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02-12-2009
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#11 (permalink)
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Senior Member
Join Date: Mar 2008
Location: Portland, Oregon
Posts: 887
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Great map Deathtoll, Catmon, and Idiotninja! Although I only played the first version, and then this version. I am very glad you guys have released it, your Feature NAO! worthy map that you had been bragging about for awhile now is finaly released, and might I add that yes. This map does look very featureable.
Although I rather sucked at the game, I still had a fun time! This reminds me so much of Pennyless not because of the needlers but because it takes time to get good at it. There are some Mini Games that you already know the basics to, and get good at really fast. But this map is much different!
And you know I had to do this... I R IN SOME OF TEH PIXTURES! YAAAY!
The map would have been great enough with just one hill like most maps would have done, but you guys decided to make it interesting by moving the hills! My favorite hill has to be the one that you have to jump to reach, because when the hill switched to that one I had no clue where the hill was!
6/5 because it is pure awesomeness, and I hope to be seeing some new Premiums here!
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02-12-2009
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#12 (permalink)
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Member
Join Date: Jul 2008
Posts: 370
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very original, very fun, and very fast pased, I LOVE IT!!!1!!lol!!
you really took the classic 2 sided minigame and added a new twist, brilliant! idk what forgegod is flaming about but it seems like its more creative to reinvent something well than to create a new and not-so-good idea. the post for this is really informative as well; so many people these days overlook the posting aspect of forgehub.
my :lol: maps Yellow Highway* = forging panoramic* = testing
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02-12-2009
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#13 (permalink)
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Member
Join Date: Mar 2008
Location: My Recording Studio
Posts: 436
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Not bad Catmon & Deathtoll...not bad...
I tested in some of the earliest versions (back when the BR Box was above each team) and when we suggested the moving hill to Deathtoll.
The map seems to have come a long way since then, and I like how the BR boxes were moved to accommodate the moving hill.
I am currently unable to download, but I will download it as soon as possible.
Until then...no rating.
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02-12-2009
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#14 (permalink)
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Member
Join Date: Jan 2009
Location: ?
Posts: 191
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nice map, good thinking
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02-12-2009
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#15 (permalink)
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Member
Join Date: Jan 2008
Location: VT
Posts: 279
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I played an early version of this not too long ago, very interesting combining the two gametypes. It's some good mindless fun and I would definately recommend anyone give it a try. Now that things are more refined I'll have to give it another shot. One problem I could see though is it can get very easy for the 'br guy' to wipe once the in the air hill comes up.
Last edited by Morphine; 02-12-2009 at 12:13 PM.
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02-12-2009
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#16 (permalink)
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Member
Join Date: Oct 2008
Location: The Principality of Sealand
Posts: 394
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Hello buddy(ies). I have to say that this game is incredibly cool. Great post too. It's very purple. I couldn't find which guy gave you one star though. This game is great, even in the almost as recent as the final version version. I love that the team gets penalized for not being in the hill by getting killed, even more so than letting the other team get points. The jump hill was a brilliant addition, though I still believe that my diagonal one should be .5-1.0 wider (It's really thin). This is great fun, and a top-drawer map to go with it, very well forged and inescapable. The br box could have been something more original than window panels (ie geomerged corner wall with a sideways wall capping it off), though they should work rather well now with the man cannons. I like the tunnel hill too, that's new. The game is mad-mindless fun for the whole family!
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02-12-2009
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#17 (permalink)
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The Joker
Join Date: May 2008
Posts: 1,481
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How could you forget me? LOL. Glad to see you guys posted this. I had a blast playing on it. Trust me guys, this is worth your download.
I see you changed the BR place and made him have camo. Nice. I really love the idea seeing as you mixed Purple Bunkers and KOTH to make such a fun game. Both the needler guys and the BR guy , no matter who you are, is fun to be. Teamwork is really the key to victory in this map. FEECHURE NAO. LOL.
EDIT: Hmmm.....my map's name on one of your pics?
Last edited by RaBBiiTTT; 02-12-2009 at 07:47 AM.
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02-12-2009
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#18 (permalink)
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Member
Join Date: Feb 2008
Location: Right behind you!
Posts: 403
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Quote:
Originally Posted by Sotha Sil156
Hello buddy(ies). I have to say that this game is incredibly cool. Great post too. It's very purple. I couldn't find which guy gave you one star though. This game is great, even in the almost as recent as the final version version. I love that the team gets penalized for not being in the hill by getting killed, even more so than letting the other team get points. The jump hill was a brilliant addition, though I still believe that my diagonal one should be .5-1.0 wider (It's really thin). This is great fun, and a top-drawer map to go with it, very well forged and inescapable. The br box could have been something more original than window panels (ie geomerged corner wall with a sideways wall capping it off), though they should work rather well now with the man cannons. I like the tunnel hill too, that's new. The game is mad-mindless fun for the whole family!
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We did make it thicker. Check the map if you think it should be made even more thick buddy! Hope you have fun on it.
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02-12-2009
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#19 (permalink)
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Senior Member
Join Date: Jan 2008
Location: THE STREETS HOMEY
Posts: 818
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It seems like a sick combination of Purple Bunker with Teamwerks Arena.
Excellent use of Forge Techniques, although I must saw the center Fence Wall is fairly bland.
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Torpedo Jumpers- The Most Commented On Minigame at Forgehub (3000+ DL's)
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02-12-2009
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#20 (permalink)
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Heroic Member
Join Date: Dec 2007
Location: Tremular City
Posts: 1,206
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I remember testing this last week, good thing you put the mancannons there. The enemies would assassinate me when I turn to BR across diagonal hill.
But this was one helluva map. Definitely DL. 9.5/10
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