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Old 03-06-2009   #11 (permalink)
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Yay new tremors map time for me to lose...lol, I never get to be on mongoose >.>
You done a really good job, I will like this much more than avalanche for sure. Great job on it.
I think Sandbox is a really good tremors map by far.
I liked how you have the mongooses in a circle ready to spread out...lol
Good job ;)


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Old 03-06-2009   #12 (permalink)
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Sorry about that when we were playing, my mic broke.
I kept hearing the occasional "stop!" flutter thru my tv speakers as i was firing the brute choppers guns.
Then i realized finally that i was ruining the game!
My bad guys.

Anyway, it was fun but i wanted to tell you that i thought it could use a couple more ramps or jumps out in the dunes, just something to spice it up. My mic was broken though.
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Old 03-06-2009   #13 (permalink)
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Do the towers constantly fire at whatever is blocking them? Causing it to lag?


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Old 03-06-2009   #14 (permalink)
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thats a good idea to block the lasorz
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Old 03-06-2009   #15 (permalink)
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Looks awesome. I'm downloading.

It looks like it would be a little hard for the mongooses though.
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Old 03-06-2009   #16 (permalink)
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You know what my favorite memory on sandbox is? Overloading the map to deactivate the towers, then searching the outside of the map for the skull, only able to see a few feet in-front of me were my headlight was shining. You got that concept and added tremors and mice. My only complaint is finding 12 people with sandbox. I cant even find 3 . So do you mind making a chart for, how many zombies per party size?

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Penguins.
I have penguin pajamas!
How badass is that???

penguins can be stealthy too!
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Old 03-06-2009   #17 (permalink)
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Originally Posted by Conkerkid11 View Post
Darn! And to say that I just made a Tremors map on Sandbox to! Hehehe... let the best man win Lightsout!

But back to your map! I like the idea that it kind of seems like you just wanted to get this out there before anybody else made one, but couldn't you have at least added some Gravity Lifts or Man Cannons out there in the dunes like the traditional Tremors map on Valhala?

I like the map, and the idea to have Tremors and Cats, but I don't like that there isn't anything in the map.
I think you are referring to the original Cat N Mouse, not original Tremors, that has grav lifts for the mongeese. Yes I could add some man cannons, and may very well do that eventually (this is only v1), but most experienced mongoose drivers know to stay away from man cannons for the most part. Its usually a death trap on hilly terrain like this. But you may see some pop up here or there in the near future. By no means is this a final version :)

Oh, and the more tremor/cat maps the merrier I say!



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Do the towers constantly fire at whatever is blocking them? Causing it to lag?
The towers are always firing at their blockers, but there is no lag. We played probably 7 or 8 games last night with a full 16 player party and experienced 0 lag.. and we even had an aussie and a kiwi in the party :)

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You know what my favorite memory on sandbox is? Overloading the map to deactivate the towers, then searching the outside of the map for the skull, only able to see a few feet in-front of me were my headlight was shining. You got that concept and added tremors and mice. My only complaint is finding 12 people with sandbox. I cant even find 3 . So do you mind making a chart for, how many zombies per party size?
Well, given the size of the map, and the speed of the mongeese, you really don't want to be playing this with less than 12 players. But if you have to drop down to 10 players, drop the # of zombies down to 5. Its hard enough to coral those rats in as it is in the vast terrain, so the more zombies the better. Send me a FR if you are having troubles getting players. I think I have a slot or 2 open on my FL.

Thanks for the good comments guys. Im always looking to improve it, and will continue to do so. Which probably means some man cannons added for flavor here and there, but not too much. The cats/tremors already have to cover enough ground as it is.
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Old 03-06-2009   #18 (permalink)
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i still think for a quick update to a version 1.1 you should a couple ramps here and there out in the dunes, just to spice it up a bit.

perhaps a random structure here or there for aesthetic quality... its just so barren
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Old 03-06-2009   #19 (permalink)
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This was absouletly awesome playin this with you guys last night. Im glad that you thought to combine the two on sandbox. The only word to descrobe it is EPIC!!
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Old 03-07-2009   #20 (permalink)
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i still think for a quick update to a version 1.1 you should a couple ramps here and there out in the dunes, just to spice it up a bit.

perhaps a random structure here or there for aesthetic quality... its just so barren
Had I not been at work, I'd already have a new version ready :)

I still have to go back to work for about an hour and a half, but I'll be workin more towards a v2 tonight when I get off
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cat n mouse, death valley, desert rats, infection, lightsout225, sandbox, tremors



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