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Old 03-14-2009   #1 (permalink)
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Mind Gouge


My latest and greatest puzzle map "Mind Gouge" is complete and ready to go. It's the third installment of the "Mind" series, being the successful sequel to the extremely popular "Mind Snare" and "Mind Trap" which have both received over 3000 downloads and high ratings. Mind Gouge is HUGE and will push your logic to breaking point. It has been rigorously tested (once again by BuddhaCrane) and is now 100% break proof. You will not find anything on this map that I'm not aware of and that will allow you to skip any challenges.

This map can be beat by one person, but it's also a lot of fun to do with some friends (up to four). Although having friends may make some challenges slightly easier to pass...

This map is a lot like my Mind Snare in that the challenges are each unique and not frustrating (no difficult jumps or moves incorperated). The challenges are harder to figure out than they are to do (but that's not to say that they're easy either). The challenges are often entertaining and this map, like Mind Snare, is fun to play and just take in the cool look of each new room you've progressed to.

This map is the reason why my series is so popular and different from others. It's great to play with a party of up to 4 people and try and figure out how to pass each room. The map is not confusing, and you won't find any breaks that will take you on a different path than the one you're supposed to go. There is also a well-developed checkpoint system, so that you won't have to start from the beginning after you reach a dangerous part of the map where you can die.

If you're a fan of puzzle maps, then I'm sure that you'll enjoy this one. I spent about a month coming up with new challenges and then mapping them out.

Another thing to note is that they are actual challenges not just searching around for a random turret or teleporter. You will have to apply your logic...

DOWLOAD MIND GOUGE HERE

DOWNLOAD CRACKED SKULL GAMETYPE HERE
The gametype is VERY important in order to play the map properly.

PICTURES


Overview #1


Overview #2


Overview #3


First Challenge


Second Challege


First Lobby


Second Lobby


Challenge 8


Challenge 9


Challenge 10


Challenge 13


Grav Lift Room


Challenge 18


Tunnel Room


Pit of Doom


Challenge 24


Final Room

HINTS

Challenge 1- There would be much sense
in finding what shoots through fence.
Challenge 2- In order for you to complete this strife,
you need the guts to take a life.
Challenge 3- Walls, ceiling, and floor are to what you have come;
bother with the one that doesn’t hum.
Challenge 4- Make sure you’ve got everything with your ride,
before departing to the other side.
Challenge 5- Look where it might leak
to find what you seek.
Challenge 6- Three quick bangs, one big boom,
hit the ceiling to exit tomb.
Challenge 7- Slanted bridge, fence not touching floor, and high ledge all tease,
but the corner to inspect is none of these.
Challenge 8- Falling short, need more juice,
why not use that small brown goose?
Challenge 9- A variety in weapons is what you need,
but not to kill or make things bleed,
you need them to obtain what you lack
or to blow things up through a crack...
Challenge 10- Grab what has a long end
before you ascend.
Challenge 11- Under with sniper or over with shotgun,
barrels on teleporter- you need to unblock them.
Challenge 12- The regenerator heals when push comes to shove,
the cross next to it is a marker for what’s above.
Challenge 13- The blueish glow does not work,
a little green will fix this quirk.
Challenge 14- The equipment here is all you face,
use it to find a hidden place.
Challenge 15- Equipment-wise you’ve found the other,
now to get it from one location to another.
Challenge 16- The deed is done, you need a way out,
a variation of task 2, no doubt.
Challenge 17- Back to where you were before,
but now equipped with something more,
but instead of lifting yourself from the floor,
get something else to where it hasn’t been before.
Challenge 18- Now you can access a new room to walk,
and find new things to unblock.
Challenge 19- Solid repetition is the key
to get back to where you need to be.
Challenge 20- If you’ve succeeded with the previous case
then put what you have in the obvious place.
Challenge 21- Through the tunnel, up the ledge,
only look back when at the edge.
Challenge 22- This is a stunt you need to fail,
hitting bottom before you bail.
Challenge 23- Back to the monstrous Pit of Doom,
a Leap of Faith to cross the room.
Challenge 24- Here there is an escape plus an opportunity to open a new path,
but you’ll need a longer range weapon if you do the math.
Challenge 25- Once more a familiar trail of green and gray
but if the last challenge was done the right way,
then you’ll enter the final room,
but beware the impending doom.


And for those of you who just give up:

MIND GOUGE YOUTUBE WALKTHROUGH

MIND GOUGE WALKTHROUGH DOWNLOAD


Enjoy, and please give feedback!

Last edited by Mander; 04-29-2009 at 07:33 PM.
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Old 03-14-2009   #2 (permalink)
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Ow my mind! It has been stabbed! This map looks truly incredible and well worth the download. Looks rather time-consuming as well. I'll give it a shot! :D
5/5

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Old 03-14-2009   #3 (permalink)
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Nice challenge description. Looks like a poem. By the way, you've just become the first person whose puzzle map I dl. Go wild.
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Old 03-15-2009   #4 (permalink)
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Quote:
Originally Posted by TheRayzerTag View Post
Nice challenge description. Looks like a poem. By the way, you've just become the first person whose puzzle map I dl. Go wild.
I'm partying. Glad you like the rhyming hints.

Quote:
Originally Posted by Lemons Reloaded View Post
Ow my mind! It has been stabbed! This map looks truly incredible and well worth the download. Looks rather time-consuming as well. I'll give it a shot! :D
5/5
Thanks. Yes, I easily spent a month (maybe more) coming up with and planning out the challenges. Then there was easily 40 hours of forge involved. I also had the larger portion of the map build on itself so that every object is well-used for a greatly budgeted map.
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Old 03-15-2009   #5 (permalink)
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Two hours, five minutes for a group of four to beat it. The grav lift room was the most annoying part, but wonderful once we figured it out.
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Old 03-16-2009   #6 (permalink)
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This is CRAZY! I couldn't even get passed the first part you spawn. LOL! Great Forging.

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Old 03-16-2009   #7 (permalink)
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Wow, this map looks awesome, I can't wait to see what you can come up with on Sandbox. Also, thanks for coming out and saying that there aren't any stupidly hard jumps on the map. I really hate when you feel you are doing good on a puzzle map like this, and then can't get to the next part because you are supposed to balance on a soccer ball being pushed up by a grav lift and crouch-jump to a very small platform all at the same time.

Kinda ruins the experience.
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Old 03-16-2009   #8 (permalink)
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I thought this map was nice and actually took some thought to get through the challenges. Unlike some maps where you're so confused, not because of the difficulty of the map, but because of the poor map structure.

Another thing i enjoyed was the challenge hints; i used them as last resorts and only used 2 of them :D The map and the hints included were very creative, keep it up!

Last edited by Rubber Duck; 03-16-2009 at 10:40 PM.
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Old 03-16-2009   #9 (permalink)
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This is definately one of the best puzzles I've ever seen. You can tell that you took a TON of time thinking it through and making things perfect. I was stuck on the second room for the loooongest time.
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Old 03-16-2009   #10 (permalink)
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Quote:
Originally Posted by Filup Cat View Post
This is definately one of the best puzzles I've ever seen. You can tell that you took a TON of time thinking it through and making things perfect. I was stuck on the second room for the loooongest time.
Hey Filup, take a look at these maps, i think you'll change your mind about what you said just as i did.

http://www.forgehub.com/forum/mini-g...ack-tours.html (be warned; posting on this thread might get you an infraction for necro-posting)
Also any other map buddhacrane has made.

Last edited by Rubber Duck; 03-16-2009 at 10:41 PM.
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