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Old 12-01-2008   #11 (permalink)
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Thanks for all the positive feedback everyone.

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Originally Posted by HWC ozzie View Post
This would be so much fun with like a party of 8. Which I believe was the max for the party.
Actually this game can handle 16 players.

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My only complaint would be that BRs should be used instead of carbines, because I don't think the carbines will be accurate enough to get a good amount of hits.
While I agree that it is easier to get head shots with the battle rifle (especially when your target is facing the other direction). The game is set up similar to a swat style health system. The difficultly with the carbines sort of balances out the game so there is nearly a 50% chance of getting killed, when playing against an average skilled player. But if you believe that it's would be better with the BR feel free to change it.
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Old 12-01-2008   #12 (permalink)
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Wow the scoring thing is original. I have never seen a dartboard- like scoring system. Looks like a good map and i will definately check it out even though im not usually a big fan of minigames/ anything non- competitive.

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Old 12-01-2008   #13 (permalink)
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I really like the originality of this map. Sweet scoring system! I love the target. This definantly adds to duck hunt. Love the name too. Tofurkey is full of originality. Great job. 5/5

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i mean whenever i look at it it doesnt say I AM A MAP HEAR MY ROAR ! if you understand what i mean.
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Old 12-02-2008   #14 (permalink)
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I had tofurkey this Thanksgiving. And I am glad to see that I will finally be able to shoot the tofurkeys as the tofurker farmers do. Thank you for this festive mini game.
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Old 12-02-2008   #15 (permalink)
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Awesome and very original! At first I thought, oh noez it's a copy of my favorite map "Duck Hunt!" But reading further on I found out that it wasn't. This looks great and I love the scoring system! Definately one of the best mini game maps I have ever seen on Standoff. This stands 3rd on my list with Duck Hunt at first and Jenga Tower taking 2nd. 5/5 stars!
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Old 12-02-2008   #16 (permalink)
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I love the ingenuity of the scoring system and the overall premise of the game. It's kinda like playing darts, except the audience can deflect your dart mid-air/kill you.

Maybe an actual version of darts for Halo 3 would be a cool idea, hmmmmmmm.

Wow, infact yeah, you could have the score be up to 520 (or whatever it is in darts) and then have different areas of the "Board" give different points using your scoring mechanism. The only difficulty would be making the scoring points on the "Board" similar enough to it's real life counter-part, certainly worth a try though.

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Old 12-02-2008   #17 (permalink)
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Maybe an actual version of darts for Halo 3 would be a cool idea, hmmmmmmm.

Wow, infact yeah, you could have the score be up to 520 (or whatever it is in darts) and then have different areas of the "Board" give different points using your scoring mechanism. The only difficulty would be making the scoring points on the "Board" similar enough to it's real life counter-part, certainly worth a try though.
I think this is one of those scenarios where replicating real life isn't necessarily the best thing for game play. It would be nearly impossible to get enough teleporters to create a fully functional dart board. I have basically used all of the teleporters already in the current design so coming up with something more elaborate is a bit out of the question. Not to mention, you would need to figure out some sort of trigger which allowed 3 lauches for each player then switched.
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Old 12-02-2008   #18 (permalink)
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This is a really good map. I love the idea of this map and I am definitly downloading this. must have taken a lot of work and a definite 5/5

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Old 12-02-2008   #19 (permalink)
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i really like how you put the average duck hunt theme to a new level, butr i have a few questions..
When the tks go through the teleporters, dont they get shot out of the nodes? as in, with velocity? ill DL and see if I can get more info on that 5/5 for originality.

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Old 12-02-2008   #20 (permalink)
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ii have a few questions..
When the tks go through the teleporters, dont they get shot out of the nodes? as in, with velocity? ill DL and see if I can get more info on that 5/5 for originality.
Yes they do get shot out but the receiver nodes are right next to the invisible wall that goes around the level. It keeps them in the hill.
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