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Old 03-13-2009   #31 (permalink)
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yeah this map looks like a lot of fun!! at first i was like WTF is this sh!t then i reaslised what you have to do and it looks like sssssssssssooooooooooooo much fun i am totally going to downlaod this!
overall good construction and placing of scenery and vehicles.

5/5!!
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Old 03-14-2009   #32 (permalink)
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Quote:
Originally Posted by Minime637 View Post
yeah this map looks like a lot of fun!! at first i was like WTF is this sh!t then i reaslised what you have to do and it looks like sssssssssssooooooooooooo much fun i am totally going to downlaod this!
overall good construction and placing of scenery and vehicles.

5/5!!
Although I am quite confused by this post, because you have been spamming all around this site every since you got here, I won't let that take away from the experience I had on this map.

LIGHTSOUT225 you did a wonderful job of making a tremors map, and adding both cats and tremors to it! I do see what you mean about how many players you have to play it to get the full experience, but I only had 4 people online at the time. 16 players would be awesome on the map, just because it is a rush when you are a mouse and have 4 tremors n' 2 cats on your tail!

Although the map could use a bit of touching up, I enjoyed playing on it! The touching up however, has to do with some of the structures you have most recently added. Such as the bridge made out of wood that passes over that small dip. Well, uhh.. don't know how to say this, but it's not to well made. I was trying to lose a tremor that was right on my tail, and decided to cross the bridge. Bad move on my behalf. I alligned myself with the bridge using the reciever nodes, and right about halfway across the bridge, I was bumped off of it, and the tremor killed me. This bump in the bridge is right in the middle, and it makes it almost impossible to get across. I reccommend that you fix this by maybe interlocking each wood bridge across.

Oh, and on of the ends of the bridge is kinda awkwardly placed. Because it is right next to a hill, so when coming at it, you have to make a very sharp turn, causing you to lose speed. Maybe move the bridge a little farther away from the hill?

Other then that, I would have to say this map is great! You have $300 budget left though! Do something with it! Bring back the old times from Valhalla and place some gravity lifts around the map!

4/5 for awesome gameplay, and a semi-awesome map
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Old 04-07-2009   #33 (permalink)
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I've been waiting to play this map for such a long time now. Before they even anounced the release date of the MMP, I've downloaded the gametype, waiting for the map. It'll be so much fun.

But...

The cats. Do they do damage? I hope so. But if they do, do the choppers do damage? Do you have a way to fix this problem (if there is one)?

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Originally Posted by The Spartan III View Post
hi noob. i see you are a noob, and so would like to talk about your noobness. please dont post aobut noob things that you dont noob anything about noob. noob. noob. N00B
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Old 04-08-2009   #34 (permalink)
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Originally Posted by A hobo View Post
I've been waiting to play this map for such a long time now. Before they even anounced the release date of the MMP, I've downloaded the gametype, waiting for the map. It'll be so much fun.

But...

The cats. Do they do damage? I hope so. But if they do, do the choppers do damage? Do you have a way to fix this problem (if there is one)?
both do damage.. there wouldn't be any point to the game if they didnt. The cats/tremors goal is to kill the mice. Just remember that the cats may shoot, but the tremors (choppers) cannot fire their guns. Only corral the mice and splatter them.
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cat n mouse, death valley, desert rats, infection, lightsout225, sandbox, tremors



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