deed is done, you need a way out,
a variation of task 2, no doubt.
Challenge 17- Back to where you were before,
but now equipped with something more,
but instead of lifting yourself from the floor,
get something else to where it hasn’t been before.
Challenge 18- Now you can access a new room to walk,
and find new things to unblock.
Challenge 19- Solid repetition is the key
to get back to where you need to be.
Challenge 20- If you’ve succeeded with the previous case
then put what you have in the obvious place.
Challenge 21- Through the tunnel, up the ledge,
only look back when at the edge.
Challenge 22- This is a stunt you need to fail,
hitting bottom before you bail.
Challenge 23- Back to the monstrous Pit of Doom,
a Leap of Faith to cross the room.
Challenge 24- Here there is an escape plus an opportunity to open a new path,
but you’ll need a longer range weapon if you do the math.
Challenge 25- Once more a familiar trail of green and gray
but if the last challenge was done the right way,
then you’ll enter the final room,
but beware the impending doom.
And for those of you who just give up:
MIND GOUGE YOUTUBE WALKTHROUGH
MIND GOUGE WALKTHROUGH DOWNLOAD
Enjoy, and please give feedback!