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View Poll Results: Map Quality
Excellent 22 81.48%
Good 5 18.52%
Average 0 0%
Bad 0 0%
Terrible 0 0%
Voters: 27. You may not vote on this poll

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Old 02-21-2009   #1 (permalink)
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Pong


Pong
Become the master of the arcade classic.

Map Variant
Game Variant (Versus)
Game Variant (4-Ball)


Overview
This map is really two maps in one; a map for the classic back and forth pong and a new one I've devised called 4-Ball. Each mode involves knocking soccerballs accross a shield door filled area using grav hammers all in the effort to prevent the ball from passing you and going into your goal. This uses a scoring system that will be described in detail later on.


Classic Versus Mode
In this version there will be a jump ball at start; this is where the ball is floating out in the center and you must jump and swing to knock it back. This is a risk but can also benefit you if done well giving you the first hit of the game (this is also a strategy that can be used throughout play).
Continue knocking the ball back and forth until one team knocks the ball past the other, upon which the scoring team will be able to grab their bomb and precede into there OWN GOAL to score.
(NOTE: If you attempt to score the bomb before knocking the ball past the other team the teleporters will not be blocked and you will be sent back to the lower area of the map)

Jump Ball


Ball Breaking Turret in Goal


Bomb and Arming Point


Bottom of Map (Teleporter Area)



The Scoring System
The scoring system is rather basic, but effective. When the ball goes into a goal it rams a machine gun turret/plasma cannon which breaks it. The turret is set to never respawn and the items run time minimum is set to 1 so that there has to be one on the map. This forces the unspawned turret on the teleporter reciever in the teleporter drop zone to spawn thus blocking the teleporter allowing one to pass.

Teleporter Drop Zone Unblocked


Teleporter Drop Zone Blocked



4-Ball Mode
In this mode one team is defending against four balls that spawn in the map as time progresses. The attacking team is in a closed slot on the opposite side of the map where they are able to knock balls back using either their grav hammers, turrets, or a brute shot that spawns in after a certain amount of time. The scoring system is almost identical to the one in versus mode; except for the attacker's side kills you rather than sending you down to the lower part of the map (for obvious reasons).

Ball Spawn Times
1 - At Start
2 - 10 sec
3 - 30 sec
4 - 60 sec
(NOTE: Brute Shot spawns at 90 sec)

Attackers Slot (Brute Shot Spawn)

(NOTE: Custom Power Up spawns on brute shot which allows one to grab it)

Ball and Arming Point for Attackers


One Ball


Two Balls


Three Balls


Four Balls


Death Teleporter For Attacker Side


Lower Area of Map on 4-Ball

(NOTE: There is a ramp on attacker side in case one gets launched across by a teamate rather than there being the teleporters for attackers)


Side Notes
Player Traits
Invunerable, Infinite Ammo, 200% Gravity, 100% Speed

Versus Game Settings
3 Minute Round Duration, 10 Rounds, 1 Point to Win Round

4-Ball Game Settings
2 Minute Round Duration, 10 Rounds, 1 Point to Win Round
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Old 02-21-2009   #2 (permalink)
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First impression I got=Pong. Very original and you did i nice job imitating the very classic game. And its even got a score system, anti-cheat system, and variations... well done. You've got a DL from me.
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Old 02-21-2009   #3 (permalink)
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wow, being able to put a working scoring system in there as well as a cheating syestem while still being able to make it fun and intersesting, DL and 5/5 for awesomness and originality
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Old 02-21-2009   #4 (permalink)
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This is a really fun map, I'll definitely have to try out the new 4 ball version.

My one complaint with this map is the scoring system, to me it seems overly complicated. Even though it doesn't technically matter, there is a much easier way to do this. Instead of using assault, why not just place a teleporter behind the first line of teleporters that takes you to an instant capture territory outside the map? While I understand it only takes an additional few seconds to pick up the ball, it can get a little confusing for first timers. It would make more sense to at least place the bomb next to the plant point so there aren't people who go in there without the bomb and get stuck. Other than that the gameplay works great and it's definately one of the best 1vs1 mini games I've played.

Last edited by Morphine; 02-21-2009 at 08:07 PM.
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Old 02-21-2009   #5 (permalink)
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This game rullllesssss.

No. Seriously, this is an awesome mini-game. I loved playing it with you, and im sure everyone else would too. I also like the new pong you added, im glad that you actually posted it too.

Infection maps:
Jurassic Park
Map 1 in progress
Map 2 in progress
Map 3 in progress

Mini Game's maps:
Idea 1 in progress
Idea 2 in progress

Other Maps:
None lolololol
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Old 02-21-2009   #6 (permalink)
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There have been these kind of objective games in the past, but I am pretty sure that there hasn't been a ping pong game. I think this was a very nice original idea. I havn't downloaded this yet but it seems like it is very hard to score on this game. I have no idea but are there grav lifts that push it in? Anyway very nice job on the layout of the game and the interlocking looks nice as well. Nice job
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Old 02-21-2009   #7 (permalink)
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Quote:
Originally Posted by Morphine View Post
This is a really fun map, I'll definitely have to try out the new 4 ball version.

My one complaint with this map is the scoring system, to me it seems overly complicated. Even though it doesn't technically matter, there is a much easier way to do this. Instead of using assault, why not just place a teleporter behind the first line of teleporters that takes you to an instant capture territory outside the map? While I understand it only takes an additional few seconds to pick up the ball, it can get a little confusing for first timers. It would make more sense to at least place the bomb next to the plant point so there aren't people who go in there with the bomb and get stuck. Other than that the gameplay works great and it's definately one of the best 1vs1 mini games I've played.
While I have considered this there are problems with your suggestions. First off not enough teleporters to do the territory thing. Secondly, I can't move the ball to the back of the goal because the innoperable turret can prevent you from picking it up. Although I could utilize this in 4-ball... BUT 4-Ball has no man cannons on attacker side so one could never get stuck. None the less thanks for the post.
Sarge525

P.S. - To the above post: There are man cannons that push the soccerballs in when they reach the goal.
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Old 02-21-2009   #8 (permalink)
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Quote:
Originally Posted by eguitarplaya33 View Post
There have been these kind of objective games in the past, but I am pretty sure that there hasn't been a ping pong game. I think this was a very nice original idea. I haven't downloaded this yet but it seems like it is very hard to score on this game. I have no idea but are there grav lifts that push it in? Anyway very nice job on the layout of the game and the interlocking looks nice as well. Nice job
YEAH, THER ARE [sorry caps] man cannons that pull the soccer ball into the turret and usually it breaks it, occasionally the ball gets stuck there without the turret breaking, in which you just wait for the ball to respawn. great game will be on my HD 4evar 5/5

NubCake - (Noun) - A delicious nub-flavored baked treat!

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Old 02-21-2009   #9 (permalink)
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I dont really understand the 4ball game varient? Can someone explain it for me?

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Old 02-22-2009   #10 (permalink)
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This map is great. I loved play testing this, and seeing all the different versions of this map. I can't wait to see it up on Bungie Favs dude you deserved it.



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