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Old March 6th, 2009   #1 (permalink)
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Desert Rats



First, there were cats.
Then, there were tremors.
Now...both.


Download Desert Rats (required gametype)
Download Death Valley (map)

Recommended Players: 12-16, but the full 16 is best, so lets party up!
(any less than 12 players and you need to change the game settings to allow only 5 zombies)

Desert Rats takes two of the most popular mini-games and smashes them into one incredibly epic, large scale battle.

Death Valley uses Alex RFW's Sandbox Open canvas where the laser-wielding sphinx's have been blocked off, which creates a nearly complete free-roam for the rats (mongeese) to frolic in. But tread lightly, for thou are not alone. Set out to spoil your fun are a staggering 2 cats and 4 tremors!! Don't worry though, its not as bad as it seems. The vast amount of area to cover is intimidating, and the cats/tremors must work together to coral and cut-off the rats. The actual forging isn't spectacular, but I chose to avoid putting too much stuff int he center of the map to focus the rats to the hills, which provide ample cover to cunning drivers.

Just like traditional Cat N Mouse, the Cats won't be let free from their cages until the 30-second mark passes.
Some tweaks in the original gametype did need to be made to accommodate for Death Valley. Most notably the Cats/Tremors can now see their allies' waypoints. Last Man now garners 6 points, and each round (3) lasts 7 minutes.

Desert Rat Honor Rule
Choppers do NOT fire their guns.
Humans (Rats) may not board a chopper


VERSION 2 PICTURES:

One of two Fun Boxes now on the map. They don't look like much, but hit one of these babies at an angle, and you'll feel like you're at the X-Games.. no joke. backflips, mctwists, flat spins, and mad height


The Graveyard (about 10 double boxes merged into the ground at different heights and odd angles)


The Spine, with the bridge in the background


The Bridge connects to two peaks of the largest valley on Sandbox. Receiver nodes help guide your goose in the sandbox night and align you correctly for bridge traversal. Tread lightly.


Man Cannon jump off of the tallest ridge (near chopper spawn #2, seen below)



Cat's cage prior to 30 seconds


Cat's cage after 30 seconds


Chopper spawn #1


Chopper spawn #2 atop one of the highest ridges


Rat spawn (dead center of map)


Flat ground layout. Nothing impressive, yet effective.


Couple shots from a Last Man run




Download Desert Rats (required gametype)
Download Death Valley (map)

Big thanks to testers...was a ton of fun. And thanks to Alex RFW for his badass canvas.

Last edited by LIGHTSOUT225; March 13th, 2009 at 11:12. Reason: version 2 is up!
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Old March 6th, 2009   #2 (permalink)
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Looks great and to be honest it looks like a hell of a lotta fun,
I saw the Canvas a while back and it really does open up alot
of space and thats very handy for this.

Honestly, I can't wait to load this up with a bunch of mates but
probably the only thing wrong is the chopper honor rule, but I know
you can't take it out I've played both of those gametypes before.

However, it looks and most likely plays like a great map. Kudos to you :)


Prepare to Drop.
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Old March 6th, 2009   #3 (permalink)
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what a surprise lightsout has brought mongoose mastery to yet another map.
the design is simple but bring a sense of security to those who hide in the middle.
the only problem is that i can never get more than 8-9 people ion a party at once, :(
i would suggest making like a giant ramp that goes like} / {and put mancannos or
something at the end to go super far so that people}_ / {do epic flips and stuff.
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Old March 6th, 2009   #4 (permalink)
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Finally a game on the mythic map pack that is actually fun to me.
I love the spawn setups and the major middle of the map.
Good job on this one,cat and mouse crew.
Try to make one on blackout entitled "Black Mice"
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Old March 6th, 2009   #5 (permalink)
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this looks like hell of a fun map! cant wait to play it!
too bad i have to wait for the map pack to come out on xbl first -__-*
as soon as i get the map pack, youve got a dl from me

\/--------signature used for forgebattle; thats why it says it.

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Old March 6th, 2009   #6 (permalink)
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Ooh, I see by the screenshots there're some extra structures at the bottom. Good choice.

'Twas a blast playing this. There were some kinks which were unavoidable. Like rats slowing outrunning Tremors; that was annoying. The sheer size of it is awesome and it's a great addition to the Tremor/Cat n Mouse series. Looks like a standard TGIF game.
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Old March 6th, 2009   #7 (permalink)
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cron, why dont you flip a bitch and turn around?
EPIC -sauce
Quite enjoyable, but quite different from the average of the two games. And I do agree, the canvas is BADASS!
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Old March 6th, 2009   #8 (permalink)
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i like this map a lot mostly because it reminds me of tremors. i think the map itself is really nice. like you said nothing impressive but effective. i think its very nice. my only question is how far can you go out of the map before you are shot down? or did you some how take that out?

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Old March 6th, 2009   #9 (permalink)
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Darn! And to say that I just made a Tremors map on Sandbox to! Hehehe... let the best man win Lightsout!

But back to your map! I like the idea that it kind of seems like you just wanted to get this out there before anybody else made one, but couldn't you have at least added some Gravity Lifts or Man Cannons out there in the dunes like the traditional Tremors map on Valhala?

I like the map, and the idea to have Tremors and Cats, but I don't like that there isn't anything in the map.

I will play it and rate you at some point, oh and your Tremors Spawn is right below were mine is floating! Yay!

Quote:
Originally Posted by MichMaster32 View Post
i like this map a lot mostly because it reminds me of tremors. i think the map itself is really nice. like you said nothing impressive but effective. i think its very nice. my only question is how far can you go out of the map before you are shot down? or did you some how take that out?
Teh towerz are blocked off with Epic Win Sauce so they cannot shoot you! The farthest out in the dunes you can go is to, well, the towers!
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Old March 6th, 2009   #10 (permalink)
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hooray! Its been done! Ive been waiting for this for quite some time, and I knew it was coming and it has! Great job blocking MAH LAZORS!!!!!!! I never wouldve thought of that for some strange reason. I see a feature coming up....
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